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sanchez's patch for real wiimote pair-up, unexpected disconnect, and wiiuse resource leakage.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5313 8ced0084-cf51-0410-be5f-012b33b47a6e
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BIN
Externals/WiiUse/Win32/wiiuse.dll
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Externals/WiiUse/Win32/wiiuse.dll
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Externals/WiiUse/Win32/wiiuse.lib
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Externals/WiiUse/Win32/wiiuse.lib
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Externals/WiiUse/X64/wiiuse.dll
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Externals/WiiUse/X64/wiiuse.dll
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Externals/WiiUse/X64/wiiuse.lib
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Externals/WiiUse/X64/wiiuse.lib
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Externals/WiiUseSrc/Src/io_win.c
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Externals/WiiUseSrc/Src/io_win.c
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@ -112,7 +112,10 @@ int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int timeout) {
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/* try to set the output report to see if the device is actually connected */
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if (!wiiuse_set_report_type(wm[found])) {
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Sleep(10);
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WIIMOTE_DISABLE_STATE(wm[found], WIIMOTE_STATE_CONNECTED);
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if (wm[found]->event == WIIUSE_UNEXPECTED_DISCONNECT)
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break;
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continue;
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}
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@ -181,6 +184,7 @@ int wiiuse_io_read(struct wiimote_t* wm) {
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if ((b == ERROR_HANDLE_EOF) || (b == ERROR_DEVICE_NOT_CONNECTED)) {
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/* remote disconnect */
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wiiuse_disconnected(wm);
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wm->event = WIIUSE_UNEXPECTED_DISCONNECT;
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return 0;
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}
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@ -214,7 +218,7 @@ int wiiuse_io_read(struct wiimote_t* wm) {
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int wiiuse_io_write(struct wiimote_t* wm, byte* buf, int len) {
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DWORD bytes;
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DWORD bytes, dw;
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int i;
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if (!wm || !WIIMOTE_IS_CONNECTED(wm))
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@ -235,12 +239,42 @@ int wiiuse_io_write(struct wiimote_t* wm, byte* buf, int len) {
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return i;
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}
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WIIUSE_ERROR("Unable to determine bluetooth stack type.");
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/*--------------------------------------------------------------
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dw = GetLastError(); //checking for 121 = timeout on semaphore/device off/disconnected to avoid trouble with other stacks toshiba/widcomm
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//995 = The I/O operation has been aborted because of either a thread exit or an application request.
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if ( (dw == 121) || (dw == 995) ) {
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WIIUSE_INFO("wiiuse_io_write[WIIUSE_STACK_UNKNOWN]: WIIUSE_UNEXPECTED_DISCONNECT");
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wiiuse_disconnected(wm);
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wm->event = WIIUSE_UNEXPECTED_DISCONNECT;
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}
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else WIIUSE_ERROR("wiiuse_io_write[WIIUSE_STACK_UNKNOWN]: WIIUSE_UNEXPECTED_DISCONNECT ERROR: %08x", dw);
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--------------------------------------------------------------*/
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//If the part below causes trouble on WIDCOMM/TOSHIBA stack uncomment the lines above, and comment out the 3 lines below instead.
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WIIUSE_INFO("wiiuse_io_write[WIIUSE_STACK_UNKNOWN]: WIIUSE_UNEXPECTED_DISCONNECT - time out");
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wiiuse_disconnected(wm);
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wm->event = WIIUSE_UNEXPECTED_DISCONNECT;
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//WIIUSE_ERROR("wiiuse_io_write[WIIUSE_STACK_UNKNOWN]: Unable to determine bluetooth stack type || Wiimote timed out.");
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return 0;
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}
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case WIIUSE_STACK_MS:
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return HidD_SetOutputReport(wm->dev_handle, buf + 1, len - 1);
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i = HidD_SetOutputReport(wm->dev_handle, buf + 1, len - 1);
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dw = GetLastError();
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if (dw == 121) { // semaphore timeout
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WIIUSE_INFO("wiiuse_io_write[WIIUSE_STACK_MS]: WIIUSE_UNEXPECTED_DISCONNECT");
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wiiuse_disconnected(wm);
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wm->event = WIIUSE_UNEXPECTED_DISCONNECT;
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return 0;
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}/* else if (dw)
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WIIUSE_ERROR("wiiuse_io_write[WIIUSE_STACK_MS]: WIIUSE_UNEXPECTED_DISCONNECT ERROR: %08x", dw);
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*/
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// it is not important to catch all errors here at this place, rest will be covered by io_reads.
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return i;
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case WIIUSE_STACK_BLUESOLEIL:
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return WriteFile(wm->dev_handle, buf + 1, 22, &bytes, &wm->hid_overlap);
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Externals/WiiUseSrc/Src/wiiuse.c
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Externals/WiiUseSrc/Src/wiiuse.c
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@ -172,13 +172,6 @@ void wiiuse_disconnected(struct wiimote_t* wm) {
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WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_CONNECTED);
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/* reset a bunch of stuff */
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#ifndef WIN32
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wm->out_sock = -1;
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wm->in_sock = -1;
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#else
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wm->dev_handle = 0;
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#endif
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wm->leds = 0;
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wm->state = WIIMOTE_INIT_STATES;
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wm->read_req = NULL;
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@ -188,6 +181,14 @@ void wiiuse_disconnected(struct wiimote_t* wm) {
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wm->btns_released = 0;
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memset(wm->event_buf, 0, sizeof(wm->event_buf));
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#ifndef WIN32
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wm->out_sock = -1;
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wm->in_sock = -1;
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#else
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CloseHandle(wm->dev_handle);
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wm->dev_handle = 0;
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#endif
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wm->event = WIIUSE_DISCONNECT;
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}
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@ -140,7 +140,11 @@ void ReadData()
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//DEBUG_LOG(WIIMOTE, "Writing data to the Wiimote");
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SEvent& rEvent = m_EventWriteQueue.front();
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wiiuse_io_write(m_pWiiMote, (byte*)rEvent.m_PayLoad, rEvent._Size);
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m_EventWriteQueue.pop();
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if (m_pWiiMote->event == WIIUSE_UNEXPECTED_DISCONNECT)
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{
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NOTICE_LOG(WIIMOTE, "wiiuse_io_write: unexpected disconnect. handle: %08x", m_pWiiMote->dev_handle);
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}
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m_EventWriteQueue.pop();
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// InterruptDebugging(false, rEvent.m_PayLoad);
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}
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@ -176,6 +180,10 @@ void ReadData()
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m_pCriticalSection->Leave();
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}
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}
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else if (m_pWiiMote->event == WIIUSE_UNEXPECTED_DISCONNECT)
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{
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NOTICE_LOG(WIIMOTE, "wiiuse_io_read: unexpected disconnect. handle: %08x", m_pWiiMote->dev_handle);
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}
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};
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@ -339,6 +347,8 @@ int Initialize()
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// and also connecting in Linux/OSX.
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// Windows connects to Wiimote in the wiiuse_find function
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g_pReadThread = new Common::Thread(ReadWiimote_ThreadFunc, NULL);
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// Don't run the Wiimote thread if no wiimotes were found
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g_Shutdown = false;
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NeedsConnect.Set();
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Connected.Wait();
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}
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@ -384,10 +394,6 @@ int Initialize()
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wiiuse_read_data(g_WiiMotesFromWiiUse[i], data, 0, sizeof(WiiMoteEmu::EepromData_0));
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}
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// Don't run the Wiimote thread if no wiimotes were found
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if (g_NumberOfWiiMotes > 0)
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g_Shutdown = false;
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// Initialized, even if we didn't find a Wiimote
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g_RealWiiMoteInitialized = true;
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