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DSPHLE: re-enable low-pass filter
Maybe this got fixed? Sonic Colors probably needs it for underwater audio.
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@ -419,9 +419,7 @@ void ProcessVoice(PB_TYPE& pb, const AXBuffers& buffers, u16 count, AXMixControl
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}
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}
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// Optionally, execute a low pass filter
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// Optionally, execute a low pass filter
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// TODO: LPF code is currently broken, causing Super Monkey Ball sound
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if (pb.lpf.enabled)
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// corruption. Disabled until someone figures out what is wrong with it.
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if (0 && pb.lpf.enabled)
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{
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{
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pb.lpf.yn1 = LowPassFilter(samples, count, pb.lpf.yn1, pb.lpf.a0, pb.lpf.b0);
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pb.lpf.yn1 = LowPassFilter(samples, count, pb.lpf.yn1, pb.lpf.a0, pb.lpf.b0);
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}
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}
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