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https://github.com/dolphin-emu/dolphin.git
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Add a TitleDatabase
Add a TitleDatabase to allow easily querying a title database to get a user-friendly string for a game ID.
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parent
ae9dabed1e
commit
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@ -17,6 +17,7 @@ set(SRCS
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NetPlayServer.cpp
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PatchEngine.cpp
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State.cpp
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TitleDatabase.cpp
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WiiRoot.cpp
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Boot/Boot_BS2Emu.cpp
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Boot/Boot.cpp
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@ -285,6 +285,7 @@
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<ClCompile Include="PowerPC\PPCTables.cpp" />
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<ClCompile Include="PowerPC\Profiler.cpp" />
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<ClCompile Include="State.cpp" />
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<ClCompile Include="TitleDatabase.cpp" />
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<ClCompile Include="WiiRoot.cpp" />
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</ItemGroup>
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<ItemGroup>
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@ -512,6 +513,7 @@
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<ClInclude Include="PowerPC\PPCTables.h" />
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<ClInclude Include="PowerPC\Profiler.h" />
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<ClInclude Include="State.h" />
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<ClInclude Include="TitleDatabase.h" />
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<ClInclude Include="WiiRoot.h" />
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</ItemGroup>
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<ItemGroup>
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@ -168,6 +168,7 @@
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<ClCompile Include="NetPlayServer.cpp" />
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<ClCompile Include="PatchEngine.cpp" />
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<ClCompile Include="State.cpp" />
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<ClCompile Include="TitleDatabase.cpp" />
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<ClCompile Include="WiiRoot.cpp" />
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<ClCompile Include="ActionReplay.cpp">
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<Filter>ActionReplay</Filter>
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@ -871,6 +872,7 @@
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<ClInclude Include="NetPlayServer.h" />
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<ClInclude Include="PatchEngine.h" />
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<ClInclude Include="State.h" />
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<ClInclude Include="TitleDatabase.h" />
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<ClInclude Include="WiiRoot.h" />
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<ClInclude Include="ActionReplay.h">
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<Filter>ActionReplay</Filter>
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151
Source/Core/Core/TitleDatabase.cpp
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151
Source/Core/Core/TitleDatabase.cpp
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@ -0,0 +1,151 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <fstream>
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#include <functional>
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#include <iostream>
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#include "Core/TitleDatabase.h"
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#include "Common/FileUtil.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "DiscIO/Enums.h"
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namespace Core
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{
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static std::string GetLanguageCode(DiscIO::Language language)
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{
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switch (language)
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{
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case DiscIO::Language::LANGUAGE_JAPANESE:
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return "ja";
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case DiscIO::Language::LANGUAGE_ENGLISH:
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return "en";
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case DiscIO::Language::LANGUAGE_GERMAN:
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return "de";
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case DiscIO::Language::LANGUAGE_FRENCH:
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return "fr";
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case DiscIO::Language::LANGUAGE_SPANISH:
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return "es";
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case DiscIO::Language::LANGUAGE_ITALIAN:
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return "it";
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case DiscIO::Language::LANGUAGE_DUTCH:
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return "nl";
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case DiscIO::Language::LANGUAGE_SIMPLIFIED_CHINESE:
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return "zh_CN";
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case DiscIO::Language::LANGUAGE_TRADITIONAL_CHINESE:
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return "zh_TW";
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case DiscIO::Language::LANGUAGE_KOREAN:
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return "ko";
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default:
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return "en";
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}
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}
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using Map = std::unordered_map<std::string, std::string>;
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static bool LoadMap(const std::string& file_path, Map& map,
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std::function<bool(const std::string& game_id)> predicate)
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{
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std::ifstream txt;
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OpenFStream(txt, file_path, std::ios::in);
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if (!txt.is_open())
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return false;
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std::string line;
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while (std::getline(txt, line))
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{
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if (line.empty())
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continue;
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const size_t equals_index = line.find('=');
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if (equals_index != std::string::npos)
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{
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const std::string game_id = StripSpaces(line.substr(0, equals_index));
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if (predicate(game_id))
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map[game_id] = StripSpaces(line.substr(equals_index + 1));
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}
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}
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return true;
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}
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// This should only be used with the standard game ID format (used by WiiTDBs), not Dolphin's.
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// The main difference is that Dolphin uses 6 characters for non-disc titles (instead of 4).
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static bool IsGCTitle(const std::string& game_id)
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{
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const char system_id = game_id[0];
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return game_id.length() == 6 &&
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(system_id == 'G' || system_id == 'D' || system_id == 'U' || system_id == 'P');
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}
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static bool IsWiiTitle(const std::string& game_id)
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{
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// Assume that any non-GameCube title is a Wii title.
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return !IsGCTitle(game_id);
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}
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static bool LoadMap(const std::string& file_path, Map& gc_map, Map& wii_map)
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{
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Map map;
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if (!LoadMap(file_path, map, [](const auto& game_id) { return true; }))
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return false;
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for (auto& entry : map)
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{
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auto& destination_map = IsGCTitle(entry.first) ? gc_map : wii_map;
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destination_map.emplace(std::move(entry));
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}
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return true;
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}
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TitleDatabase::TitleDatabase()
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{
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// Titles that cannot be part of the Wii TDB,
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// but common enough to justify having entries for them.
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// i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
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// which is (usually) the first thing users see when a Wii console starts.
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m_wii_title_map.emplace("0000000100000002", GetStringT("Wii Menu"));
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for (const auto& id : {"HAXX", "JODI", "00010001af1bf516", "LULZ", "OHBC"})
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m_wii_title_map.emplace(id, "The Homebrew Channel");
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// Load the English database as the base database.
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LoadMap(File::GetSysDirectory() + "wiitdb-en.txt", m_gc_title_map, m_wii_title_map);
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// Load the database in the console language.
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const std::string gc_code = GetLanguageCode(SConfig::GetInstance().GetCurrentLanguage(false));
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const std::string wii_code = GetLanguageCode(SConfig::GetInstance().GetCurrentLanguage(true));
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if (gc_code != "en")
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LoadMap(File::GetSysDirectory() + "wiitdb-" + gc_code + ".txt", m_gc_title_map, IsGCTitle);
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if (wii_code != "en")
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LoadMap(File::GetSysDirectory() + "wiitdb-" + wii_code + ".txt", m_wii_title_map, IsWiiTitle);
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// Load the user databases.
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const std::string& load_directory = File::GetUserPath(D_LOAD_IDX);
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if (!LoadMap(load_directory + "wiitdb.txt", m_gc_title_map, m_wii_title_map))
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LoadMap(load_directory + "titles.txt", m_gc_title_map, m_wii_title_map);
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}
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TitleDatabase::~TitleDatabase() = default;
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std::string TitleDatabase::GetTitleName(const std::string& game_id, TitleType type) const
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{
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const auto& map = IsWiiTitle(game_id) ? m_wii_title_map : m_gc_title_map;
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const std::string key =
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type == TitleType::Channel && game_id.length() == 6 ? game_id.substr(0, 4) : game_id;
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const auto iterator = map.find(key);
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return iterator != map.end() ? iterator->second : "";
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}
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std::string TitleDatabase::Describe(const std::string& game_id, TitleType type) const
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{
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const std::string title_name = GetTitleName(game_id, type);
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if (title_name.empty())
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return game_id;
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return StringFromFormat("%s (%s)", title_name.c_str(), game_id.c_str());
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}
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} // namespace Core
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38
Source/Core/Core/TitleDatabase.h
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38
Source/Core/Core/TitleDatabase.h
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@ -0,0 +1,38 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <unordered_map>
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#include "Common/CommonTypes.h"
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namespace Core
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{
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// Reader for title database files.
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class TitleDatabase final
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{
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public:
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TitleDatabase();
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~TitleDatabase();
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enum class TitleType
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{
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Channel,
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Other,
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};
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// Get a user friendly title name for a game ID.
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// This falls back to returning an empty string if none could be found.
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std::string GetTitleName(const std::string& game_id, TitleType = TitleType::Other) const;
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// Get a description for a game ID (title name if available + game ID).
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std::string Describe(const std::string& game_id, TitleType = TitleType::Other) const;
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private:
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std::unordered_map<std::string, std::string> m_wii_title_map;
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std::unordered_map<std::string, std::string> m_gc_title_map;
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};
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} // namespace Core
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