From 51a4d6a4bef09e7b270ee26e5b2889379819da45 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Tue, 4 Nov 2014 01:12:00 +0100 Subject: [PATCH] GeometryShader: Adjust positions after projection. By adjusting the positions in clip space we can avoid the re-projection. --- Source/Core/VideoCommon/GeometryShaderGen.cpp | 13 ++----------- Source/Core/VideoCommon/VertexShaderGen.cpp | 8 +------- Source/Core/VideoCommon/VertexShaderManager.cpp | 4 ++-- 3 files changed, 5 insertions(+), 20 deletions(-) diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 8260ed5f05..d116dfe39a 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -77,25 +77,16 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy out.Write("\tfor (layer = 0; layer < %d; ++layer) {\n", g_ActiveConfig.iStereoMode > 0 ? 2 : 1); out.Write("\tgl_Layer = layer;\n"); - out.Write("\tvec4 stereoproj = " I_PROJECTION"[0];\n"); - out.Write("\tstereoproj[2] += " I_STEREOOFFSET"[layer] * stereoproj[0];\n"); out.Write("\tfor (int i = 0; i < gl_in.length(); ++i) {\n"); out.Write("\t\to = v[i];\n"); if (g_ActiveConfig.iStereoMode > 0) - out.Write("\t\to.pos = float4(dot(stereoproj, v[i].rawpos), dot(" I_PROJECTION"[1], v[i].rawpos), dot(" I_PROJECTION"[2], v[i].rawpos), dot(" I_PROJECTION"[3], v[i].rawpos)); \n"); - - if (ApiType == API_D3D) { - out.Write("\t\to.pos.z = " I_DEPTHPARAMS".x * o.pos.w + o.pos.z * " I_DEPTHPARAMS".y;\n"); - } - else // OGL - { - out.Write("\t\to.pos.z = o.pos.w + o.pos.z * 2.0;\n"); + out.Write("\t\to.clipPos.x += o.clipPos.w * " I_STEREOOFFSET"[layer] * " I_PROJECTION"[0][0];\n"); + out.Write("\t\to.pos.x += o.pos.w * " I_STEREOOFFSET"[layer] * " I_PROJECTION"[0][0];\n"); } - out.Write("\t\to.pos.xy = o.pos.xy - " I_DEPTHPARAMS".zw;\n"); out.Write("\t\tgl_Position = o.pos;\n"); out.Write("\t\tEmitVertex();\n"); out.Write("\t}\n"); diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp index fd2ee7f3e6..700bd0d2a6 100644 --- a/Source/Core/VideoCommon/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/VertexShaderGen.cpp @@ -52,9 +52,6 @@ static inline void GenerateVSOutputStruct(T& object, API_TYPE api_type) if (g_ActiveConfig.bEnablePixelLighting) DefineVSOutputStructMember(object, api_type, "float4", "Normal", -1, "TEXCOORD", xfmem.numTexGen.numTexGens + 1); - if (g_ActiveConfig.iStereoMode > 0) - DefineVSOutputStructMember(object, api_type, "float4", "rawpos", -1, "POSITION"); - object.Write("};\n"); } @@ -125,6 +122,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ out.Write("in float%d tex%d; // ATTR%d,\n", hastexmtx ? 3 : 2, i, SHADER_TEXTURE0_ATTRIB + i); } + uid_data->stereo = g_ActiveConfig.iStereoMode > 0; out.Write("centroid out VS_OUTPUT %s;\n", (g_ActiveConfig.iStereoMode > 0) ? "v" : "o"); out.Write("void main()\n{\n"); @@ -205,10 +203,6 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ out.Write("o.pos = float4(dot(" I_PROJECTION"[0], pos), dot(" I_PROJECTION"[1], pos), dot(" I_PROJECTION"[2], pos), dot(" I_PROJECTION"[3], pos));\n"); - uid_data->stereo = g_ActiveConfig.iStereoMode > 0; - if (g_ActiveConfig.iStereoMode > 0) - out.Write("o.rawpos = pos;\n"); - out.Write("int4 lacc;\n" "float3 ldir, h;\n" "float dist, dist2, attn;\n"); diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp index 150bd783a8..f6d285cffd 100644 --- a/Source/Core/VideoCommon/VertexShaderManager.cpp +++ b/Source/Core/VideoCommon/VertexShaderManager.cpp @@ -516,8 +516,8 @@ void VertexShaderManager::SetConstants() if (g_ActiveConfig.iStereoMode > 0 && xfmem.projection.type == GX_PERSPECTIVE) { float offset = g_ActiveConfig.iStereoSeparation / (200.0f * g_ActiveConfig.iStereoFocalLength); - constants.stereooffset[0] = (g_ActiveConfig.bStereoSwapEyes) ? -offset : offset; - constants.stereooffset[1] = (g_ActiveConfig.bStereoSwapEyes) ? offset : -offset; + constants.stereooffset[0] = (g_ActiveConfig.bStereoSwapEyes) ? offset : -offset; + constants.stereooffset[1] = (g_ActiveConfig.bStereoSwapEyes) ? -offset : offset; } else {