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Set g_vertex_manager to nullptr on DX11 backend shutdown.. OGL backend already does this
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@ -231,6 +231,8 @@ void VideoBackend::Shutdown()
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delete g_renderer;
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delete g_renderer;
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g_renderer = nullptr;
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g_renderer = nullptr;
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g_texture_cache = nullptr;
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g_texture_cache = nullptr;
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g_vertex_manager = nullptr;
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g_perf_query = nullptr;
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}
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}
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}
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}
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