diff --git a/Readme.txt b/Readme.txt index ef84259288..ad31c2123b 100644 --- a/Readme.txt +++ b/Readme.txt @@ -1,9 +1,10 @@ Dolphin-emu - The Gamecube / Wii Emulator ========================================== -Homesite: http://dolphin-emu.com/ +Homesite: http://dolphin-emulator.com/ Project Site: http://code.google.com/p/dolphin-emu -About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system +Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets +you run Wii/GCN/Tri games on your Windows/Linux/Mac PC system. Open Source Release under GPL 2 @@ -11,27 +12,28 @@ Project Leaders: F|RES, ector Team members: http://code.google.com/p/dolphin-emu/people/ +Please read the FAQ before use: -Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions +http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions System Requirements: * OS: Microsoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X. -* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost. +* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). + Dual Core for speed boost. * Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1. [Command line usage] -Usage: Dolphin [-h] [-d] [-l] [-e ] [-V ] [-A ] [-P ] [-W ] +Usage: Dolphin [-h] [-d] [-l] [-e ] [-b] [-V ] [-A ] -h, --help Show this help message -d, --debugger Opens the debugger -l, --logger Opens the logger -e, --exec= Loads the specified file (DOL, ELF, WAD, GCM, ISO) + -b, --batch Exit Dolphin with emulator -V, --video_plugin= Specify a video plugin -A, --audio_plugin= Specify an audio plugin [Libraries] Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html) -WiiUse: Wiimote Bluetooth API (http://www.wiiuse.net/) -SDL: Simple DirectMedia Layer API (http://www.libsdl.org/) *.pdb = Program Debug Database (use these symbols with a program debugger) [DSP Plugins] diff --git a/Source/Core/DolphinWX/Src/FrameTools.cpp b/Source/Core/DolphinWX/Src/FrameTools.cpp index 0736984d65..c5dd6cb38f 100644 --- a/Source/Core/DolphinWX/Src/FrameTools.cpp +++ b/Source/Core/DolphinWX/Src/FrameTools.cpp @@ -769,15 +769,12 @@ void CFrame::StartGame(const std::string& filename) m_ToolBar->EnableTool(IDM_PLAY, false); GetMenuBar()->FindItem(IDM_PLAY)->Enable(false); - // Game has been started, hide the game list - if (m_GameListCtrl->IsShown()) - { - m_GameListCtrl->Disable(); - m_GameListCtrl->Hide(); - } - if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) { + // Game has been started, hide the game list + m_GameListCtrl->Disable(); + m_GameListCtrl->Hide(); + m_RenderParent = m_Panel; m_RenderFrame = this; } @@ -986,6 +983,13 @@ void CFrame::DoStop() // Clear wiimote connection status from the status bar. GetStatusBar()->SetStatusText(wxT(" "), 1); + + // If batch mode was specified on the command-line, exit now. + if (m_bBatchMode) + Close(true); + + m_GameListCtrl->Enable(); + m_GameListCtrl->Show(); } } @@ -1017,12 +1021,6 @@ void CFrame::OnStop(wxCommandEvent& WXUNUSED (event)) { m_bGameLoading = false; DoStop(); - - // If batch mode was specified on the command-line, exit now. - if (m_bBatchMode) - Close(true); - else - UpdateGameList(); } void CFrame::OnReset(wxCommandEvent& WXUNUSED (event))