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VideoCommon: Add dynamic vertex loader to ubershaders
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@ -353,7 +353,8 @@ int RunVertices(int vtx_attr_group, OpcodeDecoder::Primitive primitive, int coun
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}
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s_current_vtx_fmt = loader->m_native_vertex_format;
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g_current_components = loader->m_native_components;
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VertexShaderManager::SetVertexFormat(loader->m_native_components);
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VertexShaderManager::SetVertexFormat(loader->m_native_components,
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loader->m_native_vertex_format->GetVertexDeclaration());
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// if cull mode is CULL_ALL, tell VertexManager to skip triangles and quads.
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// They still need to go through vertex loading, because we need to calculate a zfreeze refrence
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