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VertexShaderManager: Make ProjectionHack private
There's no reason to make this public, and it prevents a build issue with the next commit.
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parent
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@ -63,6 +63,15 @@ inline void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count,
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g_renderer->SetMultiVSConstant4fv(const_number, count, f);
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g_renderer->SetMultiVSConstant4fv(const_number, count, f);
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}
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}
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struct ProjectionHack
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{
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float sign;
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float value;
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ProjectionHack() { }
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ProjectionHack(float new_sign, float new_value)
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: sign(new_sign), value(new_value) {}
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};
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namespace
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namespace
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{
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{
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// Control Variables
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// Control Variables
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@ -9,15 +9,6 @@
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class PointerWrap;
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class PointerWrap;
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struct ProjectionHack
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{
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float sign;
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float value;
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ProjectionHack() { }
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ProjectionHack(float new_sign, float new_value)
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: sign(new_sign), value(new_value) {}
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};
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void UpdateProjectionHack(int iParams[], std::string sParams[]);
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void UpdateProjectionHack(int iParams[], std::string sParams[]);
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void UpdateViewportWithCorrection();
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void UpdateViewportWithCorrection();
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