diff --git a/Source/Plugins/Plugin_Wiimote/Src/ConfigDlg.cpp b/Source/Plugins/Plugin_Wiimote/Src/ConfigDlg.cpp index 3bb8c945e2..1905c52b8d 100644 --- a/Source/Plugins/Plugin_Wiimote/Src/ConfigDlg.cpp +++ b/Source/Plugins/Plugin_Wiimote/Src/ConfigDlg.cpp @@ -319,7 +319,9 @@ void ConfigDialog::CreateGUIControls() m_ConnectRealWiimote = new wxCheckBox(m_PageReal, ID_CONNECT_REAL, wxT("Connect real Wiimote")); m_UseRealWiimote = new wxCheckBox(m_PageReal, ID_USE_REAL, wxT("Use real Wiimote")); m_ConnectRealWiimote->SetToolTip(wxT("Connected to the real wiimote. This can not be changed during gameplay.")); - m_UseRealWiimote->SetToolTip(wxT("Use the real Wiimote in the game. This can be changed during gameplay.")); + m_UseRealWiimote->SetToolTip(wxT( + "Use the real Wiimote in the game. This can be changed during gameplay. This can not be selected" + " when a recording is to be done. No status in this window will be updated when this is checked.")); m_ConnectRealWiimote->SetValue(g_Config.bConnectRealWiimote); m_UseRealWiimote->SetValue(g_Config.bUseRealWiimote); @@ -635,6 +637,9 @@ void ConfigDialog::RecordMovement(wxCommandEvent& event) else { m_RecordButton[m_iRecordTo]->SetLabel(wxT("Press +")); + // This is for usability purposes, it may not be obvious at all that this must be unchecked + // for the recording to work + m_UseRealWiimote->SetValue(false); g_Config.bUseRealWiimote = false; return; }