VideoCommon: Move abstract texture creation function to Renderer

This commit is contained in:
Stenzek
2017-09-30 16:25:36 +10:00
parent 5860c97144
commit 49a9c33bd7
24 changed files with 49 additions and 36 deletions

View File

@ -814,6 +814,11 @@ void Renderer::Init()
OpenGL_CreateAttributelessVAO();
}
std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config)
{
return std::make_unique<OGLTexture>(config);
}
void Renderer::RenderText(const std::string& text, int left, int top, u32 color)
{
u32 backbuffer_width = std::max(GLInterface->GetBackBufferWidth(), 1u);