Refactored FetchGameData to incorporate the request directly instead of a different method, so that game_data can be processed directly under a lock.

This commit is contained in:
LillyJadeKatrin 2023-09-26 21:26:16 -04:00
parent 6036a6db55
commit 50f04ea456

View File

@ -564,13 +564,73 @@ AchievementManager::ResponseType AchievementManager::StartRASession()
AchievementManager::ResponseType AchievementManager::FetchGameData()
{
std::string username = Config::Get(Config::RA_USERNAME);
std::string api_token = Config::Get(Config::RA_API_TOKEN);
rc_api_fetch_game_data_request_t fetch_data_request = {
.username = username.c_str(), .api_token = api_token.c_str(), .game_id = m_game_id};
return Request<rc_api_fetch_game_data_request_t, rc_api_fetch_game_data_response_t>(
fetch_data_request, &m_game_data, rc_api_init_fetch_game_data_request,
rc_api_process_fetch_game_data_response);
rc_api_fetch_game_data_request_t fetch_data_request;
rc_api_request_t api_request;
Common::HttpRequest http_request;
std::string username, api_token;
u32 game_id;
{
std::lock_guard lg{m_lock};
username = Config::Get(Config::RA_USERNAME);
api_token = Config::Get(Config::RA_API_TOKEN);
game_id = m_game_id;
}
fetch_data_request = {
.username = username.c_str(), .api_token = api_token.c_str(), .game_id = game_id};
if (rc_api_init_fetch_game_data_request(&api_request, &fetch_data_request) != RC_OK ||
!api_request.post_data)
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Invalid API request for game data.");
return ResponseType::INVALID_REQUEST;
}
auto http_response = http_request.Post(api_request.url, api_request.post_data);
rc_api_destroy_request(&api_request);
if (!http_response.has_value() || http_response->size() == 0)
{
WARN_LOG_FMT(ACHIEVEMENTS,
"RetroAchievements connection failed while fetching game data for ID {}. \nURL: "
"{} \npost_data: {}",
game_id, api_request.url,
api_request.post_data == nullptr ? "NULL" : api_request.post_data);
return ResponseType::CONNECTION_FAILED;
}
std::lock_guard lg{m_lock};
const std::string response_str(http_response->begin(), http_response->end());
if (rc_api_process_fetch_game_data_response(&m_game_data, response_str.c_str()) != RC_OK)
{
ERROR_LOG_FMT(ACHIEVEMENTS,
"Failed to process HTTP response fetching game data for ID {}. \nURL: {} "
"\npost_data: {} \nresponse: {}",
game_id, api_request.url,
api_request.post_data == nullptr ? "NULL" : api_request.post_data, response_str);
rc_api_destroy_fetch_game_data_response(&m_game_data);
std::memset(&m_game_data, 0, sizeof(m_game_data));
return ResponseType::MALFORMED_OBJECT;
}
if (!m_game_data.response.succeeded)
{
WARN_LOG_FMT(
ACHIEVEMENTS,
"Invalid RetroAchievements credentials fetching game data for ID {}; logging out user {}",
game_id, username);
// Logout technically does this via a CloseGame call, but doing this now prevents the activate
// methods from thinking they have something to do.
rc_api_destroy_fetch_game_data_response(&m_game_data);
std::memset(&m_game_data, 0, sizeof(m_game_data));
Logout();
return ResponseType::INVALID_CREDENTIALS;
}
if (game_id != m_game_id)
{
INFO_LOG_FMT(ACHIEVEMENTS,
"Attempted to retrieve game data for ID {}; running game is now ID {}", game_id,
m_game_id);
rc_api_destroy_fetch_game_data_response(&m_game_data);
std::memset(&m_game_data, 0, sizeof(m_game_data));
return ResponseType::EXPIRED_CONTEXT;
}
INFO_LOG_FMT(ACHIEVEMENTS, "Retrieved game data for ID {}.", game_id);
return ResponseType::SUCCESS;
}
AchievementManager::ResponseType AchievementManager::FetchUnlockData(bool hardcore)
@ -856,7 +916,14 @@ AchievementManager::ResponseType AchievementManager::Request(
if (http_response.has_value() && http_response->size() > 0)
{
const std::string response_str(http_response->begin(), http_response->end());
process_response(rc_response, response_str.c_str());
if (process_response(rc_response, response_str.c_str()) != RC_OK)
{
ERROR_LOG_FMT(
ACHIEVEMENTS, "Failed to process HTTP response. \nURL: {} \npost_data: {} \nresponse: {}",
api_request.url, api_request.post_data == nullptr ? "NULL" : api_request.post_data,
response_str);
return ResponseType::MALFORMED_OBJECT;
}
if (rc_response->response.succeeded)
{
return ResponseType::SUCCESS;
@ -870,7 +937,9 @@ AchievementManager::ResponseType AchievementManager::Request(
}
else
{
WARN_LOG_FMT(ACHIEVEMENTS, "RetroAchievements connection failed.");
WARN_LOG_FMT(ACHIEVEMENTS, "RetroAchievements connection failed. \nURL: {} \npost_data: {}",
api_request.url,
api_request.post_data == nullptr ? "NULL" : api_request.post_data);
return ResponseType::CONNECTION_FAILED;
}
}