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https://github.com/dolphin-emu/dolphin.git
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WX: Various fixes.
Dolphin no longer lowers itself below the top window when opening. Dolphin no longer draws garbage lines all over the game list. Use the correct platform macros so Dolphin can actually find the translation catalogs on Unix.
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@ -1273,7 +1273,9 @@
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<ClCompile Include="..\..\src\msw\printwin.cpp">
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<ExcludedFromBuild>true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\src\msw\progdlg.cpp" />
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<ClCompile Include="..\..\src\msw\progdlg.cpp">
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<ExcludedFromBuild>true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\src\msw\radiobox.cpp" />
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<ClCompile Include="..\..\src\msw\radiobut.cpp" />
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<ClCompile Include="..\..\src\msw\regconf.cpp" />
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2
Externals/wxWidgets3/wx/wxmsw.h
vendored
2
Externals/wxWidgets3/wx/wxmsw.h
vendored
@ -1209,7 +1209,7 @@
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// Set to 0 to disable the use of the native progress dialog (currently only
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// available under MSW and suffering from some bugs there, hence this option).
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#define wxUSE_NATIVE_PROGRESSDLG 1
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#define wxUSE_NATIVE_PROGRESSDLG 0
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// support for startup tips (wxShowTip &c)
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#define wxUSE_STARTUP_TIPS 1
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@ -173,6 +173,13 @@ CGameListCtrl::CGameListCtrl(wxWindow* parent, const wxWindowID id, const wxPoin
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Bind(wxEVT_MENU, &CGameListCtrl::OnChangeDisc, this, IDM_LIST_CHANGE_DISC);
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wxTheApp->Bind(DOLPHIN_EVT_LOCAL_INI_CHANGED, &CGameListCtrl::OnLocalIniModified, this);
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#ifdef _WIN32
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// Default Windows Themes (Aero, Win10) draw column separators which do not appear when
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// using the default unthemed appearance. This is a new behavior in wx3.1 since wx3.0
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// and lower did not support themes at all.
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EnableSystemTheme(false);
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#endif
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}
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CGameListCtrl::~CGameListCtrl()
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@ -307,11 +307,11 @@ void DolphinApp::InitLanguageSupport()
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m_locale.reset(new wxLocale(language));
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// Specify where dolphins *.gmo files are located on each operating system
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#ifdef _WIN32
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#ifdef __WXMSW__
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m_locale->AddCatalogLookupPathPrefix(StrToWxStr(File::GetExeDirectory() + DIR_SEP "Languages"));
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#elif defined(__LINUX__)
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#elif defined(__WXGTK__)
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m_locale->AddCatalogLookupPathPrefix(StrToWxStr(DATA_DIR "../locale"));
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#elif defined(__APPLE__)
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#elif defined(__WXOSX__)
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m_locale->AddCatalogLookupPathPrefix(
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StrToWxStr(File::GetBundleDirectory() + "Contents/Resources"));
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#endif
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