mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-02-10 22:49:00 +01:00
apply some speedup to dx11 plugin + some minor stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5721 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
980a2680be
commit
4f8a6a1573
@ -130,7 +130,7 @@ void IndexGenerator::AddStrip(int numVerts)
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//if we have less than 3 verts
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//if we have less than 3 verts
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if(numVerts == 1)
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if(numVerts == 1)
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{
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{
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//dicard
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// discard
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index++;
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index++;
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return;
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return;
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}
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}
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@ -341,9 +341,3 @@ void IndexGenerator::AddPoints(int numVerts)
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numP += numVerts;
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numP += numVerts;
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Padds++;
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Padds++;
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}
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}
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@ -294,7 +294,7 @@ HRESULT Create(HWND wnd)
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{
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{
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// try using the first one
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// try using the first one
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hr = factory->EnumAdapters(0, &adapter);
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hr = factory->EnumAdapters(0, &adapter);
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if (FAILED(hr)) MessageBox(wnd, _T("Failed to enumerate adapter"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
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if (FAILED(hr)) MessageBox(wnd, _T("Failed to enumerate adapters"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
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}
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}
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// TODO: Make this configurable
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// TODO: Make this configurable
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@ -303,7 +303,7 @@ HRESULT Create(HWND wnd)
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{
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{
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// try using the first one
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// try using the first one
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hr = adapter->EnumOutputs(0, &output);
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hr = adapter->EnumOutputs(0, &output);
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if (FAILED(hr)) MessageBox(wnd, _T("Failed to enumerate output"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
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if (FAILED(hr)) MessageBox(wnd, _T("Failed to enumerate outputs"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
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}
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}
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// this will need to be changed once multisampling gets implemented
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// this will need to be changed once multisampling gets implemented
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@ -68,8 +68,8 @@ void ReplaceTexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int
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// TODO: Merge the conversions done here to VideoDecoder
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// TODO: Merge the conversions done here to VideoDecoder
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switch (pcfmt)
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switch (pcfmt)
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{
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{
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case PC_TEX_FMT_IA4_AS_IA8:
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case PC_TEX_FMT_IA8:
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case PC_TEX_FMT_IA8:
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case PC_TEX_FMT_IA4_AS_IA8:
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for (unsigned int y = 0; y < height; y++)
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for (unsigned int y = 0; y < height; y++)
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{
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{
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u16* in = (u16*)buffer + y * pitch;
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u16* in = (u16*)buffer + y * pitch;
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@ -78,43 +78,30 @@ void ReplaceTexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int
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{
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{
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const u8 I = (*in & 0xFF);
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const u8 I = (*in & 0xFF);
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const u8 A = (*in & 0xFF00) >> 8;
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const u8 A = (*in & 0xFF00) >> 8;
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*pBits = (A << 24) | (I << 16) | (I << 8) | I;
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*(pBits++) = (A << 24) | (I << 16) | (I << 8) | I;
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in++;
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in++;
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pBits++;
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}
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}
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}
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}
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break;
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break;
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case PC_TEX_FMT_I8:
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case PC_TEX_FMT_I8:
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case PC_TEX_FMT_I4_AS_I8:
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case PC_TEX_FMT_I4_AS_I8:
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for (unsigned int y = 0; y < height; y++)
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{
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{
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const u8 *pIn = buffer;
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const u8* in = buffer + (y * pitch);
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for (int y = 0; y < height; y++)
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u32* pBits = (u32*)((u8*)outptr + (y * destPitch));
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for(unsigned int i = 0; i < width; i++)
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{
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{
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u8* pBits = ((u8*)outptr + (y * destPitch));
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const u8 I = *(in++);
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for(int i = 0; i < width * 4; i += 4)
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memset( pBits++, I, 4 );
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{
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pBits[i] = pIn[i / 4];
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pBits[i+1] = pIn[i / 4];
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pBits[i+2] = pIn[i / 4];
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pBits[i + 3] = pIn[i / 4];
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}
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pIn += pitch;
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}
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}
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}
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}
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break;
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break;
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case PC_TEX_FMT_BGRA32:
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case PC_TEX_FMT_BGRA32:
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for (unsigned int y = 0; y < height; y++)
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for (unsigned int y = 0; y < height; y++)
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{
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{
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u32* in = (u32*)buffer + y * pitch;
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u32* in = (u32*)buffer + y * pitch;
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u32* pBits = (u32*)((u8*)outptr + y * destPitch);
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u32* pBits = (u32*)((u8*)outptr + y * destPitch);
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for (unsigned int x = 0; x < width; x++)
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memcpy( pBits, in, destPitch );
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{
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const u32 col = *in;
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*pBits = col;
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in++;
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pBits++;
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}
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}
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}
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break;
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break;
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case PC_TEX_FMT_RGB565:
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case PC_TEX_FMT_RGB565:
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@ -125,13 +112,11 @@ void ReplaceTexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int
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for (unsigned int x = 0; x < width; x++)
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for (unsigned int x = 0; x < width; x++)
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{
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{
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// we can't simply shift here, since e.g. 11111 must map to 11111111 and not 11111000
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// we can't simply shift here, since e.g. 11111 must map to 11111111 and not 11111000
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const u16 col = *in;
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const u16 col = *(in++);
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*pBits = 0xFF000000 | // alpha
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*(pBits++) = 0xFF000000 | // alpha
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((((col&0xF800) << 5) * 255 / 31) & 0xFF0000) | // red
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((((col&0xF800) << 5) * 255 / 31) & 0xFF0000) | // red
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((((col& 0x7e0) << 3) * 255 / 63) & 0xFF00) | // green
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((((col& 0x7e0) << 3) * 255 / 63) & 0xFF00) | // green
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(( (col& 0x1f) * 255 / 31)); // blue
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(( (col& 0x1f) * 255 / 31)); // blue
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pBits++;
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in++;
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}
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}
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}
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}
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break;
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break;
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@ -167,8 +167,8 @@ void TextureCache::Cleanup()
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}
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}
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else
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else
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{
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{
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iter++;
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iter++;
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}
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}
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}
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}
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}
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}
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@ -215,7 +215,7 @@ TextureCache::TCacheEntry* TextureCache::Load(unsigned int stage, u32 address, u
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}
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}
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else
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else
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{
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{
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// Let's reload the new texture data into the same texture,
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// Let's reload the new texture data into the same texture,
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// instead of destroying it and having to create a new one.
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// instead of destroying it and having to create a new one.
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// Might speed up movie playback very, very slightly.
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// Might speed up movie playback very, very slightly.
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@ -329,8 +329,8 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
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int tex_w = (abs(source_rect.GetWidth()) >> bScaleByHalf);
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int tex_w = (abs(source_rect.GetWidth()) >> bScaleByHalf);
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int tex_h = (abs(source_rect.GetHeight()) >> bScaleByHalf);
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int tex_h = (abs(source_rect.GetHeight()) >> bScaleByHalf);
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int Scaledtex_w = (g_ActiveConfig.bCopyEFBScaled)?((int)(Renderer::GetTargetScaleX() * tex_w)):tex_w;
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int Scaledtex_w = (g_ActiveConfig.bCopyEFBScaled) ? ((int)(Renderer::GetTargetScaleX() * tex_w)) : tex_w;
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int Scaledtex_h = (g_ActiveConfig.bCopyEFBScaled)?((int)(Renderer::GetTargetScaleY() * tex_h)):tex_h;
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int Scaledtex_h = (g_ActiveConfig.bCopyEFBScaled) ? ((int)(Renderer::GetTargetScaleY() * tex_h)) : tex_h;
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TexCache::iterator iter;
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TexCache::iterator iter;
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D3DTexture2D* tex = NULL;
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D3DTexture2D* tex = NULL;
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@ -376,130 +376,130 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
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{
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{
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switch(copyfmt)
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switch(copyfmt)
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{
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{
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case 0: // Z4
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case 0: // Z4
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case 1: // Z8
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case 1: // Z8
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colmat[0] = colmat[4] = colmat[8] = colmat[12] =1.0f;
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colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1.0f;
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cbufid = 12;
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cbufid = 12;
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break;
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break;
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case 3: // Z16 //?
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case 3: // Z16 //?
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colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
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colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
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cbufid = 13;
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cbufid = 13;
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case 11: // Z16 (reverse order)
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case 11: // Z16 (reverse order)
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colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
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colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
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cbufid = 14;
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cbufid = 14;
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break;
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break;
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case 6: // Z24X8
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case 6: // Z24X8
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colmat[0] = colmat[5] = colmat[10] = 1.0f;
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colmat[0] = colmat[5] = colmat[10] = 1.0f;
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cbufid = 15;
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cbufid = 15;
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break;
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break;
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case 9: // Z8M
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case 9: // Z8M
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colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
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colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
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cbufid = 16;
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cbufid = 16;
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break;
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break;
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case 10: // Z8L
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case 10: // Z8L
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colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
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colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
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cbufid = 17;
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cbufid = 17;
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break;
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break;
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case 12: // Z16L
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case 12: // Z16L
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colmat[2] = colmat[6] = colmat[10] = colmat[13] = 1.0f;
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colmat[2] = colmat[6] = colmat[10] = colmat[13] = 1.0f;
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cbufid = 18;
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cbufid = 18;
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break;
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break;
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default:
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default:
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ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", copyfmt);
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ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", copyfmt);
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colmat[2] = colmat[5] = colmat[8] = 1.0f;
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colmat[2] = colmat[5] = colmat[8] = 1.0f;
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cbufid = 19;
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cbufid = 19;
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break;
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break;
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}
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}
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}
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}
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else if (bIsIntensityFmt)
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else if (bIsIntensityFmt)
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{
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{
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colmat[16] = colmat[17] = colmat[18] = 16.0f/255.0f;
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colmat[16] = colmat[17] = colmat[18] = 16.0f/255.0f;
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switch (copyfmt)
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switch (copyfmt)
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{
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{
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case 0: // I4
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case 0: // I4
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case 1: // I8
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case 1: // I8
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case 2: // IA4
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case 2: // IA4
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case 3: // IA8
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case 3: // IA8
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// TODO - verify these coefficients
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// TODO - verify these coefficients
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colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
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colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
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colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
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colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
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colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
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colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
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if (copyfmt < 2)
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if (copyfmt < 2)
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{
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{
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colmat[19] = 16.0f / 255.0f;
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colmat[19] = 16.0f / 255.0f;
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colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
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colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
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cbufid = 0;
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cbufid = 0;
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}
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}
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else// alpha
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else// alpha
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{
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{
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colmat[15] = 1;
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colmat[15] = 1;
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cbufid = 1;
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cbufid = 1;
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}
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}
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break;
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break;
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default:
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default:
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ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x", copyfmt);
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ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x", copyfmt);
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colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
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colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
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break;
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break;
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}
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}
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}
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}
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else
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else
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{
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{
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switch (copyfmt)
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switch (copyfmt)
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{
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{
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case 0: // R4
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case 0: // R4
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case 8: // R8
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case 8: // R8
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colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
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colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
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cbufid = 2;
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cbufid = 2;
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break;
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break;
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case 2: // RA4
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case 2: // RA4
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case 3: // RA8
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case 3: // RA8
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colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
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colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
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cbufid = 3;
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cbufid = 3;
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break;
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break;
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case 7: // A8
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case 7: // A8
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colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1;
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colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1;
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cbufid = 4;
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cbufid = 4;
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break;
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break;
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case 9: // G8
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case 9: // G8
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colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
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colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
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cbufid = 5;
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cbufid = 5;
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break;
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break;
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case 10: // B8
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case 10: // B8
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colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
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colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
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cbufid = 6;
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cbufid = 6;
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break;
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break;
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case 11: // RG8
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case 11: // RG8
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colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1;
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colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1;
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cbufid = 7;
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cbufid = 7;
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break;
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break;
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case 12: // GB8
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case 12: // GB8
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colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
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colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
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cbufid = 8;
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cbufid = 8;
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break;
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break;
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case 4: // RGB565
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case 4: // RGB565
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colmat[0] = colmat[5] = colmat[10] = 1;
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colmat[0] = colmat[5] = colmat[10] = 1;
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colmat[19] = 1; // set alpha to 1
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colmat[19] = 1; // set alpha to 1
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cbufid = 9;
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cbufid = 9;
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break;
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break;
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case 5: // RGB5A3
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case 5: // RGB5A3
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case 6: // RGBA8
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case 6: // RGBA8
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colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
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colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
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cbufid = 10;
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cbufid = 10;
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break;
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break;
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default:
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default:
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ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", copyfmt);
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ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", copyfmt);
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colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
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colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
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cbufid = 11;
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cbufid = 11;
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break;
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break;
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}
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}
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}
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}
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||||||
|
|
||||||
Renderer::ResetAPIState(); // reset any game specific settings
|
Renderer::ResetAPIState(); // reset any game specific settings
|
||||||
|
|
||||||
// stretch picture with increased internal resolution
|
// stretch picture with increased internal resolution
|
||||||
D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)Scaledtex_w, (float)Scaledtex_h);
|
D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)Scaledtex_w, (float)Scaledtex_h);
|
||||||
|
@ -354,6 +354,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
|
|||||||
DEBUGGER_PAUSE_LOG_AT(NEXT_NEW_TEXTURE,true,{printf("A new texture (%d x %d) is loaded", width, height);});
|
DEBUGGER_PAUSE_LOG_AT(NEXT_NEW_TEXTURE,true,{printf("A new texture (%d x %d) is loaded", width, height);});
|
||||||
return &entry;
|
return &entry;
|
||||||
}
|
}
|
||||||
|
|
||||||
void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle &source_rect)
|
void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle &source_rect)
|
||||||
{
|
{
|
||||||
int efb_w = source_rect.GetWidth();
|
int efb_w = source_rect.GetWidth();
|
||||||
@ -417,7 +418,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
|
|||||||
{
|
{
|
||||||
case 0: // Z4
|
case 0: // Z4
|
||||||
case 1: // Z8
|
case 1: // Z8
|
||||||
colmat[0] = colmat[4] = colmat[8] = colmat[12] =1.0f;
|
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1.0f;
|
||||||
break;
|
break;
|
||||||
case 3: // Z16 //?
|
case 3: // Z16 //?
|
||||||
colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
|
colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
|
||||||
|
@ -102,7 +102,7 @@ void AddIndices(int _primitive, int _numVertices)
|
|||||||
|
|
||||||
int GetRemainingSize()
|
int GetRemainingSize()
|
||||||
{
|
{
|
||||||
return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer);
|
return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
int GetRemainingVertices(int primitive)
|
int GetRemainingVertices(int primitive)
|
||||||
|
@ -36,7 +36,7 @@ BEGIN_EVENT_TABLE(GFXDebuggerOGL,wxDialog)
|
|||||||
END_EVENT_TABLE()
|
END_EVENT_TABLE()
|
||||||
|
|
||||||
GFXDebuggerOGL::GFXDebuggerOGL(wxWindow *parent, wxWindowID id, const wxString &title,
|
GFXDebuggerOGL::GFXDebuggerOGL(wxWindow *parent, wxWindowID id, const wxString &title,
|
||||||
const wxPoint &position, const wxSize& size, long style)
|
const wxPoint &position, const wxSize& size, long style)
|
||||||
: wxDialog(parent, id, title, position, size, style)
|
: wxDialog(parent, id, title, position, size, style)
|
||||||
{
|
{
|
||||||
CreateGUIControls();
|
CreateGUIControls();
|
||||||
@ -72,7 +72,7 @@ void GFXDebuggerOGL::SaveSettings() const
|
|||||||
// weird values, perhaps because of some conflict with the rendering window
|
// weird values, perhaps because of some conflict with the rendering window
|
||||||
// TODO: get the screen resolution and make limits from that
|
// TODO: get the screen resolution and make limits from that
|
||||||
if (GetPosition().x < 1000 && GetPosition().y < 1000
|
if (GetPosition().x < 1000 && GetPosition().y < 1000
|
||||||
&& GetSize().GetWidth() < 1000
|
&& GetSize().GetWidth() < 1000
|
||||||
&& GetSize().GetHeight() < 1000)
|
&& GetSize().GetHeight() < 1000)
|
||||||
{
|
{
|
||||||
file.Set("VideoWindow", "x", GetPosition().x);
|
file.Set("VideoWindow", "x", GetPosition().x);
|
||||||
@ -137,7 +137,7 @@ void GFXDebuggerOGL::CreateGUIControls()
|
|||||||
m_Check[4] = new wxCheckBox(m_MainPanel, ID_SAVETARGETS, wxT("Save Targets"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
m_Check[4] = new wxCheckBox(m_MainPanel, ID_SAVETARGETS, wxT("Save Targets"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||||
m_Check[5] = new wxCheckBox(m_MainPanel, ID_SAVESHADERS, wxT("Save Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
m_Check[5] = new wxCheckBox(m_MainPanel, ID_SAVESHADERS, wxT("Save Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||||
|
|
||||||
for (int i = 0; i < NUM_OPTIONS-ID_SAVETOFILE; ++i)
|
for (int i = 0; i < NUM_OPTIONS-ID_SAVETOFILE; ++i)
|
||||||
sOptions->Add(m_Check[i], 0, 0, 5);
|
sOptions->Add(m_Check[i], 0, 0, 5);
|
||||||
|
|
||||||
// Layout everything on m_MainPanel
|
// Layout everything on m_MainPanel
|
||||||
|
@ -147,6 +147,7 @@ HWND GetWnd()
|
|||||||
{
|
{
|
||||||
return m_hWnd;
|
return m_hWnd;
|
||||||
}
|
}
|
||||||
|
|
||||||
HWND GetParentWnd()
|
HWND GetParentWnd()
|
||||||
{
|
{
|
||||||
return m_hParent;
|
return m_hParent;
|
||||||
@ -305,7 +306,6 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// This is called from Create()
|
// This is called from Create()
|
||||||
HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const TCHAR *title)
|
HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const TCHAR *title)
|
||||||
{
|
{
|
||||||
|
@ -24,15 +24,15 @@
|
|||||||
|
|
||||||
namespace EmuWindow
|
namespace EmuWindow
|
||||||
{
|
{
|
||||||
extern int g_winstyle;
|
extern int g_winstyle;
|
||||||
|
|
||||||
HWND GetWnd();
|
HWND GetWnd();
|
||||||
HWND GetParentWnd();
|
HWND GetParentWnd();
|
||||||
HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title);
|
HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title);
|
||||||
void Show();
|
void Show();
|
||||||
void Close();
|
void Close();
|
||||||
void SetSize(int displayWidth, int displayHeight);
|
void SetSize(int displayWidth, int displayHeight);
|
||||||
void ToggleDisplayMode (int bFullscreen);
|
void ToggleDisplayMode(int bFullscreen);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // _WIN32_H_
|
#endif // _WIN32_H_
|
||||||
|
@ -112,7 +112,7 @@ void AddIndices(int primitive, int numVertices)
|
|||||||
case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVertices); break;
|
case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVertices); break;
|
||||||
case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVertices); break;
|
case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVertices); break;
|
||||||
case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVertices); break;
|
case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVertices); break;
|
||||||
case GX_DRAW_LINES: IndexGenerator::AddLineList(numVertices);break;
|
case GX_DRAW_LINES: IndexGenerator::AddLineList(numVertices);break;
|
||||||
case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVertices); break;
|
case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVertices); break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -182,17 +182,17 @@ inline void Draw()
|
|||||||
{
|
{
|
||||||
if(IndexGenerator::GetNumTriangles() > 0)
|
if(IndexGenerator::GetNumTriangles() > 0)
|
||||||
{
|
{
|
||||||
glDrawElements(GL_TRIANGLES, IndexGenerator::GetTriangleindexLen(), GL_UNSIGNED_SHORT,TIBuffer);
|
glDrawElements(GL_TRIANGLES, IndexGenerator::GetTriangleindexLen(), GL_UNSIGNED_SHORT, TIBuffer);
|
||||||
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
|
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
|
||||||
}
|
}
|
||||||
if(IndexGenerator::GetNumLines() > 0)
|
if(IndexGenerator::GetNumLines() > 0)
|
||||||
{
|
{
|
||||||
glDrawElements(GL_LINES, IndexGenerator::GetLineindexLen(), GL_UNSIGNED_SHORT,LIBuffer);
|
glDrawElements(GL_LINES, IndexGenerator::GetLineindexLen(), GL_UNSIGNED_SHORT, LIBuffer);
|
||||||
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
|
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
|
||||||
}
|
}
|
||||||
if(IndexGenerator::GetNumPoints() > 0)
|
if(IndexGenerator::GetNumPoints() > 0)
|
||||||
{
|
{
|
||||||
glDrawElements(GL_POINTS, IndexGenerator::GetPointindexLen(), GL_UNSIGNED_SHORT,PIBuffer);
|
glDrawElements(GL_POINTS, IndexGenerator::GetPointindexLen(), GL_UNSIGNED_SHORT, PIBuffer);
|
||||||
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
|
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -309,7 +309,7 @@ void Flush()
|
|||||||
VERTEXSHADER* vs = VertexShaderCache::GetShader(g_nativeVertexFmt->m_components);
|
VERTEXSHADER* vs = VertexShaderCache::GetShader(g_nativeVertexFmt->m_components);
|
||||||
|
|
||||||
// set global constants
|
// set global constants
|
||||||
VertexShaderManager::SetConstants();
|
VertexShaderManager::SetConstants();
|
||||||
PixelShaderManager::SetConstants();
|
PixelShaderManager::SetConstants();
|
||||||
|
|
||||||
// finally bind
|
// finally bind
|
||||||
@ -319,12 +319,12 @@ void Flush()
|
|||||||
|
|
||||||
Draw();
|
Draw();
|
||||||
|
|
||||||
// run through vertex groups again to set alpha
|
// run through vertex groups again to set alpha
|
||||||
if (!g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
|
if (!g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
|
||||||
{
|
{
|
||||||
ps = PixelShaderCache::GetShader(true);
|
ps = PixelShaderCache::GetShader(true);
|
||||||
|
|
||||||
if (ps)PixelShaderCache::SetCurrentShader(ps->glprogid);
|
if (ps)PixelShaderCache::SetCurrentShader(ps->glprogid);
|
||||||
|
|
||||||
// only update alpha
|
// only update alpha
|
||||||
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
|
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
|
||||||
@ -337,7 +337,7 @@ void Flush()
|
|||||||
|
|
||||||
if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
|
if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
}
|
}
|
||||||
s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers);
|
s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers);
|
||||||
s_pCurBufferPointer = LocalVBuffer;
|
s_pCurBufferPointer = LocalVBuffer;
|
||||||
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
|
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
|
||||||
@ -366,7 +366,6 @@ void Flush()
|
|||||||
|
|
||||||
GL_REPORT_ERRORD();
|
GL_REPORT_ERRORD();
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
|
@ -129,7 +129,7 @@ void GetDllInfo (PLUGIN_INFO* _PluginInfo)
|
|||||||
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
|
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
|
||||||
{
|
{
|
||||||
globals = _pPluginGlobals;
|
globals = _pPluginGlobals;
|
||||||
LogManager::SetInstance((LogManager *)globals->logManager);
|
LogManager::SetInstance((LogManager*)globals->logManager);
|
||||||
}
|
}
|
||||||
|
|
||||||
// This is used for the functions right below here which use wxwidgets
|
// This is used for the functions right below here which use wxwidgets
|
||||||
@ -211,7 +211,7 @@ void Initialize(void *init)
|
|||||||
|
|
||||||
g_Config.UpdateProjectionHack();
|
g_Config.UpdateProjectionHack();
|
||||||
#if defined(HAVE_WX) && HAVE_WX
|
#if defined(HAVE_WX) && HAVE_WX
|
||||||
//Enable support for PNG screenshots.
|
// Enable support for PNG screenshots.
|
||||||
wxImage::AddHandler( new wxPNGHandler );
|
wxImage::AddHandler( new wxPNGHandler );
|
||||||
#endif
|
#endif
|
||||||
UpdateActiveConfig();
|
UpdateActiveConfig();
|
||||||
@ -231,10 +231,11 @@ void Initialize(void *init)
|
|||||||
_pVideoInitialize->pXWindow = g_VideoInitialize.pXWindow;
|
_pVideoInitialize->pXWindow = g_VideoInitialize.pXWindow;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
OSD::AddMessage("Dolphin OpenGL Video Plugin" ,5000);
|
OSD::AddMessage("Dolphin OpenGL Video Plugin", 5000);
|
||||||
}
|
}
|
||||||
|
|
||||||
void DoState(unsigned char **ptr, int mode) {
|
void DoState(unsigned char **ptr, int mode)
|
||||||
|
{
|
||||||
#if defined(HAVE_X11) && HAVE_X11
|
#if defined(HAVE_X11) && HAVE_X11
|
||||||
OpenGL_MakeCurrent();
|
OpenGL_MakeCurrent();
|
||||||
#endif
|
#endif
|
||||||
@ -351,7 +352,8 @@ void Video_AddMessage(const char* pstr, u32 milliseconds)
|
|||||||
OSD::AddMessage(pstr, milliseconds);
|
OSD::AddMessage(pstr, milliseconds);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Video_SetRendering(bool bEnabled) {
|
void Video_SetRendering(bool bEnabled)
|
||||||
|
{
|
||||||
Fifo_SetRendering(bEnabled);
|
Fifo_SetRendering(bEnabled);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user