initial implementation of fog range adjust, I don't think is correct or work right but is a start.

some tweaks and fixes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6957 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2011-01-29 04:31:56 +00:00
parent 64af8abcae
commit 4c58c7ea03
9 changed files with 94 additions and 37 deletions

View File

@ -22,6 +22,7 @@
#include "PixelShaderManager.h"
#include "VideoCommon.h"
#include "VideoConfig.h"
#include "RenderBase.h"
static float GC_ALIGNED16(s_fMaterials[16]);
static int s_nColorsChanged[2]; // 0 - regular colors, 1 - k colors
static int s_nIndTexMtxChanged;
@ -31,6 +32,7 @@ static bool s_bZTextureTypeChanged;
static bool s_bDepthRangeChanged;
static bool s_bFogColorChanged;
static bool s_bFogParamChanged;
static bool s_bFogRangeAdjustChanged;
static int nLightsChanged[2]; // min,max
static float lastDepthRange[2]; // 0 = far z, 1 = far - near
static float lastRGBAfull[2][4][4];
@ -57,7 +59,7 @@ void PixelShaderManager::Dirty()
s_nIndTexScaleChanged = 0xFF;
s_nIndTexMtxChanged = 15;
s_bAlphaChanged = s_bZBiasChanged = s_bZTextureTypeChanged = s_bDepthRangeChanged = true;
s_bFogColorChanged = s_bFogParamChanged = true;
s_bFogRangeAdjustChanged = s_bFogColorChanged = s_bFogParamChanged = true;
nLightsChanged[0] = 0; nLightsChanged[1] = 0x80;
nMaterialsChanged = 15;
}
@ -214,6 +216,25 @@ void PixelShaderManager::SetConstants()
s_bFogParamChanged = false;
}
if (s_bFogRangeAdjustChanged)
{
if(!g_ActiveConfig.bDisableFog && bpmem.fogRange.Base.Enabled == 1)
{
//bpmem.fogRange.Base.Center : center of the viewport in x axis. observation: bpmem.fogRange.Base.Center = realcenter + 342;
int center = ((u32)bpmem.fogRange.Base.Center) - 342;
// normalice center to make calculations easy
float ScreenSpaceCenter = center / (2.0f * xfregs.rawViewport[0]);
ScreenSpaceCenter = (ScreenSpaceCenter * 2.0f) - 1.0f;
//bpmem.fogRange.K seems to be a table of precalculated coeficients for the adjust factor
//observations: bpmem.fogRange.K[0].LO apears to be the lowest value and bpmem.fogRange.K[4].HI the largest
// they always seems to be larger than 256 so my teory is :
// they are the coeficients from the center to th e border of the screen
// so to simplify i use the hi coeficient as K in the shader taking 256 as the scale
SetPSConstant4f(C_FOG + 2, ScreenSpaceCenter, (float)Renderer::EFBToScaledX((int)(2.0f * xfregs.rawViewport[0])), bpmem.fogRange.K[4].HI / 256.0f,0.0f);
}
s_bFogRangeAdjustChanged = false;
}
if (g_ActiveConfig.bEnablePixelLigting && g_ActiveConfig.backend_info.bSupportsPixelLighting && nLightsChanged[0] >= 0) // config check added because the code in here was crashing for me inside SetPSConstant4f
{
// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
@ -394,6 +415,11 @@ void PixelShaderManager::SetFogParamChanged()
s_bFogParamChanged = true;
}
void PixelShaderManager::SetFogRangeAdjustChanged()
{
s_bFogRangeAdjustChanged = true;
}
void PixelShaderManager::SetColorMatrix(const float* pmatrix)
{
SetMultiPSConstant4fv(C_COLORMATRIX,7,pmatrix);