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VideoCommon: Move abstract texture creation function to Renderer
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@ -2090,7 +2090,7 @@ std::unique_ptr<AbstractTexture> TextureCacheBase::AllocateTexture(const Texture
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}
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else
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{
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entry = CreateTexture(config);
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entry = g_renderer->CreateTexture(config);
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if (!entry)
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return nullptr;
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