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VideoCommon: De-globalize VertexShaderManager class.
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@ -59,12 +59,14 @@ public:
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if (sub_command == MATINDEX_A)
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{
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VertexLoaderManager::g_needs_cp_xf_consistency_check = true;
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VertexShaderManager::SetTexMatrixChangedA(value);
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auto& system = Core::System::GetInstance();
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system.GetVertexShaderManager().SetTexMatrixChangedA(value);
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}
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else if (sub_command == MATINDEX_B)
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{
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VertexLoaderManager::g_needs_cp_xf_consistency_check = true;
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VertexShaderManager::SetTexMatrixChangedB(value);
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auto& system = Core::System::GetInstance();
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system.GetVertexShaderManager().SetTexMatrixChangedB(value);
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}
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else if (sub_command == VCD_LO || sub_command == VCD_HI)
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{
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