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DVDInterface: code cleanup.
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parent
f123e08731
commit
4f5421ffb5
@ -677,14 +677,18 @@ void ExecuteCommand()
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// and 3MB/sec for reads outside 1MB, acceleated reads
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// within 1MB. We can refine this if someone comes up
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// with a more complete model for seek times.
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u64 cur_time = CoreTiming::GetTicks();
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// Number of ticks it takes to seek and read directly from the disk.
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u64 disk_read_duration = m_DILENGTH.Length *
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(SystemTimers::GetTicksPerSecond() / DISC_TRANSFER_RATE_GC) +
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SystemTimers::GetTicksPerSecond() / 1000 * DISC_ACCESS_TIME_MS;
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if (iDVDOffset + m_DILENGTH.Length - g_last_read_offset > 1024 * 1024)
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{
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// No buffer; just use the simple seek time + read time.
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DEBUG_LOG(DVDINTERFACE, "Seeking %lld bytes", s64(g_last_read_offset) - s64(iDVDOffset));
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ticksUntilTC = m_DILENGTH.Length *
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(SystemTimers::GetTicksPerSecond() / DISC_TRANSFER_RATE_GC);
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ticksUntilTC += SystemTimers::GetTicksPerSecond() / 1000 * DISC_ACCESS_TIME_MS;
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ticksUntilTC = disk_read_duration;
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g_last_read_time = cur_time + ticksUntilTC;
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}
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else
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@ -700,10 +704,6 @@ void ExecuteCommand()
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// Number of ticks it takes to transfer the data from the buffer to memory.
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u64 buffer_read_duration = m_DILENGTH.Length *
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(SystemTimers::GetTicksPerSecond() / BUFFER_TRANSFER_RATE_GC);
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// Number of ticks it takes to seek and read directly from the disk.
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u64 disk_read_duration = m_DILENGTH.Length *
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(SystemTimers::GetTicksPerSecond() / DISC_TRANSFER_RATE_GC) +
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SystemTimers::GetTicksPerSecond() / 1000 * DISC_ACCESS_TIME_MS;
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if (cur_time > buffer_fill_time)
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{
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@ -719,21 +719,23 @@ void ExecuteCommand()
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}
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else
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{
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DEBUG_LOG(DVDINTERFACE, "Seeking %lld bytes", s64(g_last_read_offset) - s64(iDVDOffset));
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DEBUG_LOG(DVDINTERFACE, "Short seek %lld bytes", s64(g_last_read_offset) - s64(iDVDOffset));
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ticksUntilTC = disk_read_duration;
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g_last_read_time = CoreTiming::GetTicks() + ticksUntilTC;
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g_last_read_time = cur_time + ticksUntilTC;
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}
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}
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g_last_read_offset = (iDVDOffset + m_DILENGTH.Length - 2048) & ~2047;
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bFastDiscSpeed)
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{
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// Make the virtual DVD drive much faster than a physical drive;
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// most games aren't very sensitive to the speed, and everyone
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// likes shorter load times.
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// Make the virtual DVD drive much faster than a physical drive if
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// the user requests it; most games aren't very sensitive to the speed,
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// and everyone likes shorter load times.
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ticksUntilTC /= 8;
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}
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CoreTiming::ScheduleEvent((int)ticksUntilTC, tc);
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// Early return; we'll finish executing the command in FinishExecuteRead.
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return;
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}
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