Remove TODOs

This commit is contained in:
iwubcode 2017-08-06 23:06:03 -05:00
parent 33bc286baa
commit 4d13f69dc1
3 changed files with 0 additions and 9 deletions

View File

@ -553,13 +553,6 @@ void CopyToXFB(yuv422_packed* xfb_in_ram, u32 fbWidth, u32 fbHeight, const EFBRe
}
}
// Like CopyToXFB, but we copy directly into the OpenGL color texture without going via GameCube
// main memory or doing a yuyv conversion
void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma)
{
// TODO: Upload directly to texture cache.
}
bool ZCompare(u16 x, u16 y, u32 z)
{
u32 offset = GetDepthOffset(x, y);

View File

@ -59,7 +59,6 @@ u8* GetPixelPointer(u16 x, u16 y, bool depth);
void CopyToXFB(yuv422_packed* xfb_in_ram, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,
float Gamma);
void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma);
extern u32 perf_values[PQ_NUM_MEMBERS];
inline void IncPerfCounterQuadCount(PerfQueryType type)

View File

@ -640,7 +640,6 @@ void TexDecoder_DecodeTexel(u8* dst, const u8* src, int s, int t, int imageWidth
break;
case TextureFormat::XFB:
{
// TODO: I should kind of like... ACTUALLY TEST THIS!!!!!
size_t offset = (t * imageWidth + (s & (~1))) * 2;
// We do this one color sample (aka 2 RGB pixles) at a time