From 4ecd191a7e65a3639bed6cbffa48ed8741639ef9 Mon Sep 17 00:00:00 2001 From: Tillmann Karras Date: Sat, 20 Feb 2016 02:52:30 +0000 Subject: [PATCH] VertexShaderGen: turn pseudo-mod into a simple and The type of posmtx has changed over time: half -> float -> int. I assume this is supposed to be a modulo. --- Source/Core/VideoCommon/VertexShaderGen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp index ad99b445c0..9a9a23b5b9 100644 --- a/Source/Core/VideoCommon/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/VertexShaderGen.cpp @@ -135,7 +135,7 @@ static T GenerateVertexShader(API_TYPE api_type) if (components & VB_HAS_NRMALL) { - out.Write("int normidx = posmtx >= 32 ? (posmtx-32) : posmtx;\n"); + out.Write("int normidx = posmtx & 31;\n"); out.Write("float3 N0 = " I_NORMALMATRICES"[normidx].xyz, N1 = " I_NORMALMATRICES"[normidx+1].xyz, N2 = " I_NORMALMATRICES"[normidx+2].xyz;\n"); }