OGL: Get rid of error macros

This commit is contained in:
Lioncash
2014-10-26 04:53:22 -04:00
parent f895648eb9
commit 49b94e5285
12 changed files with 18 additions and 161 deletions

View File

@ -103,7 +103,6 @@ void SWRenderer::Prepare()
s_pfont = new RasterFont();
glEnable(GL_TEXTURE_2D);
}
GL_REPORT_ERRORD();
}
void SWRenderer::SetScreenshot(const char *_szFilename)
@ -271,7 +270,6 @@ void SWRenderer::DrawTexture(u8 *texture, int width, int height)
glDisableVertexAttribArray(attr_tex);
glBindTexture(GL_TEXTURE_2D, 0);
GL_REPORT_ERRORD();
}
void SWRenderer::SwapBuffer()
@ -288,6 +286,4 @@ void SWRenderer::SwapBuffer()
swstats.ResetFrame();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
GL_REPORT_ERRORD();
}