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Android: Use input override system for touch controls
This is the first step of getting rid of the controller indirection on Android. (Needing a way for touch controls to provide input to the emulator core is the reason why the controller indirection exists to begin with as far as I understand it.)
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@ -272,9 +272,6 @@ void Init(const std::string&);
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bool GetButtonPressed(int pad_id, ButtonType button);
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float GetAxisValue(int pad_id, ButtonType axis);
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// emu_pad_id is numbered 0 to 3 for both GC pads and Wiimotes
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double GetInputRadiusAtAngle(int emu_pad_id, ButtonType stick, double angle);
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bool GamepadEvent(const std::string& dev, int button, int action);
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void GamepadAxisEvent(const std::string& dev, int axis, float value);
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