mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-10 08:09:26 +01:00
Switched tcp over to enet
This commit is contained in:
parent
3f367c22ee
commit
461a54338b
@ -482,6 +482,9 @@
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<ProjectReference Include="$(CoreDir)VideoCommon\VideoCommon.vcxproj">
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<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\..\Externals\enet\enet.vcxproj">
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<Project>{cbc76802-c128-4b17-bf6c-23b08c313e5e}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@ -4,8 +4,6 @@
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayClient.h"
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#include "Core/HW/EXI_DeviceIPL.h"
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#include "Core/HW/SI.h"
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#include "Core/HW/SI_DeviceDanceMat.h"
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@ -15,7 +13,8 @@
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#include "Core/HW/WiimoteReal/WiimoteReal.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayClient.h"
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static std::mutex crit_netplay_client;
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static NetPlayClient * netplay_client = nullptr;
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@ -33,72 +32,60 @@ NetPlayClient::~NetPlayClient()
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m_do_loop = false;
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m_thread.join();
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}
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if (m_server)
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{
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Disconnect();
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}
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}
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// called from ---GUI--- thread
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NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlayUI* dialog, const std::string& name) : m_dialog(dialog), m_is_running(false), m_do_loop(true)
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NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlayUI* dialog, const std::string& name)
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: m_dialog(dialog)
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, m_client(nullptr)
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, m_server(nullptr)
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, m_is_running(false)
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, m_do_loop(true)
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, m_target_buffer_size()
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, m_local_player(nullptr)
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, m_current_game(0)
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, m_is_recording(false)
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, m_pid(0)
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, m_connecting(false)
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{
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m_target_buffer_size = 20;
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ClearBuffers();
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is_connected = false;
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if (m_socket.connect(address, port, sf::seconds(5)) == sf::Socket::Done)
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m_player_name = name;
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//Direct Connection
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m_client = enet_host_create(nullptr, 1, 3, 0, 0);
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if (m_client == nullptr)
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{
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// send connect message
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sf::Packet spac;
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spac << NETPLAY_VERSION;
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spac << netplay_dolphin_ver;
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spac << name;
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m_socket.send(spac);
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PanicAlertT("Couldn't Create Client");
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}
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sf::Packet rpac;
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// TODO: make this not hang
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m_socket.receive(rpac);
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MessageId error;
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rpac >> error;
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ENetAddress addr;
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enet_address_set_host(&addr, address.c_str());
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addr.port = port;
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// got error message
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if (error)
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{
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switch (error)
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{
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case CON_ERR_SERVER_FULL :
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PanicAlertT("The server is full!");
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break;
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case CON_ERR_VERSION_MISMATCH :
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PanicAlertT("The server and client's NetPlay versions are incompatible!");
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break;
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case CON_ERR_GAME_RUNNING :
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PanicAlertT("The server responded: the game is currently running!");
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break;
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default :
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PanicAlertT("The server sent an unknown error message!");
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break;
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}
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m_socket.disconnect();
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}
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else
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{
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rpac >> m_pid;
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m_server = enet_host_connect(m_client, &addr, 3, 0);
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Player player;
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player.name = name;
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player.pid = m_pid;
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player.revision = netplay_dolphin_ver;
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if (m_server == nullptr)
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{
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PanicAlertT("Couldn't create peer.");
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}
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// add self to player list
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m_players[m_pid] = player;
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m_local_player = &m_players[m_pid];
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m_dialog->Update();
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//PanicAlertT("Connection successful: assigned player id: %d", m_pid);
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is_connected = true;
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m_selector.add(m_socket);
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ENetEvent netEvent;
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int net = enet_host_service(m_client, &netEvent, 5000);
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if (net > 0 && netEvent.type == ENET_EVENT_TYPE_CONNECT)
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{
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if (Connect())
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m_thread = std::thread(&NetPlayClient::ThreadFunc, this);
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}
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}
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else
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{
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@ -106,6 +93,73 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
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}
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}
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bool NetPlayClient::Connect()
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{
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// send connect message
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sf::Packet spac;
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spac << NETPLAY_VERSION;
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spac << netplay_dolphin_ver;
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spac << m_player_name;
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Send(spac);
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enet_host_flush(m_client);
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sf::Packet rpac;
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// TODO: make this not hang
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ENetEvent netEvent;
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if (enet_host_service(m_client, &netEvent, 5000) > 0 && netEvent.type == ENET_EVENT_TYPE_RECEIVE)
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{
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rpac.append(netEvent.packet->data, netEvent.packet->dataLength);
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}
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else
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{
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return false;
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}
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MessageId error;
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rpac >> error;
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// got error message
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if (error)
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{
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switch (error)
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{
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case CON_ERR_SERVER_FULL:
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PanicAlertT("The server is full!");
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break;
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case CON_ERR_VERSION_MISMATCH:
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PanicAlertT("The server and client's NetPlay versions are incompatible!");
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break;
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case CON_ERR_GAME_RUNNING:
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PanicAlertT("The server responded: the game is currently running!");
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break;
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default:
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PanicAlertT("The server sent an unknown error message!");
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break;
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}
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Disconnect();
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return false;
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}
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else
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{
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rpac >> m_pid;
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Player player;
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player.name = m_player_name;
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player.pid = m_pid;
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player.revision = netplay_dolphin_ver;
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// add self to player list
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m_players[m_pid] = player;
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m_local_player = &m_players[m_pid];
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m_dialog->Update();
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is_connected = true;
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return true;
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}
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}
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// called from ---NETPLAY--- thread
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unsigned int NetPlayClient::OnData(sf::Packet& packet)
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{
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@ -114,135 +168,135 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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switch (mid)
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{
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case NP_MSG_PLAYER_JOIN :
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{
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Player player;
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packet >> player.pid;
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packet >> player.name;
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packet >> player.revision;
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case NP_MSG_PLAYER_JOIN:
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{
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Player player;
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packet >> player.pid;
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packet >> player.name;
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packet >> player.revision;
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{
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{
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std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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m_players[player.pid] = player;
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}
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m_dialog->Update();
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}
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break;
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case NP_MSG_PLAYER_LEAVE :
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m_dialog->Update();
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}
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break;
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case NP_MSG_PLAYER_LEAVE:
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{
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PlayerId pid;
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packet >> pid;
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{
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PlayerId pid;
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packet >> pid;
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{
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std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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m_players.erase(m_players.find(pid));
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}
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m_dialog->Update();
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}
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break;
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case NP_MSG_CHAT_MESSAGE :
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m_dialog->Update();
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}
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break;
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case NP_MSG_CHAT_MESSAGE:
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{
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PlayerId pid;
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packet >> pid;
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std::string msg;
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packet >> msg;
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// don't need lock to read in this thread
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const Player& player = m_players[pid];
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// add to gui
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std::ostringstream ss;
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ss << player.name << '[' << (char)(pid + '0') << "]: " << msg;
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m_dialog->AppendChat(ss.str());
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}
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break;
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case NP_MSG_PAD_MAPPING:
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{
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for (PadMapping& mapping : m_pad_map)
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{
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PlayerId pid;
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packet >> pid;
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std::string msg;
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packet >> msg;
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// don't need lock to read in this thread
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const Player& player = m_players[pid];
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// add to gui
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std::ostringstream ss;
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ss << player.name << '[' << (char)(pid+'0') << "]: " << msg;
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m_dialog->AppendChat(ss.str());
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packet >> mapping;
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}
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break;
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case NP_MSG_PAD_MAPPING :
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UpdateDevices();
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m_dialog->Update();
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}
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break;
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case NP_MSG_WIIMOTE_MAPPING:
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{
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for (PadMapping& mapping : m_wiimote_map)
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{
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for (PadMapping& mapping : m_pad_map)
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{
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packet >> mapping;
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}
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UpdateDevices();
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m_dialog->Update();
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packet >> mapping;
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}
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break;
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case NP_MSG_WIIMOTE_MAPPING :
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m_dialog->Update();
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}
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break;
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case NP_MSG_PAD_DATA:
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{
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PadMapping map = 0;
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GCPadStatus pad;
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packet >> map >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >> pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight;
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// trusting server for good map value (>=0 && <4)
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// add to pad buffer
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m_pad_buffer[map].Push(pad);
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}
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break;
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case NP_MSG_WIIMOTE_DATA:
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{
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PadMapping map = 0;
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NetWiimote nw;
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u8 size;
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packet >> map >> size;
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nw.resize(size);
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u8* data = new u8[size];
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for (unsigned int i = 0; i < size; ++i)
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packet >> data[i];
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nw.assign(data, data + size);
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delete[] data;
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// trusting server for good map value (>=0 && <4)
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// add to Wiimote buffer
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m_wiimote_buffer[(unsigned)map].Push(nw);
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}
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break;
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case NP_MSG_PAD_BUFFER:
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{
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u32 size = 0;
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packet >> size;
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m_target_buffer_size = size;
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}
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break;
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case NP_MSG_CHANGE_GAME:
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{
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{
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for (PadMapping& mapping : m_wiimote_map)
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{
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packet >> mapping;
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}
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m_dialog->Update();
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}
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break;
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case NP_MSG_PAD_DATA :
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{
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PadMapping map = 0;
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GCPadStatus pad;
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packet >> map >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >> pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight;
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// trusting server for good map value (>=0 && <4)
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// add to pad buffer
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m_pad_buffer[map].Push(pad);
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}
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break;
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case NP_MSG_WIIMOTE_DATA :
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{
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PadMapping map = 0;
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NetWiimote nw;
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u8 size;
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packet >> map >> size;
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nw.resize(size);
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u8* data = new u8[size];
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for (unsigned int i = 0; i < size; ++i)
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packet >> data[i];
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nw.assign(data,data+size);
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delete[] data;
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// trusting server for good map value (>=0 && <4)
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// add to Wiimote buffer
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m_wiimote_buffer[(unsigned)map].Push(nw);
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}
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break;
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case NP_MSG_PAD_BUFFER :
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{
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u32 size = 0;
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packet >> size;
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m_target_buffer_size = size;
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}
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break;
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case NP_MSG_CHANGE_GAME :
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{
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{
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std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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packet >> m_selected_game;
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}
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// update gui
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m_dialog->OnMsgChangeGame(m_selected_game);
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}
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break;
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case NP_MSG_START_GAME :
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// update gui
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m_dialog->OnMsgChangeGame(m_selected_game);
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}
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break;
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case NP_MSG_START_GAME:
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{
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{
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{
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std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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packet >> m_current_game;
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packet >> g_NetPlaySettings.m_CPUthread;
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@ -252,62 +306,63 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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packet >> g_NetPlaySettings.m_WriteToMemcard;
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packet >> g_NetPlaySettings.m_OCEnable;
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packet >> g_NetPlaySettings.m_OCFactor;
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int tmp;
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packet >> tmp;
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g_NetPlaySettings.m_EXIDevice[0] = (TEXIDevices) tmp;
|
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g_NetPlaySettings.m_EXIDevice[0] = (TEXIDevices)tmp;
|
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packet >> tmp;
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g_NetPlaySettings.m_EXIDevice[1] = (TEXIDevices) tmp;
|
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}
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m_dialog->OnMsgStartGame();
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g_NetPlaySettings.m_EXIDevice[1] = (TEXIDevices)tmp;
|
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}
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||||
break;
|
||||
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||||
case NP_MSG_STOP_GAME :
|
||||
{
|
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m_dialog->OnMsgStopGame();
|
||||
}
|
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break;
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m_dialog->OnMsgStartGame();
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||||
}
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||||
break;
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||||
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||||
case NP_MSG_DISABLE_GAME :
|
||||
{
|
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PanicAlertT("Other client disconnected while game is running!! NetPlay is disabled. You manually stop the game.");
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||||
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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m_is_running = false;
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||||
NetPlay_Disable();
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||||
}
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||||
break;
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||||
case NP_MSG_STOP_GAME:
|
||||
{
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m_dialog->OnMsgStopGame();
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||||
}
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break;
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case NP_MSG_PING :
|
||||
{
|
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u32 ping_key = 0;
|
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packet >> ping_key;
|
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case NP_MSG_DISABLE_GAME:
|
||||
{
|
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PanicAlertT("Other client disconnected while game is running!! NetPlay is disabled. You manually stop the game.");
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||||
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
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m_is_running = false;
|
||||
NetPlay_Disable();
|
||||
}
|
||||
break;
|
||||
|
||||
sf::Packet spac;
|
||||
spac << (MessageId)NP_MSG_PONG;
|
||||
spac << ping_key;
|
||||
case NP_MSG_PING:
|
||||
{
|
||||
u32 ping_key = 0;
|
||||
packet >> ping_key;
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
m_socket.send(spac);
|
||||
}
|
||||
break;
|
||||
sf::Packet spac;
|
||||
spac << (MessageId)NP_MSG_PONG;
|
||||
spac << ping_key;
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
Send(spac);
|
||||
}
|
||||
break;
|
||||
|
||||
case NP_MSG_PLAYER_PING_DATA:
|
||||
{
|
||||
PlayerId pid;
|
||||
packet >> pid;
|
||||
{
|
||||
PlayerId pid;
|
||||
packet >> pid;
|
||||
|
||||
{
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
||||
Player& player = m_players[pid];
|
||||
packet >> player.ping;
|
||||
}
|
||||
|
||||
m_dialog->Update();
|
||||
}
|
||||
break;
|
||||
|
||||
default :
|
||||
m_dialog->Update();
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
PanicAlertT("Unknown message received with id : %d", mid);
|
||||
break;
|
||||
|
||||
@ -316,34 +371,70 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
|
||||
return 0;
|
||||
}
|
||||
|
||||
void NetPlayClient::Send(sf::Packet& packet)
|
||||
{
|
||||
ENetPacket* epac = enet_packet_create(packet.getData(), packet.getDataSize(), ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(m_server, 0, epac);
|
||||
}
|
||||
|
||||
void NetPlayClient::Disconnect()
|
||||
{
|
||||
ENetEvent netEvent;
|
||||
enet_peer_disconnect(m_server, 0);
|
||||
while (enet_host_service(m_client, &netEvent, 3000) > 0)
|
||||
{
|
||||
switch (netEvent.type)
|
||||
{
|
||||
case ENET_EVENT_TYPE_RECEIVE:
|
||||
enet_packet_destroy(netEvent.packet);
|
||||
break;
|
||||
case ENET_EVENT_TYPE_DISCONNECT:
|
||||
m_server = nullptr;
|
||||
return;
|
||||
}
|
||||
}
|
||||
//didn't disconnect gracefully force disconnect
|
||||
enet_peer_reset(m_server);
|
||||
m_server = nullptr;
|
||||
}
|
||||
|
||||
// called from ---NETPLAY--- thread
|
||||
void NetPlayClient::ThreadFunc()
|
||||
{
|
||||
while (m_do_loop)
|
||||
{
|
||||
if (m_selector.wait(sf::milliseconds(10)))
|
||||
ENetEvent netEvent;
|
||||
int net;
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
net = enet_host_service(m_client, &netEvent, 4);
|
||||
}
|
||||
if (net > 0)
|
||||
{
|
||||
sf::Packet rpac;
|
||||
switch (m_socket.receive(rpac))
|
||||
switch (netEvent.type)
|
||||
{
|
||||
case sf::Socket::Done :
|
||||
case ENET_EVENT_TYPE_RECEIVE:
|
||||
rpac.append(netEvent.packet->data, netEvent.packet->dataLength);
|
||||
OnData(rpac);
|
||||
break;
|
||||
|
||||
//case sf::Socket::Disconnected :
|
||||
default :
|
||||
enet_packet_destroy(netEvent.packet);
|
||||
break;
|
||||
case ENET_EVENT_TYPE_DISCONNECT:
|
||||
m_is_running = false;
|
||||
NetPlay_Disable();
|
||||
m_dialog->AppendChat("< LOST CONNECTION TO SERVER >");
|
||||
PanicAlertT("Lost connection to server!");
|
||||
m_do_loop = false;
|
||||
|
||||
netEvent.peer->data = nullptr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
m_socket.disconnect();
|
||||
|
||||
Disconnect();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -357,7 +448,7 @@ void NetPlayClient::GetPlayerList(std::string& list, std::vector<int>& pid_list)
|
||||
std::map<PlayerId, Player>::const_iterator
|
||||
i = m_players.begin(),
|
||||
e = m_players.end();
|
||||
for ( ; i!=e; ++i)
|
||||
for (; i != e; ++i)
|
||||
{
|
||||
const Player *player = &(i->second);
|
||||
ss << player->name << "[" << (int)player->pid << "] : " << player->revision << " | ";
|
||||
@ -389,7 +480,7 @@ void NetPlayClient::GetPlayers(std::vector<const Player *> &player_list)
|
||||
std::map<PlayerId, Player>::const_iterator
|
||||
i = m_players.begin(),
|
||||
e = m_players.end();
|
||||
for ( ; i!=e; ++i)
|
||||
for (; i != e; ++i)
|
||||
{
|
||||
const Player *player = &(i->second);
|
||||
player_list.push_back(player);
|
||||
@ -405,7 +496,7 @@ void NetPlayClient::SendChatMessage(const std::string& msg)
|
||||
spac << msg;
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
m_socket.send(spac);
|
||||
Send(spac);
|
||||
}
|
||||
|
||||
// called from ---CPU--- thread
|
||||
@ -418,7 +509,7 @@ void NetPlayClient::SendPadState(const PadMapping in_game_pad, const GCPadStatus
|
||||
spac << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY << pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight;
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
m_socket.send(spac);
|
||||
Send(spac);
|
||||
}
|
||||
|
||||
// called from ---CPU--- thread
|
||||
@ -435,7 +526,7 @@ void NetPlayClient::SendWiimoteState(const PadMapping in_game_pad, const NetWiim
|
||||
}
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
m_socket.send(spac);
|
||||
Send(spac);
|
||||
}
|
||||
|
||||
// called from ---GUI--- thread
|
||||
@ -450,7 +541,7 @@ bool NetPlayClient::StartGame(const std::string &path)
|
||||
spac << (char *)&g_NetPlaySettings;
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
m_socket.send(spac);
|
||||
Send(spac);
|
||||
|
||||
if (m_is_running)
|
||||
{
|
||||
@ -529,7 +620,7 @@ void NetPlayClient::UpdateDevices()
|
||||
void NetPlayClient::ClearBuffers()
|
||||
{
|
||||
// clear pad buffers, Clear method isn't thread safe
|
||||
for (unsigned int i=0; i<4; ++i)
|
||||
for (unsigned int i = 0; i<4; ++i)
|
||||
{
|
||||
while (m_pad_buffer[i].Size())
|
||||
m_pad_buffer[i].Pop();
|
||||
@ -616,44 +707,44 @@ bool NetPlayClient::GetNetPads(const u8 pad_nb, GCPadStatus* pad_status)
|
||||
bool NetPlayClient::WiimoteUpdate(int _number, u8* data, const u8 size)
|
||||
{
|
||||
NetWiimote nw;
|
||||
static u8 previousSize[4] = {4,4,4,4};
|
||||
static u8 previousSize[4] = { 4, 4, 4, 4 };
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
||||
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
||||
|
||||
// in game mapping for this local Wiimote
|
||||
unsigned int in_game_num = LocalWiimoteToInGameWiimote(_number);
|
||||
// does this local Wiimote map in game?
|
||||
if (in_game_num < 4)
|
||||
{
|
||||
if (previousSize[in_game_num] == size)
|
||||
// in game mapping for this local Wiimote
|
||||
unsigned int in_game_num = LocalWiimoteToInGameWiimote(_number);
|
||||
// does this local Wiimote map in game?
|
||||
if (in_game_num < 4)
|
||||
{
|
||||
nw.assign(data, data + size);
|
||||
do
|
||||
if (previousSize[in_game_num] == size)
|
||||
{
|
||||
// add to buffer
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
nw.assign(data, data + size);
|
||||
do
|
||||
{
|
||||
// add to buffer
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
|
||||
SendWiimoteState(in_game_num, nw);
|
||||
} while (m_wiimote_buffer[in_game_num].Size() <= m_target_buffer_size * 200 / 120); // TODO: add a seperate setting for wiimote buffer?
|
||||
}
|
||||
else
|
||||
{
|
||||
while (m_wiimote_buffer[in_game_num].Size() > 0)
|
||||
{
|
||||
// Reporting mode changed, so previous buffer is no good.
|
||||
m_wiimote_buffer[in_game_num].Pop();
|
||||
SendWiimoteState(in_game_num, nw);
|
||||
} while (m_wiimote_buffer[in_game_num].Size() <= m_target_buffer_size * 200 / 120); // TODO: add a seperate setting for wiimote buffer?
|
||||
}
|
||||
nw.resize(size, 0);
|
||||
else
|
||||
{
|
||||
while (m_wiimote_buffer[in_game_num].Size() > 0)
|
||||
{
|
||||
// Reporting mode changed, so previous buffer is no good.
|
||||
m_wiimote_buffer[in_game_num].Pop();
|
||||
}
|
||||
nw.resize(size, 0);
|
||||
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
previousSize[in_game_num] = size;
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
m_wiimote_buffer[in_game_num].Push(nw);
|
||||
previousSize[in_game_num] = size;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // unlock players
|
||||
|
||||
@ -753,7 +844,7 @@ void NetPlayClient::Stop()
|
||||
{
|
||||
sf::Packet spac;
|
||||
spac << (MessageId)NP_MSG_STOP_GAME;
|
||||
m_socket.send(spac);
|
||||
Send(spac);
|
||||
}
|
||||
}
|
||||
|
||||
@ -844,7 +935,7 @@ u32 CEXIIPL::NetPlay_GetGCTime()
|
||||
std::lock_guard<std::mutex> lk(crit_netplay_client);
|
||||
|
||||
if (netplay_client)
|
||||
return NETPLAY_INITIAL_GCTIME; // watev
|
||||
return NETPLAY_INITIAL_GCTIME;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
@ -8,16 +8,14 @@
|
||||
#include <queue>
|
||||
#include <sstream>
|
||||
|
||||
#include <SFML/Network.hpp>
|
||||
|
||||
#include "enet/enet.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/FifoQueue.h"
|
||||
#include "Common/Thread.h"
|
||||
#include "Common/Timer.h"
|
||||
|
||||
#include "Core/NetPlayProto.h"
|
||||
|
||||
#include "InputCommon/GCPadStatus.h"
|
||||
#include <SFML/Network/Packet.hpp>
|
||||
|
||||
class NetPlayUI
|
||||
{
|
||||
@ -38,7 +36,7 @@ public:
|
||||
|
||||
class Player
|
||||
{
|
||||
public:
|
||||
public:
|
||||
PlayerId pid;
|
||||
std::string name;
|
||||
std::string revision;
|
||||
@ -87,9 +85,10 @@ protected:
|
||||
Common::FifoQueue<NetWiimote> m_wiimote_buffer[4];
|
||||
|
||||
NetPlayUI* m_dialog;
|
||||
sf::TcpSocket m_socket;
|
||||
std::thread m_thread;
|
||||
sf::SocketSelector m_selector;
|
||||
|
||||
ENetHost* m_client;
|
||||
ENetPeer* m_server;
|
||||
std::thread m_thread;
|
||||
|
||||
std::string m_selected_game;
|
||||
volatile bool m_is_running;
|
||||
@ -111,9 +110,17 @@ private:
|
||||
void SendPadState(const PadMapping in_game_pad, const GCPadStatus& np);
|
||||
void SendWiimoteState(const PadMapping in_game_pad, const NetWiimote& nw);
|
||||
unsigned int OnData(sf::Packet& packet);
|
||||
void Send(sf::Packet& packet);
|
||||
void Disconnect();
|
||||
bool Connect();
|
||||
|
||||
void OnTraversalDisconnect(int fail);
|
||||
|
||||
PlayerId m_pid;
|
||||
std::map<PlayerId, Player> m_players;
|
||||
std::string m_host_spec;
|
||||
std::string m_player_name;
|
||||
bool m_connecting;
|
||||
};
|
||||
|
||||
void NetPlay_Enable(NetPlayClient* const np);
|
||||
|
@ -7,6 +7,8 @@
|
||||
|
||||
#include "Common/StdMakeUnique.h"
|
||||
#include "Common/StringUtil.h"
|
||||
#include "Core/HW/EXI_DeviceIPL.h"
|
||||
#include "Core/NetPlayClient.h" //for NetPlayUI
|
||||
#include "Core/NetPlayServer.h"
|
||||
#include "InputCommon/GCPadStatus.h"
|
||||
|
||||
@ -16,7 +18,7 @@ NetPlayServer::~NetPlayServer()
|
||||
{
|
||||
m_do_loop = false;
|
||||
m_thread.join();
|
||||
m_socket.close();
|
||||
enet_host_destroy(m_server);
|
||||
}
|
||||
|
||||
#ifdef USE_UPNP
|
||||
@ -28,15 +30,35 @@ NetPlayServer::~NetPlayServer()
|
||||
}
|
||||
|
||||
// called from ---GUI--- thread
|
||||
NetPlayServer::NetPlayServer(const u16 port) : is_connected(false), m_is_running(false)
|
||||
NetPlayServer::NetPlayServer(const u16 port)
|
||||
: is_connected(false)
|
||||
, m_is_running(false)
|
||||
, m_do_loop(false)
|
||||
, m_ping_key(0)
|
||||
, m_update_pings(false)
|
||||
, m_current_game(0)
|
||||
, m_target_buffer_size(0)
|
||||
, m_selected_game("")
|
||||
, m_server(nullptr)
|
||||
{
|
||||
//--use server time
|
||||
if (enet_initialize() != 0)
|
||||
{
|
||||
PanicAlertT("Enet Didn't Initialize");
|
||||
}
|
||||
|
||||
memset(m_pad_map, -1, sizeof(m_pad_map));
|
||||
memset(m_wiimote_map, -1, sizeof(m_wiimote_map));
|
||||
if (m_socket.listen(port) == sf::Socket::Done)
|
||||
|
||||
ENetAddress serverAddr;
|
||||
serverAddr.host = ENET_HOST_ANY;
|
||||
serverAddr.port = port;
|
||||
m_server = enet_host_create(&serverAddr, 10, 3, 0, 0);
|
||||
|
||||
if (m_server != nullptr)
|
||||
{
|
||||
is_connected = true;
|
||||
m_do_loop = true;
|
||||
m_selector.add(m_socket);
|
||||
m_thread = std::thread(&NetPlayServer::ThreadFunc, this);
|
||||
m_target_buffer_size = 5;
|
||||
}
|
||||
@ -48,10 +70,9 @@ void NetPlayServer::ThreadFunc()
|
||||
while (m_do_loop)
|
||||
{
|
||||
// update pings every so many seconds
|
||||
|
||||
if ((m_ping_timer.GetTimeElapsed() > 1000) || m_update_pings)
|
||||
{
|
||||
//PanicAlertT("Sending pings");
|
||||
|
||||
m_ping_key = Common::Timer::GetTimeMs();
|
||||
|
||||
sf::Packet spac;
|
||||
@ -61,23 +82,26 @@ void NetPlayServer::ThreadFunc()
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
m_ping_timer.Start();
|
||||
SendToClients(spac);
|
||||
|
||||
m_update_pings = false;
|
||||
}
|
||||
|
||||
// check if any sockets need attention
|
||||
if (m_selector.wait(sf::milliseconds(10)))
|
||||
ENetEvent netEvent;
|
||||
int net;
|
||||
{
|
||||
// listening socket
|
||||
if (m_selector.isReady(m_socket))
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
net = enet_host_service(m_server, &netEvent, 4);
|
||||
}
|
||||
if (net > 0)
|
||||
{
|
||||
switch (netEvent.type)
|
||||
{
|
||||
auto accept_socket = std::make_unique<sf::TcpSocket>();
|
||||
m_socket.accept(*accept_socket);
|
||||
|
||||
case ENET_EVENT_TYPE_CONNECT:
|
||||
{
|
||||
ENetPeer* accept_peer = netEvent.peer;
|
||||
unsigned int error;
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
||||
error = OnConnect(accept_socket);
|
||||
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
||||
error = OnConnect(accept_peer);
|
||||
}
|
||||
|
||||
if (error)
|
||||
@ -85,51 +109,61 @@ void NetPlayServer::ThreadFunc()
|
||||
sf::Packet spac;
|
||||
spac << (MessageId)error;
|
||||
// don't need to lock, this client isn't in the client map
|
||||
accept_socket->send(spac);
|
||||
accept_socket->disconnect();
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
Send(accept_peer, spac);
|
||||
|
||||
enet_peer_disconnect(accept_peer, 0);
|
||||
}
|
||||
}
|
||||
// client sockets
|
||||
for (auto it = m_players.begin(); it != m_players.end();)
|
||||
break;
|
||||
case ENET_EVENT_TYPE_RECEIVE:
|
||||
{
|
||||
// move iterator on immediately so client can be removed
|
||||
Client& client = *it;
|
||||
it++;
|
||||
sf::Packet rpac;
|
||||
rpac.append(netEvent.packet->data, netEvent.packet->dataLength);
|
||||
|
||||
if (m_selector.isReady(*client.socket))
|
||||
auto it = m_players.find(netEvent.peer->connectID);
|
||||
Client& client = it->second;
|
||||
if (OnData(rpac, client) != 0)
|
||||
{
|
||||
sf::Packet rpac;
|
||||
switch (client.socket->receive(rpac))
|
||||
{
|
||||
case sf::Socket::Done :
|
||||
// if a bad packet is received, disconnect the client
|
||||
if (0 == OnData(rpac, client))
|
||||
break;
|
||||
|
||||
//case sf::Socket::Disconnected :
|
||||
default :
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
||||
OnDisconnect(client);
|
||||
break;
|
||||
}
|
||||
}
|
||||
// if a bad packet is received, disconnect the client
|
||||
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
||||
OnDisconnect(client);
|
||||
}
|
||||
enet_packet_destroy(netEvent.packet);
|
||||
}
|
||||
break;
|
||||
case ENET_EVENT_TYPE_DISCONNECT:
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
||||
auto it = m_players.find(netEvent.peer->connectID);
|
||||
if (it != m_players.end())
|
||||
{
|
||||
Client& client = it->second;
|
||||
OnDisconnect(client);
|
||||
|
||||
netEvent.peer->data = nullptr;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// close listening socket and client sockets
|
||||
for (auto& player_entry : m_players)
|
||||
player_entry.socket->disconnect();
|
||||
enet_peer_disconnect(player_entry.second.socket, 0);
|
||||
}
|
||||
|
||||
// called from ---NETPLAY--- thread
|
||||
unsigned int NetPlayServer::OnConnect(std::unique_ptr<sf::TcpSocket>& socket)
|
||||
unsigned int NetPlayServer::OnConnect(ENetPeer* socket)
|
||||
{
|
||||
sf::Packet rpac;
|
||||
// TODO: make this not hang / check if good packet
|
||||
socket->receive(rpac);
|
||||
ENetPacket* epack;
|
||||
do
|
||||
{
|
||||
epack = enet_peer_receive(socket, 0);
|
||||
} while (epack == nullptr);
|
||||
rpac.append(epack->data, epack->dataLength);
|
||||
|
||||
std::string npver;
|
||||
rpac >> npver;
|
||||
@ -149,15 +183,17 @@ unsigned int NetPlayServer::OnConnect(std::unique_ptr<sf::TcpSocket>& socket)
|
||||
m_update_pings = true;
|
||||
|
||||
Client player;
|
||||
player.socket = std::move(socket);
|
||||
player.socket = socket;
|
||||
rpac >> player.revision;
|
||||
rpac >> player.name;
|
||||
|
||||
enet_packet_destroy(epack);
|
||||
|
||||
// give new client first available id
|
||||
PlayerId pid = 1;
|
||||
for (auto i = m_players.begin(); i != m_players.end(); ++i)
|
||||
{
|
||||
if (i->pid == pid)
|
||||
if (i->second.pid == pid)
|
||||
{
|
||||
pid++;
|
||||
i = m_players.begin();
|
||||
@ -176,56 +212,53 @@ unsigned int NetPlayServer::OnConnect(std::unique_ptr<sf::TcpSocket>& socket)
|
||||
}
|
||||
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
|
||||
// send join message to already connected clients
|
||||
sf::Packet spac;
|
||||
spac << (MessageId)NP_MSG_PLAYER_JOIN;
|
||||
spac << player.pid << player.name << player.revision;
|
||||
SendToClients(spac);
|
||||
|
||||
// send new client success message with their id
|
||||
spac.clear();
|
||||
spac << (MessageId)0;
|
||||
spac << player.pid;
|
||||
player.socket->send(spac);
|
||||
|
||||
// send new client the selected game
|
||||
if (m_selected_game != "")
|
||||
{
|
||||
spac.clear();
|
||||
spac << (MessageId)NP_MSG_CHANGE_GAME;
|
||||
spac << m_selected_game;
|
||||
player.socket->send(spac);
|
||||
}
|
||||
|
||||
// send the pad buffer value
|
||||
spac.clear();
|
||||
spac << (MessageId)NP_MSG_PAD_BUFFER;
|
||||
spac << (u32)m_target_buffer_size;
|
||||
player.socket->send(spac);
|
||||
|
||||
// sync values with new client
|
||||
for (const auto& p : m_players)
|
||||
{
|
||||
spac.clear();
|
||||
// send join message to already connected clients
|
||||
sf::Packet spac;
|
||||
spac << (MessageId)NP_MSG_PLAYER_JOIN;
|
||||
spac << p.pid << p.name << p.revision;
|
||||
player.socket->send(spac);
|
||||
}
|
||||
spac << player.pid << player.name << player.revision;
|
||||
SendToClients(spac);
|
||||
|
||||
// send new client success message with their id
|
||||
spac.clear();
|
||||
spac << (MessageId)0;
|
||||
spac << player.pid;
|
||||
Send(player.socket, spac);
|
||||
|
||||
// send new client the selected game
|
||||
if (m_selected_game != "")
|
||||
{
|
||||
spac.clear();
|
||||
spac << (MessageId)NP_MSG_CHANGE_GAME;
|
||||
spac << m_selected_game;
|
||||
Send(player.socket, spac);
|
||||
}
|
||||
|
||||
// send the pad buffer value
|
||||
spac.clear();
|
||||
spac << (MessageId)NP_MSG_PAD_BUFFER;
|
||||
spac << (u32)m_target_buffer_size;
|
||||
Send(player.socket, spac);
|
||||
|
||||
// sync values with new client
|
||||
for (const auto& p : m_players)
|
||||
{
|
||||
spac.clear();
|
||||
spac << (MessageId)NP_MSG_PLAYER_JOIN;
|
||||
spac << p.second.pid << p.second.name << p.second.revision;
|
||||
Send(player.socket, spac);
|
||||
}
|
||||
|
||||
} // unlock send
|
||||
|
||||
// add client to selector/ used for receiving
|
||||
m_selector.add(*player.socket);
|
||||
|
||||
// add client to the player list
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
||||
m_players.push_back(std::move(player));
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
UpdatePadMapping(); // sync pad mappings with everyone
|
||||
UpdateWiimoteMapping();
|
||||
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
||||
m_players.emplace(player.socket->connectID, player);
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
UpdatePadMapping(); // sync pad mappings with everyone
|
||||
UpdateWiimoteMapping();
|
||||
}
|
||||
|
||||
return 0;
|
||||
@ -260,10 +293,12 @@ unsigned int NetPlayServer::OnDisconnect(Client& player)
|
||||
spac << (MessageId)NP_MSG_PLAYER_LEAVE;
|
||||
spac << pid;
|
||||
|
||||
m_selector.remove(*player.socket);
|
||||
enet_peer_disconnect(player.socket, 0);
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
||||
m_players.remove(player);
|
||||
auto it = m_players.find(player.pid);
|
||||
if (it != m_players.end())
|
||||
m_players.erase(it);
|
||||
|
||||
// alert other players of disconnect
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
@ -371,124 +406,124 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
|
||||
|
||||
switch (mid)
|
||||
{
|
||||
case NP_MSG_CHAT_MESSAGE :
|
||||
case NP_MSG_CHAT_MESSAGE:
|
||||
{
|
||||
std::string msg;
|
||||
packet >> msg;
|
||||
|
||||
// send msg to other clients
|
||||
sf::Packet spac;
|
||||
spac << (MessageId)NP_MSG_CHAT_MESSAGE;
|
||||
spac << player.pid;
|
||||
spac << msg;
|
||||
|
||||
{
|
||||
std::string msg;
|
||||
packet >> msg;
|
||||
|
||||
// send msg to other clients
|
||||
sf::Packet spac;
|
||||
spac << (MessageId)NP_MSG_CHAT_MESSAGE;
|
||||
spac << player.pid;
|
||||
spac << msg;
|
||||
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
SendToClients(spac, player.pid);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case NP_MSG_PAD_DATA :
|
||||
{
|
||||
// if this is pad data from the last game still being received, ignore it
|
||||
if (player.current_game != m_current_game)
|
||||
break;
|
||||
|
||||
PadMapping map = 0;
|
||||
GCPadStatus pad;
|
||||
packet >> map >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >> pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight;
|
||||
|
||||
// If the data is not from the correct player,
|
||||
// then disconnect them.
|
||||
if (m_pad_map[map] != player.pid)
|
||||
return 1;
|
||||
|
||||
// Relay to clients
|
||||
sf::Packet spac;
|
||||
spac << (MessageId)NP_MSG_PAD_DATA;
|
||||
spac << map << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY << pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight;
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
SendToClients(spac, player.pid);
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case NP_MSG_WIIMOTE_DATA :
|
||||
case NP_MSG_PAD_DATA:
|
||||
{
|
||||
// if this is pad data from the last game still being received, ignore it
|
||||
if (player.current_game != m_current_game)
|
||||
break;
|
||||
|
||||
PadMapping map = 0;
|
||||
GCPadStatus pad;
|
||||
packet >> map >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >> pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight;
|
||||
|
||||
// If the data is not from the correct player,
|
||||
// then disconnect them.
|
||||
if (m_pad_map[map] != player.pid)
|
||||
return 1;
|
||||
|
||||
// Relay to clients
|
||||
sf::Packet spac;
|
||||
spac << (MessageId)NP_MSG_PAD_DATA;
|
||||
spac << map << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY << pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight;
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
SendToClients(spac, player.pid);
|
||||
}
|
||||
break;
|
||||
|
||||
case NP_MSG_WIIMOTE_DATA:
|
||||
{
|
||||
// if this is Wiimote data from the last game still being received, ignore it
|
||||
if (player.current_game != m_current_game)
|
||||
break;
|
||||
|
||||
PadMapping map = 0;
|
||||
u8 size;
|
||||
packet >> map >> size;
|
||||
std::vector<u8> data(size);
|
||||
for (size_t i = 0; i < data.size(); ++i)
|
||||
packet >> data[i];
|
||||
|
||||
// If the data is not from the correct player,
|
||||
// then disconnect them.
|
||||
if (m_wiimote_map[map] != player.pid)
|
||||
{
|
||||
// if this is Wiimote data from the last game still being received, ignore it
|
||||
if (player.current_game != m_current_game)
|
||||
break;
|
||||
|
||||
PadMapping map = 0;
|
||||
u8 size;
|
||||
packet >> map >> size;
|
||||
std::vector<u8> data(size);
|
||||
for (size_t i = 0; i < data.size(); ++i)
|
||||
packet >> data[i];
|
||||
|
||||
// If the data is not from the correct player,
|
||||
// then disconnect them.
|
||||
if (m_wiimote_map[map] != player.pid)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
// relay to clients
|
||||
sf::Packet spac;
|
||||
spac << (MessageId)NP_MSG_WIIMOTE_DATA;
|
||||
spac << map;
|
||||
spac << size;
|
||||
for (const u8& byte : data)
|
||||
spac << byte;
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
SendToClients(spac, player.pid);
|
||||
return 1;
|
||||
}
|
||||
break;
|
||||
|
||||
case NP_MSG_PONG :
|
||||
// relay to clients
|
||||
sf::Packet spac;
|
||||
spac << (MessageId)NP_MSG_WIIMOTE_DATA;
|
||||
spac << map;
|
||||
spac << size;
|
||||
for (const u8& byte : data)
|
||||
spac << byte;
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
SendToClients(spac, player.pid);
|
||||
}
|
||||
break;
|
||||
|
||||
case NP_MSG_PONG:
|
||||
{
|
||||
const u32 ping = (u32)m_ping_timer.GetTimeElapsed();
|
||||
u32 ping_key = 0;
|
||||
packet >> ping_key;
|
||||
|
||||
if (m_ping_key == ping_key)
|
||||
{
|
||||
const u32 ping = (u32)m_ping_timer.GetTimeElapsed();
|
||||
u32 ping_key = 0;
|
||||
packet >> ping_key;
|
||||
|
||||
if (m_ping_key == ping_key)
|
||||
{
|
||||
player.ping = ping;
|
||||
}
|
||||
|
||||
sf::Packet spac;
|
||||
spac << (MessageId)NP_MSG_PLAYER_PING_DATA;
|
||||
spac << player.pid;
|
||||
spac << player.ping;
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
SendToClients(spac);
|
||||
player.ping = ping;
|
||||
}
|
||||
break;
|
||||
|
||||
case NP_MSG_START_GAME :
|
||||
{
|
||||
packet >> player.current_game;
|
||||
}
|
||||
break;
|
||||
sf::Packet spac;
|
||||
spac << (MessageId)NP_MSG_PLAYER_PING_DATA;
|
||||
spac << player.pid;
|
||||
spac << player.ping;
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
SendToClients(spac);
|
||||
}
|
||||
break;
|
||||
|
||||
case NP_MSG_START_GAME:
|
||||
{
|
||||
packet >> player.current_game;
|
||||
}
|
||||
break;
|
||||
|
||||
case NP_MSG_STOP_GAME:
|
||||
{
|
||||
// tell clients to stop game
|
||||
sf::Packet spac;
|
||||
spac << (MessageId)NP_MSG_STOP_GAME;
|
||||
{
|
||||
// tell clients to stop game
|
||||
sf::Packet spac;
|
||||
spac << (MessageId)NP_MSG_STOP_GAME;
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
SendToClients(spac);
|
||||
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
SendToClients(spac);
|
||||
|
||||
m_is_running = false;
|
||||
}
|
||||
break;
|
||||
m_is_running = false;
|
||||
}
|
||||
break;
|
||||
|
||||
default :
|
||||
default:
|
||||
PanicAlertT("Unknown message with id:%d received from player:%d Kicking player!", mid, player.pid);
|
||||
// unknown message, kick the client
|
||||
return 1;
|
||||
@ -573,25 +608,36 @@ void NetPlayServer::SendToClients(sf::Packet& packet, const PlayerId skip_pid)
|
||||
{
|
||||
for (auto& p : m_players)
|
||||
{
|
||||
if (p.pid && p.pid != skip_pid)
|
||||
if (p.second.pid && p.second.pid != skip_pid)
|
||||
{
|
||||
p.socket->send(packet);
|
||||
Send(p.second.socket, packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void NetPlayServer::KickPlayer(u8 player)
|
||||
void NetPlayServer::Send(ENetPeer* socket, sf::Packet& packet)
|
||||
{
|
||||
ENetPacket* epac = enet_packet_create(packet.getData(), packet.getDataSize(), ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(socket, 0, epac);
|
||||
}
|
||||
|
||||
void NetPlayServer::KickPlayer(PlayerId player)
|
||||
{
|
||||
for (auto& current_player : m_players)
|
||||
{
|
||||
if (current_player.pid == player)
|
||||
if (current_player.second.pid == player)
|
||||
{
|
||||
current_player.socket->disconnect();
|
||||
enet_peer_disconnect(current_player.second.socket, 0);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
u16 NetPlayServer::GetPort()
|
||||
{
|
||||
return m_server->address.port;
|
||||
}
|
||||
|
||||
#ifdef USE_UPNP
|
||||
#include <miniwget.h>
|
||||
#include <miniupnpc.h>
|
||||
@ -615,7 +661,11 @@ void NetPlayServer::TryPortmapping(u16 port)
|
||||
// UPnP thread: try to map a port
|
||||
void NetPlayServer::mapPortThread(const u16 port)
|
||||
{
|
||||
std::string ourIP = sf::IpAddress::getLocalAddress().toString();
|
||||
ENetAddress adr;
|
||||
char cIP[20];
|
||||
|
||||
enet_address_get_host_ip(&adr, cIP, 20);
|
||||
std::string ourIP(cIP);
|
||||
|
||||
if (!m_upnp_inited)
|
||||
if (!initUPnP())
|
||||
@ -677,7 +727,7 @@ bool NetPlayServer::initUPnP()
|
||||
|
||||
for (const UPNPDev* dev : igds)
|
||||
{
|
||||
char* descXML = (char*) miniwget(dev->descURL, &descXMLsize, 0);
|
||||
char* descXML = (char*)miniwget(dev->descURL, &descXMLsize, 0);
|
||||
if (descXML)
|
||||
{
|
||||
parserootdesc(descXML, descXMLsize, &m_upnp_data);
|
||||
@ -708,9 +758,9 @@ bool NetPlayServer::UPnPMapPort(const std::string& addr, const u16 port)
|
||||
|
||||
std::string port_str = StringFromFormat("%d", port);
|
||||
int result = UPNP_AddPortMapping(m_upnp_urls.controlURL, m_upnp_data.first.servicetype,
|
||||
port_str.c_str(), port_str.c_str(), addr.c_str(),
|
||||
(std::string("dolphin-emu TCP on ") + addr).c_str(),
|
||||
"TCP", nullptr, nullptr);
|
||||
port_str.c_str(), port_str.c_str(), addr.c_str(),
|
||||
(std::string("dolphin-emu TCP on ") + addr).c_str(),
|
||||
"TCP", nullptr, nullptr);
|
||||
|
||||
if (result != 0)
|
||||
return false;
|
||||
@ -732,7 +782,7 @@ bool NetPlayServer::UPnPUnmapPort(const u16 port)
|
||||
{
|
||||
std::string port_str = StringFromFormat("%d", port);
|
||||
UPNP_DeletePortMapping(m_upnp_urls.controlURL, m_upnp_data.first.servicetype,
|
||||
port_str.c_str(), "TCP", nullptr);
|
||||
port_str.c_str(), "TCP", nullptr);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -7,15 +7,13 @@
|
||||
#include <map>
|
||||
#include <queue>
|
||||
#include <sstream>
|
||||
#include <unordered_set>
|
||||
|
||||
#include <SFML/Network.hpp>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "enet/enet.h"
|
||||
#include "Common/Thread.h"
|
||||
#include "Common/Timer.h"
|
||||
|
||||
#include "Core/NetPlayProto.h"
|
||||
#include <SFML/Network/Packet.hpp>
|
||||
|
||||
class NetPlayServer
|
||||
{
|
||||
@ -40,7 +38,9 @@ public:
|
||||
|
||||
void AdjustPadBufferSize(unsigned int size);
|
||||
|
||||
void KickPlayer(u8 player);
|
||||
void KickPlayer(PlayerId player);
|
||||
|
||||
u16 GetPort();
|
||||
|
||||
bool is_connected;
|
||||
|
||||
@ -56,20 +56,10 @@ private:
|
||||
std::string name;
|
||||
std::string revision;
|
||||
|
||||
std::unique_ptr<sf::TcpSocket> socket;
|
||||
ENetPeer* socket;
|
||||
u32 ping;
|
||||
u32 current_game;
|
||||
|
||||
// VS2013 does not generate the right constructors here automatically
|
||||
// like GCC does, so we implement them manually
|
||||
Client() = default;
|
||||
Client(const Client& other) = delete;
|
||||
Client(Client&& other)
|
||||
: pid(other.pid), name(std::move(other.name)), revision(std::move(other.revision)),
|
||||
socket(std::move(other.socket)), ping(other.ping), current_game(other.current_game)
|
||||
{
|
||||
}
|
||||
|
||||
bool operator==(const Client& other) const
|
||||
{
|
||||
return this == &other;
|
||||
@ -77,7 +67,8 @@ private:
|
||||
};
|
||||
|
||||
void SendToClients(sf::Packet& packet, const PlayerId skip_pid = 0);
|
||||
unsigned int OnConnect(std::unique_ptr<sf::TcpSocket>& socket);
|
||||
void Send(ENetPeer* socket, sf::Packet& packet);
|
||||
unsigned int OnConnect(ENetPeer* socket);
|
||||
unsigned int OnDisconnect(Client& player);
|
||||
unsigned int OnData(sf::Packet& packet, Client& player);
|
||||
void UpdatePadMapping();
|
||||
@ -95,7 +86,7 @@ private:
|
||||
PadMapping m_pad_map[4];
|
||||
PadMapping m_wiimote_map[4];
|
||||
|
||||
std::list<Client> m_players;
|
||||
std::map<u32, Client> m_players;
|
||||
|
||||
struct
|
||||
{
|
||||
@ -105,10 +96,9 @@ private:
|
||||
} m_crit;
|
||||
|
||||
std::string m_selected_game;
|
||||
|
||||
sf::TcpListener m_socket;
|
||||
std::thread m_thread;
|
||||
sf::SocketSelector m_selector;
|
||||
|
||||
ENetHost* m_server;
|
||||
|
||||
#ifdef USE_UPNP
|
||||
static void mapPortThread(const u16 port);
|
||||
|
Loading…
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Reference in New Issue
Block a user