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https://github.com/dolphin-emu/dolphin.git
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Build fix for linux, and fix a deadlock when the core is initiated.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7354 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -351,6 +351,8 @@ void EmuThread()
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DisplayMessage(cpu_info.Summarize(), 8000);
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DisplayMessage(cpu_info.Summarize(), 8000);
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DisplayMessage(_CoreParameter.m_strFilename, 3000);
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DisplayMessage(_CoreParameter.m_strFilename, 3000);
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emuThreadGoing.Sync();
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// Load GCM/DOL/ELF whatever ... we boot with the interpreter core
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// Load GCM/DOL/ELF whatever ... we boot with the interpreter core
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PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
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PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
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CBoot::BootUp();
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CBoot::BootUp();
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@ -366,8 +368,6 @@ void EmuThread()
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Host_UpdateDisasmDialog();
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Host_UpdateDisasmDialog();
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Host_UpdateMainFrame();
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Host_UpdateMainFrame();
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emuThreadGoing.Sync();
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// ENTER THE VIDEO THREAD LOOP
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// ENTER THE VIDEO THREAD LOOP
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if (_CoreParameter.bCPUThread)
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if (_CoreParameter.bCPUThread)
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{
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{
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@ -139,13 +139,12 @@ public:
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void ToggleDisplayMode (bool bFullscreen);
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void ToggleDisplayMode (bool bFullscreen);
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static void ConnectWiimote(int wm_idx, bool connect);
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static void ConnectWiimote(int wm_idx, bool connect);
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std::recursive_mutex keystate_lock;
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const CGameListCtrl *GetGameListCtrl() const;
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const CGameListCtrl *GetGameListCtrl() const;
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#ifdef __WXGTK__
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#ifdef __WXGTK__
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Common::Event panic_event;
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Common::Event panic_event;
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bool bPanicResult;
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bool bPanicResult;
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std::mutex keystate_lock;
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std::recursive_mutex keystate_lock;
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#endif
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#endif
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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