diff --git a/Source/Core/DolphinWX/ISOFile.cpp b/Source/Core/DolphinWX/ISOFile.cpp index a63a64d019..3bdb41afec 100644 --- a/Source/Core/DolphinWX/ISOFile.cpp +++ b/Source/Core/DolphinWX/ISOFile.cpp @@ -271,13 +271,14 @@ bool GameListItem::ReadPNGBanner(const std::string& path) wxBitmap GameListItem::ScaleBanner(wxImage* image) { - double scale = wxTheApp->GetTopWindow()->GetContentScaleFactor(); - // Note: This uses nearest neighbor, which subjectively looks a lot - // better for GC banners than smooth scaling. - // TODO: Make scaling less bad for Homebrew Channel banners. - image->Rescale(DVD_BANNER_WIDTH * scale, DVD_BANNER_HEIGHT * scale); + const double gui_scale = wxTheApp->GetTopWindow()->GetContentScaleFactor(); + const double target_width = DVD_BANNER_WIDTH * gui_scale; + const double target_height = DVD_BANNER_HEIGHT * gui_scale; + const double banner_scale = std::min(target_width / image->GetWidth(), target_height / image->GetHeight()); + image->Rescale(image->GetWidth() * banner_scale, image->GetHeight() * banner_scale, wxIMAGE_QUALITY_HIGH); + image->Resize(wxSize(target_width, target_height), wxPoint(), 0xFF, 0xFF, 0xFF); #ifdef __APPLE__ - return wxBitmap(*image, -1, scale); + return wxBitmap(*image, -1, gui_scale); #else return wxBitmap(*image, -1); #endif