From 4e010912cd4fc2c10d0874983242fc1a3114d815 Mon Sep 17 00:00:00 2001 From: Ryan Meredith Date: Fri, 1 Jun 2018 09:58:34 -0400 Subject: [PATCH] Android: Consistently use description --- .../ui/settings/SettingsAdapter.java | 2 +- .../settings/SettingsFragmentPresenter.java | 56 ++++++++--------- .../src/main/res/layout/list_item_setting.xml | 2 +- .../res/layout/list_item_setting_checkbox.xml | 2 +- .../app/src/main/res/values/strings.xml | 62 ++++++++++--------- 5 files changed, 63 insertions(+), 61 deletions(-) diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/ui/settings/SettingsAdapter.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/ui/settings/SettingsAdapter.java index dad1d2b240..2548b3c0af 100644 --- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/ui/settings/SettingsAdapter.java +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/ui/settings/SettingsAdapter.java @@ -199,7 +199,7 @@ public final class SettingsAdapter extends RecyclerView.Adapter { diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/ui/settings/SettingsFragmentPresenter.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/ui/settings/SettingsFragmentPresenter.java index 277e197991..f7a3f2f459 100644 --- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/ui/settings/SettingsFragmentPresenter.java +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/ui/settings/SettingsFragmentPresenter.java @@ -233,7 +233,7 @@ public final class SettingsFragmentPresenter emuCoresValues = R.array.emuCoresValuesGeneric; } sl.add(new SingleChoiceSetting(SettingsFile.KEY_CPU_CORE, SettingsFile.SECTION_INI_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.cpu_core, 0, emuCoresEntries, emuCoresValues, defaultCpuCore, cpuCore)); - sl.add(new CheckBoxSetting(SettingsFile.KEY_DUAL_CORE, SettingsFile.SECTION_INI_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.dual_core, R.string.dual_core_descrip, true, dualCore)); + sl.add(new CheckBoxSetting(SettingsFile.KEY_DUAL_CORE, SettingsFile.SECTION_INI_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.dual_core, R.string.dual_core_description, true, dualCore)); sl.add(new CheckBoxSetting(SettingsFile.KEY_OVERCLOCK_ENABLE, SettingsFile.SECTION_INI_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.overclock_enable, R.string.overclock_enable_description, false, overclockEnable)); sl.add(new SliderSetting(SettingsFile.KEY_OVERCLOCK_PERCENT, SettingsFile.SECTION_INI_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.overclock_title, 0, 400, "%", 100, overclock)); sl.add(new SingleChoiceSetting(SettingsFile.KEY_SLOT_A_DEVICE, SettingsFile.SECTION_INI_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.slot_a_device, 0, R.array.slotDeviceEntries, R.array.slotDeviceValues, 8, slotADevice)); @@ -306,9 +306,9 @@ public final class SettingsFragmentPresenter mView.passSettingsToActivity(mSettings); } - sl.add(new SingleChoiceSetting(SettingsFile.KEY_VIDEO_BACKEND_INDEX, SettingsFile.SECTION_INI_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.video_backend, R.string.video_backend_descrip, R.array.videoBackendEntries, R.array.videoBackendValues, 0, videoBackend)); - sl.add(new CheckBoxSetting(SettingsFile.KEY_SHOW_FPS, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.show_fps, R.string.show_fps_descrip, false, showFps)); - sl.add(new SingleChoiceSetting(SettingsFile.KEY_SHADER_COMPILATION_MODE, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.shader_compilation_mode, R.string.shader_compilation_mode_descrip, R.array.shaderCompilationModeEntries, R.array.shaderCompilationModeValues, 0, shaderCompilationMode)); + sl.add(new SingleChoiceSetting(SettingsFile.KEY_VIDEO_BACKEND_INDEX, SettingsFile.SECTION_INI_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.video_backend, R.string.video_backend_description, R.array.videoBackendEntries, R.array.videoBackendValues, 0, videoBackend)); + sl.add(new CheckBoxSetting(SettingsFile.KEY_SHOW_FPS, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.show_fps, R.string.show_fps_description, false, showFps)); + sl.add(new SingleChoiceSetting(SettingsFile.KEY_SHADER_COMPILATION_MODE, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.shader_compilation_mode, R.string.shader_compilation_mode_description, R.array.shaderCompilationModeEntries, R.array.shaderCompilationModeValues, 0, shaderCompilationMode)); sl.add(new CheckBoxSetting(SettingsFile.KEY_WAIT_FOR_SHADERS, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.wait_for_shaders, 0, false, waitForShaders)); sl.add(new SubmenuSetting(null, null, R.string.enhancements_submenu, 0, SettingsFile.SECTION_GFX_ENHANCEMENTS)); @@ -328,19 +328,19 @@ public final class SettingsFragmentPresenter Setting shaderCompilationMode = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_SHADER_COMPILATION_MODE); Setting waitForShaders = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_WAIT_FOR_SHADERS); - sl.add(new SingleChoiceSetting(SettingsFile.KEY_INTERNAL_RES, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.internal_resolution, R.string.internal_resolution_descrip, R.array.internalResolutionEntries, R.array.internalResolutionValues, 0, resolution)); - sl.add(new SingleChoiceSetting(SettingsFile.KEY_FSAA, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.FSAA, R.string.FSAA_descrip, R.array.FSAAEntries, R.array.FSAAValues, 0, fsaa)); - sl.add(new SingleChoiceSetting(SettingsFile.KEY_ANISOTROPY, SettingsFile.SECTION_GFX_ENHANCEMENTS, SettingsFile.SETTINGS_GFX, R.string.anisotropic_filtering, R.string.anisotropic_filtering_descrip, R.array.anisotropicFilteringEntries, R.array.anisotropicFilteringValues, 0, anisotropic)); + sl.add(new SingleChoiceSetting(SettingsFile.KEY_INTERNAL_RES, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.internal_resolution, R.string.internal_resolution_description, R.array.internalResolutionEntries, R.array.internalResolutionValues, 0, resolution)); + sl.add(new SingleChoiceSetting(SettingsFile.KEY_FSAA, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.FSAA, R.string.FSAA_description, R.array.FSAAEntries, R.array.FSAAValues, 0, fsaa)); + sl.add(new SingleChoiceSetting(SettingsFile.KEY_ANISOTROPY, SettingsFile.SECTION_GFX_ENHANCEMENTS, SettingsFile.SETTINGS_GFX, R.string.anisotropic_filtering, R.string.anisotropic_filtering_description, R.array.anisotropicFilteringEntries, R.array.anisotropicFilteringValues, 0, anisotropic)); // TODO // Setting shader = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_ENHANCEMENTS).getSetting(SettingsFile.KEY_POST_SHADER) -// sl.add(new SingleChoiceSetting(.getKey(), , R.string., R.string._descrip, R.array., R.array.)); +// sl.add(new SingleChoiceSetting(.getKey(), , R.string., R.string._description, R.array., R.array.)); - sl.add(new CheckBoxSetting(SettingsFile.KEY_SCALED_EFB, SettingsFile.SECTION_GFX_HACKS, SettingsFile.SETTINGS_GFX, R.string.scaled_efb_copy, R.string.scaled_efb_copy_descrip, true, efbScaledCopy)); - sl.add(new CheckBoxSetting(SettingsFile.KEY_PER_PIXEL, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.per_pixel_lighting, R.string.per_pixel_lighting_descrip, false, perPixel)); - sl.add(new CheckBoxSetting(SettingsFile.KEY_FORCE_FILTERING, SettingsFile.SECTION_GFX_ENHANCEMENTS, SettingsFile.SETTINGS_GFX, R.string.force_texture_filtering, R.string.force_texture_filtering_descrip, false, forceFilter)); - sl.add(new CheckBoxSetting(SettingsFile.KEY_DISABLE_FOG, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.disable_fog, R.string.disable_fog_descrip, false, disableFog)); - sl.add(new CheckBoxSetting(SettingsFile.KEY_DISABLE_COPY_FILTER, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.disable_copy_filter, R.string.disable_copy_filter_descrip, false, disableCopyFilter)); + sl.add(new CheckBoxSetting(SettingsFile.KEY_SCALED_EFB, SettingsFile.SECTION_GFX_HACKS, SettingsFile.SETTINGS_GFX, R.string.scaled_efb_copy, R.string.scaled_efb_copy_description, true, efbScaledCopy)); + sl.add(new CheckBoxSetting(SettingsFile.KEY_PER_PIXEL, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.per_pixel_lighting, R.string.per_pixel_lighting_description, false, perPixel)); + sl.add(new CheckBoxSetting(SettingsFile.KEY_FORCE_FILTERING, SettingsFile.SECTION_GFX_ENHANCEMENTS, SettingsFile.SETTINGS_GFX, R.string.force_texture_filtering, R.string.force_texture_filtering_description, false, forceFilter)); + sl.add(new CheckBoxSetting(SettingsFile.KEY_DISABLE_FOG, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.disable_fog, R.string.disable_fog_description, false, disableFog)); + sl.add(new CheckBoxSetting(SettingsFile.KEY_DISABLE_COPY_FILTER, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.disable_copy_filter, R.string.disable_copy_filter_description, false, disableCopyFilter)); /* Check if we support stereo @@ -352,7 +352,7 @@ public final class SettingsFragmentPresenter if ((helper.supportsOpenGL() && helper.GetVersion() >= 320) || (helper.supportsGLES3() && helper.GetVersion() >= 310 && helper.SupportsExtension("GL_ANDROID_extension_pack_es31a"))) { - sl.add(new SubmenuSetting(SettingsFile.KEY_STEREO_MODE, null, R.string.stereoscopy_submenu, R.string.stereoscopy_submenu_descrip, SettingsFile.SECTION_STEREOSCOPY)); + sl.add(new SubmenuSetting(SettingsFile.KEY_STEREO_MODE, null, R.string.stereoscopy_submenu, R.string.stereoscopy_submenu_description, SettingsFile.SECTION_STEREOSCOPY)); } } @@ -372,21 +372,21 @@ public final class SettingsFragmentPresenter Setting aspectRatio = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_ASPECT_RATIO); sl.add(new HeaderSetting(null, null, R.string.embedded_frame_buffer, 0)); - sl.add(new CheckBoxSetting(SettingsFile.KEY_SKIP_EFB, SettingsFile.SECTION_GFX_HACKS, SettingsFile.SETTINGS_GFX, R.string.skip_efb_access, R.string.skip_efb_access_descrip, false, skipEFB)); - sl.add(new CheckBoxSetting(SettingsFile.KEY_IGNORE_FORMAT, SettingsFile.SECTION_GFX_HACKS, SettingsFile.SETTINGS_GFX, R.string.ignore_format_changes, R.string.ignore_format_changes_descrip, true, ignoreFormat)); - sl.add(new CheckBoxSetting(SettingsFile.KEY_EFB_TEXTURE, SettingsFile.SECTION_GFX_HACKS, SettingsFile.SETTINGS_GFX, R.string.efb_copy_method, R.string.efb_copy_method_descrip, true, efbToTexture)); + sl.add(new CheckBoxSetting(SettingsFile.KEY_SKIP_EFB, SettingsFile.SECTION_GFX_HACKS, SettingsFile.SETTINGS_GFX, R.string.skip_efb_access, R.string.skip_efb_access_description, false, skipEFB)); + sl.add(new CheckBoxSetting(SettingsFile.KEY_IGNORE_FORMAT, SettingsFile.SECTION_GFX_HACKS, SettingsFile.SETTINGS_GFX, R.string.ignore_format_changes, R.string.ignore_format_changes_description, true, ignoreFormat)); + sl.add(new CheckBoxSetting(SettingsFile.KEY_EFB_TEXTURE, SettingsFile.SECTION_GFX_HACKS, SettingsFile.SETTINGS_GFX, R.string.efb_copy_method, R.string.efb_copy_method_description, true, efbToTexture)); sl.add(new HeaderSetting(null, null, R.string.texture_cache, 0)); - sl.add(new SingleChoiceSetting(SettingsFile.KEY_TEXCACHE_ACCURACY, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.texture_cache_accuracy, R.string.texture_cache_accuracy_descrip, R.array.textureCacheAccuracyEntries, R.array.textureCacheAccuracyValues, 128, texCacheAccuracy)); - sl.add(new CheckBoxSetting(SettingsFile.KEY_GPU_TEXTURE_DECODING, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.gpu_texture_decoding, R.string.gpu_texture_decoding_descrip, false, gpuTextureDecoding)); + sl.add(new SingleChoiceSetting(SettingsFile.KEY_TEXCACHE_ACCURACY, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.texture_cache_accuracy, R.string.texture_cache_accuracy_description, R.array.textureCacheAccuracyEntries, R.array.textureCacheAccuracyValues, 128, texCacheAccuracy)); + sl.add(new CheckBoxSetting(SettingsFile.KEY_GPU_TEXTURE_DECODING, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.gpu_texture_decoding, R.string.gpu_texture_decoding_description, false, gpuTextureDecoding)); sl.add(new HeaderSetting(null, null, R.string.external_frame_buffer, 0)); - sl.add(new CheckBoxSetting(SettingsFile.KEY_XFB_TEXTURE, SettingsFile.SECTION_GFX_HACKS, SettingsFile.SETTINGS_GFX, R.string.xfb_copy_method, R.string.xfb_copy_method_descrip, true, xfbToTexture)); - sl.add(new CheckBoxSetting(SettingsFile.KEY_IMMEDIATE_XFB, SettingsFile.SECTION_GFX_HACKS, SettingsFile.SETTINGS_GFX, R.string.immediate_xfb, R.string.immediate_xfb_descrip, false, immediateXfb)); + sl.add(new CheckBoxSetting(SettingsFile.KEY_XFB_TEXTURE, SettingsFile.SECTION_GFX_HACKS, SettingsFile.SETTINGS_GFX, R.string.xfb_copy_method, R.string.xfb_copy_method_description, true, xfbToTexture)); + sl.add(new CheckBoxSetting(SettingsFile.KEY_IMMEDIATE_XFB, SettingsFile.SECTION_GFX_HACKS, SettingsFile.SETTINGS_GFX, R.string.immediate_xfb, R.string.immediate_xfb_description, false, immediateXfb)); sl.add(new HeaderSetting(null, null, R.string.other, 0)); - sl.add(new CheckBoxSetting(SettingsFile.KEY_FAST_DEPTH, SettingsFile.SECTION_GFX_HACKS, SettingsFile.SETTINGS_GFX, R.string.fast_depth_calculation, R.string.fast_depth_calculation_descrip, true, fastDepth)); - sl.add(new SingleChoiceSetting(SettingsFile.KEY_ASPECT_RATIO, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.aspect_ratio, R.string.aspect_ratio_descrip, R.array.aspectRatioEntries, R.array.aspectRatioValues, 0, aspectRatio)); + sl.add(new CheckBoxSetting(SettingsFile.KEY_FAST_DEPTH, SettingsFile.SECTION_GFX_HACKS, SettingsFile.SETTINGS_GFX, R.string.fast_depth_calculation, R.string.fast_depth_calculation_description, true, fastDepth)); + sl.add(new SingleChoiceSetting(SettingsFile.KEY_ASPECT_RATIO, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.aspect_ratio, R.string.aspect_ratio_description, R.array.aspectRatioEntries, R.array.aspectRatioValues, 0, aspectRatio)); } private void addStereoSettings(ArrayList sl) @@ -396,10 +396,10 @@ public final class SettingsFragmentPresenter Setting convergence = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_STEREOSCOPY).getSetting(SettingsFile.KEY_STEREO_CONV); Setting swapEyes = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_STEREOSCOPY).getSetting(SettingsFile.KEY_STEREO_SWAP); - sl.add(new SingleChoiceSetting(SettingsFile.KEY_STEREO_MODE, SettingsFile.SECTION_STEREOSCOPY, SettingsFile.SETTINGS_GFX, R.string.stereoscopy_mode, R.string.stereoscopy_mode_descrip, R.array.stereoscopyEntries, R.array.stereoscopyValues, 0, stereoModeValue)); - sl.add(new SliderSetting(SettingsFile.KEY_STEREO_DEPTH, SettingsFile.SECTION_STEREOSCOPY, SettingsFile.SETTINGS_GFX, R.string.stereoscopy_depth, R.string.stereoscopy_depth_descrip, 100, "%", 20, stereoDepth)); - sl.add(new SliderSetting(SettingsFile.KEY_STEREO_CONV, SettingsFile.SECTION_STEREOSCOPY, SettingsFile.SETTINGS_GFX, R.string.stereoscopy_convergence, R.string.stereoscopy_convergence_descrip, 200, "%", 0, convergence)); - sl.add(new CheckBoxSetting(SettingsFile.KEY_STEREO_SWAP, SettingsFile.SECTION_STEREOSCOPY, SettingsFile.SETTINGS_GFX, R.string.stereoscopy_swap_eyes, R.string.stereoscopy_swap_eyes_descrip, false, swapEyes)); + sl.add(new SingleChoiceSetting(SettingsFile.KEY_STEREO_MODE, SettingsFile.SECTION_STEREOSCOPY, SettingsFile.SETTINGS_GFX, R.string.stereoscopy_mode, R.string.stereoscopy_mode_description, R.array.stereoscopyEntries, R.array.stereoscopyValues, 0, stereoModeValue)); + sl.add(new SliderSetting(SettingsFile.KEY_STEREO_DEPTH, SettingsFile.SECTION_STEREOSCOPY, SettingsFile.SETTINGS_GFX, R.string.stereoscopy_depth, R.string.stereoscopy_depth_description, 100, "%", 20, stereoDepth)); + sl.add(new SliderSetting(SettingsFile.KEY_STEREO_CONV, SettingsFile.SECTION_STEREOSCOPY, SettingsFile.SETTINGS_GFX, R.string.stereoscopy_convergence, R.string.stereoscopy_convergence_description, 200, "%", 0, convergence)); + sl.add(new CheckBoxSetting(SettingsFile.KEY_STEREO_SWAP, SettingsFile.SECTION_STEREOSCOPY, SettingsFile.SETTINGS_GFX, R.string.stereoscopy_swap_eyes, R.string.stereoscopy_swap_eyes_description, false, swapEyes)); } private void addGcPadSubSettings(ArrayList sl, int gcPadNumber, int gcPadType) @@ -504,7 +504,7 @@ public final class SettingsFragmentPresenter Setting bindDPadLeft = mSettings.get(SettingsFile.SETTINGS_DOLPHIN).get(SettingsFile.SECTION_BINDINGS).getSetting(SettingsFile.KEY_WIIBIND_DPAD_LEFT + wiimoteNumber); Setting bindDPadRight = mSettings.get(SettingsFile.SETTINGS_DOLPHIN).get(SettingsFile.SECTION_BINDINGS).getSetting(SettingsFile.KEY_WIIBIND_DPAD_RIGHT + wiimoteNumber); - sl.add(new SingleChoiceSetting(SettingsFile.KEY_WIIMOTE_EXTENSION, SettingsFile.SECTION_WIIMOTE + (wiimoteNumber - 3), SettingsFile.SETTINGS_WIIMOTE, R.string.wiimote_extensions, R.string.wiimote_extensions_descrip, R.array.wiimoteExtensionsEntries, R.array.wiimoteExtensionsValues, 0, extension)); + sl.add(new SingleChoiceSetting(SettingsFile.KEY_WIIMOTE_EXTENSION, SettingsFile.SECTION_WIIMOTE + (wiimoteNumber - 3), SettingsFile.SETTINGS_WIIMOTE, R.string.wiimote_extensions, R.string.wiimote_extensions_description, R.array.wiimoteExtensionsEntries, R.array.wiimoteExtensionsValues, 0, extension)); sl.add(new HeaderSetting(null, null, R.string.generic_buttons, 0)); sl.add(new InputBindingSetting(SettingsFile.KEY_WIIBIND_A + wiimoteNumber, SettingsFile.SECTION_BINDINGS, SettingsFile.SETTINGS_DOLPHIN, R.string.button_a, bindA)); diff --git a/Source/Android/app/src/main/res/layout/list_item_setting.xml b/Source/Android/app/src/main/res/layout/list_item_setting.xml index d150d53265..d8adc26476 100644 --- a/Source/Android/app/src/main/res/layout/list_item_setting.xml +++ b/Source/Android/app/src/main/res/layout/list_item_setting.xml @@ -36,4 +36,4 @@ android:layout_below="@+id/text_setting_name" android:layout_alignStart="@+id/text_setting_name"/> - \ No newline at end of file + diff --git a/Source/Android/app/src/main/res/layout/list_item_setting_checkbox.xml b/Source/Android/app/src/main/res/layout/list_item_setting_checkbox.xml index 265c51bb61..6642745131 100644 --- a/Source/Android/app/src/main/res/layout/list_item_setting_checkbox.xml +++ b/Source/Android/app/src/main/res/layout/list_item_setting_checkbox.xml @@ -46,4 +46,4 @@ android:focusable="false" android:clickable="false"/> - \ No newline at end of file + diff --git a/Source/Android/app/src/main/res/values/strings.xml b/Source/Android/app/src/main/res/values/strings.xml index 7bf2163f58..bd62cfd825 100644 --- a/Source/Android/app/src/main/res/values/strings.xml +++ b/Source/Android/app/src/main/res/values/strings.xml @@ -29,14 +29,14 @@ Extension - Choose and bind the Wii Remote extension. + Choose and bind the Wii Remote extension. IR Swing Tilt Shake Input Binding - Press or move an input to bind it to %1$s. + Press or move an input to bind it to %1$s. Buttons @@ -111,9 +111,9 @@ General CPU Core - %s + %s Dual Core - Split workload to two CPU cores instead of one. Increases speed. + Split workload to two CPU cores instead of one. Increases speed. Override Emulated CPU Clock Speed Higher values can make variable-framerate games run at a higher framerate, requiring a powerful device. Lower values make games run at a lower framerate, increasing emulation speed, but reducing the emulated console\'s performance. Emulated CPU Clock Speed @@ -136,64 +136,66 @@ Video Backend - Select the API used for graphics rendering. + Select the API used for graphics rendering. Show FPS - Show the number of frames rendered per second as a measure of emulation speed. + Show the number of frames rendered per second as a measure of emulation speed. Enhancements Internal Resolution - Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games. + Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games. Full-scene Anti-aliasing - Reduces the amount of aliasing caused by rasterizing 3D graphics. This makes the rendered picture look less blocky. Heavily decreases emulation speed and sometimes causes issues. + Reduces the amount of aliasing caused by rasterizing 3D graphics. This makes the rendered picture look less blocky. Heavily decreases emulation speed and sometimes causes issues. Anisotropic Filtering - Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games. + Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games. Post Processing Shader - Apply a post-processing effect after finishing a frame. + Apply a post-processing effect after finishing a frame. Scaled EFB Copy - Greatly increases quality of textures generated using render to texture effects. Raising the internal resolution will improve the effect of this setting. Slightly decreases performance and possibly causes issues (although unlikely). + Greatly increases quality of textures generated using render to texture effects. Raising the internal resolution will improve the effect of this setting. Slightly decreases performance and possibly causes issues (although unlikely). Per-Pixel Lighting - Calculate lighting of 3D graphics per-pixel rather than per vertex. Decreases emulation speed by some percent (depending on your GPU). This usually is a safe enhancement, but might cause issues sometimes. + Calculate lighting of 3D graphics per-pixel rather than per vertex. Decreases emulation speed by some percent (depending on your GPU). This usually is a safe enhancement, but might cause issues sometimes. Force Texture Filtering - Force texture filtering even if the emulated game explicitly disabled it. Improves texture quality slightly but causes glitches in some games. + Force texture filtering even if the emulated game explicitly disabled it. Improves texture quality slightly but causes glitches in some games. Disable Fog - Makes distant objects more visible by removing fog, thus increasing the overall detail. Disabling fog will break some games which rely on proper fog emulation. + Makes distant objects more visible by removing fog, thus increasing the overall detail. Disabling fog will break some games which rely on proper fog emulation. + Disable Copy Filter + Disables the blending of adjacent rows when copying the EFB. This is known in some games as \"deflickering\" or \"smoothing\". Disabling the filter is usually safe, and may result in a sharper image. Stereoscopy - Stereoscopy allows you to get a better feeling of depth if you have the necessary hardware.\nHeavily decreases emulation speed and sometimes causes issues + Stereoscopy allows you to get a better feeling of depth if you have the necessary hardware.\nHeavily decreases emulation speed and sometimes causes issues Stereoscopy Mode - Select the stereoscopic 3D mode. + Select the stereoscopic 3D mode. Depth - Control the distance between the virtual cameras.\nA higher value creates a stronger feeling of depth while a lower value is more comfortable. + Control the distance between the virtual cameras.\nA higher value creates a stronger feeling of depth while a lower value is more comfortable. Convergence - Control the distance of the convergence plane, this is the distance at which objects will appear to be in front of the screen.\nA higher value creates stronger out-of-screen effects while a lower value is more comfortable. + Control the distance of the convergence plane, this is the distance at which objects will appear to be in front of the screen.\nA higher value creates stronger out-of-screen effects while a lower value is more comfortable. Swap Eyes - Swap the left and right eye, mostly useful if you want to view side-by-side cross-eyed. + Swap the left and right eye, mostly useful if you want to view side-by-side cross-eyed. Hacks Embedded Frame Buffer Skip EFB Access from CPU - Ignore any requests from the CPU to read/write to the EFB. + Ignore any requests from the CPU to read/write to the EFB. Ignore Format Changes - Ignore any changes to the EFB format. + Ignore any changes to the EFB format. Store EFB Copies to Texture Only - Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects in a small number of games. If unsure, leave this checked. + Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects in a small number of games. If unsure, leave this checked. Texture Cache Texture Cache Accuracy - The safer the selection, the less likely the emulator will be missing any texture updates from RAM. + The safer the selection, the less likely the emulator will be missing any texture updates from RAM. GPU Texture Decoding - Decodes textures on the GPU using compute shaders where supported. May improve performance in some scenarios. + Decodes textures on the GPU using compute shaders where supported. May improve performance in some scenarios. External Frame Buffer Store XFB Copies to Texture Only - Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects in a small number of games that need to readback from memory. If unsure, leave this checked. + Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects in a small number of games that need to readback from memory. If unsure, leave this checked. Immediately Present XFB - Displays the XFB copies as soon as they are created, without waiting for scanout. Causes graphical defects in some games but reduces latency. If unsure, leave this unchecked. + Displays the XFB copies as soon as they are created, without waiting for scanout. Causes graphical defects in some games but reduces latency. If unsure, leave this unchecked. Disable Destination Alpha - Disables emulation of a hardware feature called destination alpha, which is used in many games for various effects. + Disables emulation of a hardware feature called destination alpha, which is used in many games for various effects. Fast Depth Calculation - Uses a less accurate algorithm to calculate depth values. + Uses a less accurate algorithm to calculate depth values. Aspect Ratio - Select what aspect ratio to use when rendering + Select what aspect ratio to use when rendering Shader Compilation Mode - Specifies when to use Ubershaders. Disabled - Never, Hybrid - Use ubershaders while compiling specialized shaders. Exclusive - Use only ubershaders, largest performance impact. Skip Drawing - Do not draw objects while shaders are compiling, will cause broken effects. + Specifies when to use Ubershaders. Disabled - Never, Hybrid - Use ubershaders while compiling specialized shaders. Exclusive - Use only ubershaders, largest performance impact. Skip Drawing - Do not draw objects while shaders are compiling, will cause broken effects. Compile Shaders Before Starting