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DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5216 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -218,11 +218,9 @@ inline s64 dsp_get_long_prod()
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return val;
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}
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inline s64 dsp_get_long_prod_prodl_zero()
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inline s64 dsp_get_long_prod_round_prodl()
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{
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s64 tempprod = dsp_get_long_prod();
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tempprod = (tempprod & ~0xffff)+(((tempprod & 0xffff) >= 0x8000) ? 0x10000 : 0);
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return tempprod;
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return (dsp_get_long_prod() + 0x8000) & ~0xffff;
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}
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// For accurate emulation, this is wrong - but the real prod registers behave
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