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Improve accuracy of FPU emulation slightly - still no F-Zero improvements :(
Generic code cleanup. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3458 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -32,7 +32,7 @@ static const u32 default_sse_state = _mm_getcsr();
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namespace MathUtil
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{
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int ClassifyFP(double dvalue)
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int ClassifyDouble(double dvalue)
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{
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// TODO: Optimize the below to be as fast as possible.
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IntDouble value;
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@ -79,6 +79,53 @@ int ClassifyFP(double dvalue)
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return 0x4;
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}
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int ClassifyFloat(float fvalue)
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{
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// TODO: Optimize the below to be as fast as possible.
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IntFloat value;
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value.f = fvalue;
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// 5 bits (C, <, >, =, ?)
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// easy cases first
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if (value.i == 0) {
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// positive zero
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return 0x2;
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} else if (value.i == 0x80000000) {
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// negative zero
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return 0x12;
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} else if (value.i == 0x7F800000) {
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// positive inf
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return 0x5;
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} else if (value.i == 0xFF800000) {
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// negative inf
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return 0x9;
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} else {
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// OK let's dissect this thing.
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int sign = value.i >> 31;
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int exp = (int)((value.i >> 23) & 0xFF);
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if (exp >= 1 && exp <= 254) {
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// Nice normalized number.
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if (sign) {
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return 0x8; // negative
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} else {
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return 0x4; // positive
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}
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}
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u64 mantissa = value.i & 0x007FFFFF;
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if (exp == 0 && mantissa) {
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// Denormalized number.
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if (sign) {
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return 0x18;
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} else {
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return 0x14;
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}
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} else if (exp == 0xFF && mantissa /* && mantissa_top*/) {
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return 0x11; // Quiet NAN
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}
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}
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return 0x4;
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}
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} // namespace
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void LoadDefaultSSEState()
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