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Turn fpAccurateFcmp off by default. Shouldn't cause any problems and should give you a small speedup (a few fps in ZWW for example) with the regular JIT. Let me know if anything breaks.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3849 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -210,7 +210,7 @@ void Jit64::Init()
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jo.enableFastMem = false;
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#endif
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jo.assumeFPLoadFromMem = true;
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jo.fpAccurateFlags = true;
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jo.fpAccurateFcmp = Core::GetStartupParameter().bEnableFPRF;
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jo.optimizeGatherPipe = true;
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jo.fastInterrupts = false;
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jo.accurateSinglePrecision = true;
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@ -131,7 +131,7 @@ private:
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bool optimizeStack;
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bool assumeFPLoadFromMem;
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bool enableBlocklink;
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bool fpAccurateFlags;
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bool fpAccurateFcmp;
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bool enableFastMem;
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bool optimizeGatherPipe;
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bool fastInterrupts;
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@ -211,7 +211,7 @@ void Jit64::fcmpx(UGeckoInstruction inst)
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if(Core::g_CoreStartupParameter.bJITOff || Core::g_CoreStartupParameter.bJITFloatingPointOff)
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{Default(inst); return;} // turn off from debugger
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INSTRUCTION_START;
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if (jo.fpAccurateFlags)
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if (jo.fpAccurateFcmp)
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{
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Default(inst);
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return;
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