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Use a brute force approach to test for Dual source blend support.
Sorry for a direct commit to the main branch but i need fast feedback, and i don't want to leave problematic code in the main branch for a long time. if this approach does not work for the drivers with problems will transform dual source blend to an option in the D3D9 backend. I appreciate the help of the people that tested my last commit and thanks to neobrain for pointing this solution.
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@ -95,26 +95,16 @@ std::string VideoBackend::GetDisplayName()
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void InitBackendInfo()
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{
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DX9::D3D::Init();
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const int shaderModel = ((DX9::D3D::GetCaps().PixelShaderVersion >> 8) & 0xFF);
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D3DCAPS9 device_caps = DX9::D3D::GetCaps();
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const int shaderModel = ((device_caps.PixelShaderVersion >> 8) & 0xFF);
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const int maxConstants = (shaderModel < 3) ? 32 : ((shaderModel < 4) ? 224 : 65536);
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g_Config.backend_info.APIType = shaderModel < 3 ? API_D3D9_SM20 : API_D3D9_SM30;
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g_Config.backend_info.bUseRGBATextures = false;
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g_Config.backend_info.bUseMinimalMipCount = true;
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g_Config.backend_info.bSupports3DVision = true;
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OSVERSIONINFO info;
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ZeroMemory(&info, sizeof(OSVERSIONINFO));
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info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
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if (GetVersionEx(&info))
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{
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// dual source blending is only supported in windows 7 o newer. sorry xp users
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// we cannot test for device caps because most drivers just declare the minimun caps
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// and don't expose their support for some functionalities
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g_Config.backend_info.bSupportsDualSourceBlend = info.dwPlatformId == VER_PLATFORM_WIN32_NT && info.dwMajorVersion > 5;
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}
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else
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{
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g_Config.backend_info.bSupportsDualSourceBlend = false;
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}
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g_Config.backend_info.bSupportsSeparateAlphaFunction = device_caps.PrimitiveMiscCaps & D3DPMISCCAPS_SEPARATEALPHABLEND;
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// Dual source blend will be tested later because in most devices the support is not declared in the device caps
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g_Config.backend_info.bSupportsDualSourceBlend = false;
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g_Config.backend_info.bSupportsFormatReinterpretation = true;
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g_Config.backend_info.bSupportsPixelLighting = C_PLIGHTS + 40 <= maxConstants && C_PMATERIALS + 4 <= maxConstants;
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@ -200,7 +190,44 @@ void VideoBackend::Video_Prepare()
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CommandProcessor::Init();
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PixelEngine::Init();
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DLCache::Init();
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// Test fo dual source blend support
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// We can only support dual source blend if we first suport a separate alpha function
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g_Config.backend_info.bSupportsDualSourceBlend = g_Config.backend_info.bSupportsSeparateAlphaFunction;
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if(g_Config.backend_info.bSupportsDualSourceBlend)
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{
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// Test all the belnding modes that dual source blend requires
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DWORD d3d_state = 0;
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DWORD d3d_old_state = 0;
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D3D::dev->SetRenderState(D3DRS_ALPHABLENDENABLE, true);
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D3D::dev->GetRenderState(D3DRS_SRCBLEND, &d3d_old_state);
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// Test for source D3DBLEND_SRCCOLOR2 support
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D3D::dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCCOLOR2);
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D3D::dev->GetRenderState(D3DRS_SRCBLEND, &d3d_state);
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g_Config.backend_info.bSupportsDualSourceBlend = (d3d_state == D3DBLEND_SRCCOLOR2);
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// Test for source D3DBLEND_INVSRCCOLOR2 support
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d3d_state = 0;
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D3D::dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_INVSRCCOLOR2);
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D3D::dev->GetRenderState(D3DRS_SRCBLEND, &d3d_state);
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g_Config.backend_info.bSupportsDualSourceBlend = g_Config.backend_info.bSupportsDualSourceBlend && d3d_state == D3DBLEND_INVSRCCOLOR2;
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// Restore original state
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D3D::dev->SetRenderState(D3DRS_SRCBLEND, d3d_old_state);
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d3d_old_state = 0;
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D3D::dev->GetRenderState(D3DRS_DESTBLEND, &d3d_old_state);
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// Test for destination D3DBLEND_SRCCOLOR2 support
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D3D::dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_SRCCOLOR2);
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D3D::dev->GetRenderState(D3DRS_DESTBLEND, &d3d_state);
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g_Config.backend_info.bSupportsDualSourceBlend = g_Config.backend_info.bSupportsDualSourceBlend && d3d_state == D3DBLEND_SRCCOLOR2;
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// test for destination D3DBLEND_INVSRCCOLOR2 support
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d3d_state = 0;
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D3D::dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCCOLOR2);
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D3D::dev->GetRenderState(D3DRS_DESTBLEND, &d3d_state);
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g_Config.backend_info.bSupportsDualSourceBlend = g_Config.backend_info.bSupportsDualSourceBlend && d3d_state == D3DBLEND_INVSRCCOLOR2;
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// Restore original state
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D3D::dev->SetRenderState(D3DRS_DESTBLEND, d3d_old_state);
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D3D::dev->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
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}
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// Notify the core that the video backend is ready
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Host_Message(WM_USER_CREATE);
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}
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