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Add vertex rounding to game INIs for certain titles
https://bugs.dolphin-emu.org/issues/10186
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# G3QEA4 - TMNT3
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# G3QEA4 - Teenage Mutant Ninja Turtles 3: Mutant Nightmare
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[Core]
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[Core]
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# Values set here will override the main Dolphin settings.
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# Values set here will override the main Dolphin settings.
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@ -12,6 +12,8 @@
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[ActionReplay]
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[ActionReplay]
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# Add action replay cheats here.
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# Add action replay cheats here.
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[Video_Hacks]
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ImmediateXFBEnable = False
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[Video_Settings]
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[Video_Settings]
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SafeTextureCacheColorSamples = 512
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SafeTextureCacheColorSamples = 512
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16
Data/Sys/GameSettings/GNI.ini
Normal file
16
Data/Sys/GameSettings/GNI.ini
Normal file
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# GNIEA4, GNIPA4 - Teenage Mutant Ninja Turtles 2: Battle Nexus
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[Core]
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# Values set here will override the main Dolphin settings.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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[Video_Hacks]
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ImmediateXFBEnable = False
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@ -14,6 +14,7 @@
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[Video_Hacks]
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[Video_Hacks]
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EFBToTextureEnable = False
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EFBToTextureEnable = False
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VertexRounding = True
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[Video_Stereoscopy]
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[Video_Stereoscopy]
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StereoConvergence = 1
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StereoConvergence = 1
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@ -12,6 +12,9 @@
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[ActionReplay]
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[ActionReplay]
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# Add action replay cheats here.
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# Add action replay cheats here.
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[Video_Hacks]
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VertexRounding = True
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[Video_Settings]
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[Video_Settings]
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SafeTextureCacheColorSamples = 512
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SafeTextureCacheColorSamples = 512
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16
Data/Sys/GameSettings/SAL.ini
Normal file
16
Data/Sys/GameSettings/SAL.ini
Normal file
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# SALE4Q, SALP4Q - Alice in Wonderland
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[Core]
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# Values set here will override the main Dolphin settings.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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[Video_Hacks]
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VertexRounding = True
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@ -12,6 +12,9 @@
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[ActionReplay]
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[ActionReplay]
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# Add action replay cheats here.
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# Add action replay cheats here.
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[Video_Hacks]
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VertexRounding = True
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[Video_Settings]
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[Video_Settings]
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SafeTextureCacheColorSamples = 512
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SafeTextureCacheColorSamples = 512
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