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AGL: refactor some functions
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5298328cb1
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@ -5,6 +5,45 @@
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#include "Common/GL/GLInterface/AGL.h"
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#include "Common/Logging/Log.h"
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static bool UpdateCachedDimensions(NSView* view, u32* width, u32* height)
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{
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NSWindow* window = [view window];
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NSSize size = [view frame].size;
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float scale = [window backingScaleFactor];
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size.width *= scale;
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size.height *= scale;
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if (*width == size.width && *height == size.height)
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return false;
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*width = size.width;
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*height = size.height;
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return true;
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}
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static bool AttachContextToView(NSOpenGLContext* context, NSView* view, u32* width, u32* height)
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{
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// Enable high-resolution display support.
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[view setWantsBestResolutionOpenGLSurface:YES];
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NSWindow* window = [view window];
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if (window == nil)
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{
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ERROR_LOG(VIDEO, "failed to get NSWindow");
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return false;
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}
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(void)UpdateCachedDimensions(view, width, height);
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[window makeFirstResponder:view];
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[context setView:view];
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[window makeKeyAndOrderFront:nil];
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return true;
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}
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void cInterfaceAGL::Swap()
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{
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[cocoaCtx flushBuffer];
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@ -33,36 +72,11 @@ bool cInterfaceAGL::Create(void* window_handle, bool core)
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return false;
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}
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if (window_handle)
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{
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cocoaWin = reinterpret_cast<NSView*>(window_handle);
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NSSize size = [cocoaWin frame].size;
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if (!window_handle)
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return true;
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// Enable high-resolution display support.
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[cocoaWin setWantsBestResolutionOpenGLSurface:YES];
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NSWindow* window = [cocoaWin window];
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float scale = [window backingScaleFactor];
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size.width *= scale;
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size.height *= scale;
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// Control window size and picture scaling
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s_backbuffer_width = size.width;
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s_backbuffer_height = size.height;
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if (cocoaWin == nil)
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{
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ERROR_LOG(VIDEO, "failed to create window");
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return false;
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}
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[window makeFirstResponder:cocoaWin];
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[cocoaCtx setView:cocoaWin];
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[window makeKeyAndOrderFront:nil];
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}
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return true;
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cocoaWin = static_cast<NSView*>(window_handle);
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return AttachContextToView(cocoaCtx, cocoaWin, &s_backbuffer_width, &s_backbuffer_height);
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}
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bool cInterfaceAGL::MakeCurrent()
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@ -87,23 +101,11 @@ void cInterfaceAGL::Shutdown()
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void cInterfaceAGL::Update()
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{
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if (cocoaWin)
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{
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NSWindow* window = [cocoaWin window];
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NSSize size = [cocoaWin frame].size;
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if (!cocoaWin)
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return;
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float scale = [window backingScaleFactor];
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size.width *= scale;
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size.height *= scale;
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if (s_backbuffer_width == size.width && s_backbuffer_height == size.height)
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return;
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s_backbuffer_width = size.width;
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s_backbuffer_height = size.height;
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}
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[cocoaCtx update];
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if (UpdateCachedDimensions(cocoaWin, &s_backbuffer_width, &s_backbuffer_height))
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[cocoaCtx update];
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}
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void cInterfaceAGL::SwapInterval(int interval)
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