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Fix some strings for translation and update the pot file to include
those strings once again.
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@ -59,12 +59,12 @@ struct CPUCore
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const char *name;
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const char *name;
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};
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};
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const CPUCore CPUCores[] = {
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const CPUCore CPUCores[] = {
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{0, "Interpreter (VERY slow)"},
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{0, wxTRANSLATE("Interpreter (VERY slow)")},
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#ifdef _M_ARM
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#ifdef _M_ARM
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{3, "Arm JIT (experimental)"},
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{3, wxTRANSLATE("Arm JIT (experimental)")},
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#else
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#else
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{1, "JIT Recompiler (recommended)"},
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{1, wxTRANSLATE("JIT Recompiler (recommended)")},
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{2, "JITIL experimental recompiler"},
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{2, wxTRANSLATE("JITIL experimental recompiler")},
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#endif
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#endif
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};
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};
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@ -268,7 +268,7 @@ void CConfigMain::InitializeGUILists()
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// Emulator Engine
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// Emulator Engine
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for (unsigned int a = 0; a < (sizeof(CPUCores) / sizeof(CPUCore)); ++a)
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for (unsigned int a = 0; a < (sizeof(CPUCores) / sizeof(CPUCore)); ++a)
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arrayStringFor_CPUEngine.Add(_(CPUCores[a].name));
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arrayStringFor_CPUEngine.Add(wxGetTranslation(CPUCores[a].name));
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// DSP Engine
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// DSP Engine
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arrayStringFor_DSPEngine.Add(_("DSP HLE emulation (fast)"));
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arrayStringFor_DSPEngine.Add(_("DSP HLE emulation (fast)"));
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@ -998,7 +998,7 @@ void CConfigMain::AddAudioBackends()
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iter != backends.end(); ++iter)
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iter != backends.end(); ++iter)
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{
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{
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BackendSelection->Append(StrToWxStr(*iter));
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BackendSelection->Append(StrToWxStr(*iter));
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int num = BackendSelection->\
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int num = BackendSelection->
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FindString(StrToWxStr(SConfig::GetInstance().sBackend));
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FindString(StrToWxStr(SConfig::GetInstance().sBackend));
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BackendSelection->SetSelection(num);
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BackendSelection->SetSelection(num);
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}
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}
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@ -316,8 +316,8 @@ void CISOProperties::CreateGUIControls(bool IsWad)
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DCBZOFF->SetToolTip(_("Bypass the clearing of the data cache by the DCBZ instruction. Usually leave this option disabled."));
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DCBZOFF->SetToolTip(_("Bypass the clearing of the data cache by the DCBZ instruction. Usually leave this option disabled."));
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VBeam = new wxCheckBox(m_GameConfig, ID_VBEAM, _("Accurate VBeam emulation"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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VBeam = new wxCheckBox(m_GameConfig, ID_VBEAM, _("Accurate VBeam emulation"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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VBeam->SetToolTip(_("If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)"));
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VBeam->SetToolTip(_("If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)"));
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SyncGPU = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Synchronise GPU thread"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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SyncGPU = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Synchronize GPU thread"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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SyncGPU->SetToolTip(_("Synchonises the GPU and CPU threads to help prevent random freezes in Dual Core mode. (ON = Compatible, OFF = Fast)"));
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SyncGPU->SetToolTip(_("Synchronizes the GPU and CPU threads to help prevent random freezes in Dual Core mode. (ON = Compatible, OFF = Fast)"));
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FastDiscSpeed = new wxCheckBox(m_GameConfig, ID_DISCSPEED, _("Speed up Disc Transfer Rate"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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FastDiscSpeed = new wxCheckBox(m_GameConfig, ID_DISCSPEED, _("Speed up Disc Transfer Rate"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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FastDiscSpeed->SetToolTip(_("Enable fast disc access. Needed for a few games. (ON = Fast, OFF = Compatible)"));
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FastDiscSpeed->SetToolTip(_("Enable fast disc access. Needed for a few games. (ON = Fast, OFF = Compatible)"));
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BlockMerging = new wxCheckBox(m_GameConfig, ID_MERGEBLOCKS, _("Enable Block Merging"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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BlockMerging = new wxCheckBox(m_GameConfig, ID_MERGEBLOCKS, _("Enable Block Merging"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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