mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-24 23:11:14 +01:00
Updated comment explaining enet_peer_timeout's use in NetPlayClient.cpp and NetPlayServer.cpp; Corrected syntax related to PEER_TIMEOUT in NetplayClient.cpp
This commit is contained in:
parent
2f367d7a9b
commit
477c20e28d
@ -152,8 +152,9 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Extend reliable traffic timeout
|
// Update time in milliseconds of no acknoledgment of
|
||||||
enet_peer_timeout(m_server, 0, PEER_TIMEOUT, PEER_TIMEOUT);
|
// sent packets before a connection is deemed disconnected
|
||||||
|
enet_peer_timeout(m_server, 0, PEER_TIMEOUT.count(), PEER_TIMEOUT.count());
|
||||||
|
|
||||||
ENetEvent netEvent;
|
ENetEvent netEvent;
|
||||||
int net = enet_host_service(m_client, &netEvent, 5000);
|
int net = enet_host_service(m_client, &netEvent, 5000);
|
||||||
@ -211,8 +212,9 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
|
|||||||
case ENET_EVENT_TYPE_CONNECT:
|
case ENET_EVENT_TYPE_CONNECT:
|
||||||
m_server = netEvent.peer;
|
m_server = netEvent.peer;
|
||||||
|
|
||||||
// Extend reliable traffic timeout
|
// Update time in milliseconds of no acknoledgment of
|
||||||
enet_peer_timeout(m_server, 0, PEER_TIMEOUT, PEER_TIMEOUT);
|
// sent packets before a connection is deemed disconnected
|
||||||
|
enet_peer_timeout(m_server, 0, PEER_TIMEOUT.count(), PEER_TIMEOUT.count());
|
||||||
|
|
||||||
if (Connect())
|
if (Connect())
|
||||||
{
|
{
|
||||||
|
@ -402,6 +402,8 @@ ConnectionError NetPlayServer::OnConnect(ENetPeer* incoming_connection, sf::Pack
|
|||||||
if (StringUTF8CodePointCount(new_player.name) > MAX_NAME_LENGTH)
|
if (StringUTF8CodePointCount(new_player.name) > MAX_NAME_LENGTH)
|
||||||
return ConnectionError::NameTooLong;
|
return ConnectionError::NameTooLong;
|
||||||
|
|
||||||
|
// Update time in milliseconds of no acknoledgment of
|
||||||
|
// sent packets before a connection is deemed disconnected
|
||||||
enet_peer_timeout(incoming_connection, 0, PEER_TIMEOUT.count(), PEER_TIMEOUT.count());
|
enet_peer_timeout(incoming_connection, 0, PEER_TIMEOUT.count(), PEER_TIMEOUT.count());
|
||||||
|
|
||||||
// force a ping on first netplay loop
|
// force a ping on first netplay loop
|
||||||
@ -2085,6 +2087,10 @@ void NetPlayServer::SendResponse(MessageID message_id, const Client& player)
|
|||||||
response << MessageID::HostInputAuthority;
|
response << MessageID::HostInputAuthority;
|
||||||
response << m_host_input_authority;
|
response << m_host_input_authority;
|
||||||
break;
|
break;
|
||||||
|
default:
|
||||||
|
INFO_LOG_FMT(NETPLAY, "Warning! Call to SendResponse() failed to send a packet.");
|
||||||
|
return;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// no player specified
|
// no player specified
|
||||||
|
Loading…
x
Reference in New Issue
Block a user