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Merge pull request #2378 from lioncash/ogl
OGL: Minor changes in Render.cpp.
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commit
4c3984053d
@ -6,6 +6,7 @@
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#include <cinttypes>
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#include <cmath>
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#include <cstdio>
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#include <memory>
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#include <string>
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#include <vector>
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@ -1002,8 +1003,6 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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{
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case PEEK_Z:
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{
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u32 z;
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if (!s_efbCacheValid[0][cacheRectIdx])
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{
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if (s_MSAASamples > 1)
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@ -1017,19 +1016,17 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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g_renderer->RestoreAPIState();
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}
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float* depthMap = new float[targetPixelRcWidth * targetPixelRcHeight];
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std::unique_ptr<float> depthMap(new float[targetPixelRcWidth * targetPixelRcHeight]);
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glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, targetPixelRcHeight,
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GL_DEPTH_COMPONENT, GL_FLOAT, depthMap);
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GL_DEPTH_COMPONENT, GL_FLOAT, depthMap.get());
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UpdateEFBCache(type, cacheRectIdx, efbPixelRc, targetPixelRc, depthMap);
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delete[] depthMap;
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UpdateEFBCache(type, cacheRectIdx, efbPixelRc, targetPixelRc, depthMap.get());
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}
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u32 xRect = x % EFB_CACHE_RECT_SIZE;
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u32 yRect = y % EFB_CACHE_RECT_SIZE;
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z = s_efbCache[0][cacheRectIdx][yRect * EFB_CACHE_RECT_SIZE + xRect];
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u32 z = s_efbCache[0][cacheRectIdx][yRect * EFB_CACHE_RECT_SIZE + xRect];
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// if Z is in 16 bit format you must return a 16 bit integer
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if (bpmem.zcontrol.pixel_format == PEControl::RGB565_Z16)
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@ -1045,9 +1042,6 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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// Tested in Killer 7, the first 8bits represent the alpha value which is used to
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// determine if we're aiming at an enemy (0x80 / 0x88) or not (0x70)
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// Wind Waker is also using it for the pictograph to determine the color of each pixel
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u32 color;
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if (!s_efbCacheValid[1][cacheRectIdx])
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{
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if (s_MSAASamples > 1)
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@ -1061,24 +1055,22 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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g_renderer->RestoreAPIState();
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}
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u32* colorMap = new u32[targetPixelRcWidth * targetPixelRcHeight];
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std::unique_ptr<u32> colorMap(new u32[targetPixelRcWidth * targetPixelRcHeight]);
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
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// XXX: Swap colours
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glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, targetPixelRcHeight,
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GL_RGBA, GL_UNSIGNED_BYTE, colorMap);
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GL_RGBA, GL_UNSIGNED_BYTE, colorMap.get());
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else
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glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, targetPixelRcHeight,
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GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, colorMap);
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GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, colorMap.get());
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UpdateEFBCache(type, cacheRectIdx, efbPixelRc, targetPixelRc, colorMap);
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delete[] colorMap;
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UpdateEFBCache(type, cacheRectIdx, efbPixelRc, targetPixelRc, colorMap.get());
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}
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u32 xRect = x % EFB_CACHE_RECT_SIZE;
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u32 yRect = y % EFB_CACHE_RECT_SIZE;
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color = s_efbCache[1][cacheRectIdx][yRect * EFB_CACHE_RECT_SIZE + xRect];
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u32 color = s_efbCache[1][cacheRectIdx][yRect * EFB_CACHE_RECT_SIZE + xRect];
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// check what to do with the alpha channel (GX_PokeAlphaRead)
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PixelEngine::UPEAlphaReadReg alpha_read_mode = PixelEngine::GetAlphaReadMode();
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