Fix some strings for translation and update the pot file to include

those strings once again.
This commit is contained in:
Glenn Rice 2013-03-29 11:05:22 -05:00
parent c743e75d92
commit 485bd70df2
27 changed files with 11897 additions and 10180 deletions

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@ -59,12 +59,12 @@ struct CPUCore
const char *name; const char *name;
}; };
const CPUCore CPUCores[] = { const CPUCore CPUCores[] = {
{0, "Interpreter (VERY slow)"}, {0, wxTRANSLATE("Interpreter (VERY slow)")},
#ifdef _M_ARM #ifdef _M_ARM
{3, "Arm JIT (experimental)"}, {3, wxTRANSLATE("Arm JIT (experimental)")},
#else #else
{1, "JIT Recompiler (recommended)"}, {1, wxTRANSLATE("JIT Recompiler (recommended)")},
{2, "JITIL experimental recompiler"}, {2, wxTRANSLATE("JITIL experimental recompiler")},
#endif #endif
}; };
@ -268,7 +268,7 @@ void CConfigMain::InitializeGUILists()
// Emulator Engine // Emulator Engine
for (unsigned int a = 0; a < (sizeof(CPUCores) / sizeof(CPUCore)); ++a) for (unsigned int a = 0; a < (sizeof(CPUCores) / sizeof(CPUCore)); ++a)
arrayStringFor_CPUEngine.Add(_(CPUCores[a].name)); arrayStringFor_CPUEngine.Add(wxGetTranslation(CPUCores[a].name));
// DSP Engine // DSP Engine
arrayStringFor_DSPEngine.Add(_("DSP HLE emulation (fast)")); arrayStringFor_DSPEngine.Add(_("DSP HLE emulation (fast)"));
@ -998,7 +998,7 @@ void CConfigMain::AddAudioBackends()
iter != backends.end(); ++iter) iter != backends.end(); ++iter)
{ {
BackendSelection->Append(StrToWxStr(*iter)); BackendSelection->Append(StrToWxStr(*iter));
int num = BackendSelection->\ int num = BackendSelection->
FindString(StrToWxStr(SConfig::GetInstance().sBackend)); FindString(StrToWxStr(SConfig::GetInstance().sBackend));
BackendSelection->SetSelection(num); BackendSelection->SetSelection(num);
} }

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@ -316,8 +316,8 @@ void CISOProperties::CreateGUIControls(bool IsWad)
DCBZOFF->SetToolTip(_("Bypass the clearing of the data cache by the DCBZ instruction. Usually leave this option disabled.")); DCBZOFF->SetToolTip(_("Bypass the clearing of the data cache by the DCBZ instruction. Usually leave this option disabled."));
VBeam = new wxCheckBox(m_GameConfig, ID_VBEAM, _("Accurate VBeam emulation"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); VBeam = new wxCheckBox(m_GameConfig, ID_VBEAM, _("Accurate VBeam emulation"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
VBeam->SetToolTip(_("If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)")); VBeam->SetToolTip(_("If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)"));
SyncGPU = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Synchronise GPU thread"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); SyncGPU = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Synchronize GPU thread"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
SyncGPU->SetToolTip(_("Synchonises the GPU and CPU threads to help prevent random freezes in Dual Core mode. (ON = Compatible, OFF = Fast)")); SyncGPU->SetToolTip(_("Synchronizes the GPU and CPU threads to help prevent random freezes in Dual Core mode. (ON = Compatible, OFF = Fast)"));
FastDiscSpeed = new wxCheckBox(m_GameConfig, ID_DISCSPEED, _("Speed up Disc Transfer Rate"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); FastDiscSpeed = new wxCheckBox(m_GameConfig, ID_DISCSPEED, _("Speed up Disc Transfer Rate"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
FastDiscSpeed->SetToolTip(_("Enable fast disc access. Needed for a few games. (ON = Fast, OFF = Compatible)")); FastDiscSpeed->SetToolTip(_("Enable fast disc access. Needed for a few games. (ON = Fast, OFF = Compatible)"));
BlockMerging = new wxCheckBox(m_GameConfig, ID_MERGEBLOCKS, _("Enable Block Merging"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); BlockMerging = new wxCheckBox(m_GameConfig, ID_MERGEBLOCKS, _("Enable Block Merging"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);