mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-11 00:29:11 +01:00
NetPlay: Remove PadMapping type
Its usage was inconsistent, confusing, and buggy, so I opted to just remove it entirely. It has been replaced with PadIndex for the appropriate instances (mainly networking), and inappropriate usages (where it was really just a player ID) have been replaced with the PlayerId type. The definition of "no mapping" has been changed from -1 to 0 to match the defintion of "no player", as -1 (255 unsigned) is actually a valid player ID. The bugs never manifested because it only occurs with a full lobby of 255 players, at which point the last player's ID collides with the "no mapping" definition and some undefined behavior occurs. Nevertheless, I thought it best to fix it anyways as the usage of PadMapping was confusing.
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e6b2758ab4
commit
529796bd59
@ -340,7 +340,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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case NP_MSG_PAD_MAPPING:
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{
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for (PadMapping& mapping : m_pad_map)
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for (PlayerId& mapping : m_pad_map)
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{
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packet >> mapping;
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}
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@ -353,7 +353,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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case NP_MSG_WIIMOTE_MAPPING:
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{
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for (PadMapping& mapping : m_wiimote_map)
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for (PlayerId& mapping : m_wiimote_map)
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{
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packet >> mapping;
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}
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@ -366,7 +366,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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{
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while (!packet.endOfPacket())
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{
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PadMapping map;
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PadIndex map;
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packet >> map;
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GCPadStatus pad;
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@ -383,7 +383,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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case NP_MSG_WIIMOTE_DATA:
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{
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PadMapping map = 0;
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PadIndex map;
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NetWiimote nw;
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u8 size;
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packet >> map >> size;
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@ -412,7 +412,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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case NP_MSG_PAD_FIRST_RECEIVED:
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{
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PadMapping map;
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PadIndex map;
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packet >> map;
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packet >> m_first_pad_status_received[map];
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m_first_pad_status_received_event.Set();
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@ -1250,7 +1250,7 @@ void NetPlayClient::SendChatMessage(const std::string& msg)
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void NetPlayClient::AddPadStateToPacket(const int in_game_pad, const GCPadStatus& pad,
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sf::Packet& packet)
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{
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packet << static_cast<PadMapping>(in_game_pad);
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packet << static_cast<PadIndex>(in_game_pad);
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packet << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY << pad.substickX
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<< pad.substickY << pad.triggerLeft << pad.triggerRight << pad.isConnected;
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}
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@ -1260,7 +1260,7 @@ void NetPlayClient::SendWiimoteState(const int in_game_pad, const NetWiimote& nw
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{
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sf::Packet packet;
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packet << static_cast<MessageId>(NP_MSG_WIIMOTE_DATA);
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packet << static_cast<PadMapping>(in_game_pad);
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packet << static_cast<PadIndex>(in_game_pad);
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packet << static_cast<u8>(nw.size());
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for (auto it : nw)
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{
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@ -1814,7 +1814,7 @@ bool NetPlayClient::PollLocalPad(const int local_pad, sf::Packet& packet)
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return data_added;
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}
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void NetPlayClient::SendPadHostPoll(const PadMapping pad_num)
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void NetPlayClient::SendPadHostPoll(const PadIndex pad_num)
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{
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if (!m_local_player->IsHost())
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return;
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@ -1835,7 +1835,7 @@ void NetPlayClient::SendPadHostPoll(const PadMapping pad_num)
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}
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}
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}
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else if (m_pad_map[pad_num] > 0)
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else if (m_pad_map[pad_num] != 0)
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{
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while (!m_first_pad_status_received[pad_num])
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{
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@ -1909,7 +1909,7 @@ void NetPlayClient::SendPowerButtonEvent()
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// called from ---GUI--- thread
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bool NetPlayClient::LocalPlayerHasControllerMapped() const
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{
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const auto mapping_matches_player_id = [this](const PadMapping& mapping) {
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const auto mapping_matches_player_id = [this](const PlayerId& mapping) {
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return mapping == m_local_player->pid;
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};
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@ -197,7 +197,7 @@ private:
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std::optional<std::vector<u8>> DecompressPacketIntoBuffer(sf::Packet& packet);
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bool PollLocalPad(int local_pad, sf::Packet& packet);
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void SendPadHostPoll(PadMapping pad_num);
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void SendPadHostPoll(PadIndex pad_num);
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void UpdateDevices();
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void AddPadStateToPacket(int in_game_pad, const GCPadStatus& np, sf::Packet& packet);
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@ -184,8 +184,8 @@ using NetWiimote = std::vector<u8>;
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using MessageId = u8;
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using PlayerId = u8;
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using FrameNum = u32;
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using PadMapping = s8;
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using PadMappingArray = std::array<PadMapping, 4>;
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using PadIndex = s8;
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using PadMappingArray = std::array<PlayerId, 4>;
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bool IsNetPlayRunning();
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// Precondition: A netplay client instance must be present. In other words,
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@ -96,8 +96,8 @@ NetPlayServer::NetPlayServer(const u16 port, const bool forward_port,
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PanicAlertT("Enet Didn't Initialize");
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}
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m_pad_map.fill(-1);
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m_wiimote_map.fill(-1);
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m_pad_map.fill(0);
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m_wiimote_map.fill(0);
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if (traversal_config.use_traversal)
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{
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@ -301,9 +301,9 @@ unsigned int NetPlayServer::OnConnect(ENetPeer* socket)
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enet_packet_destroy(epack);
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// try to automatically assign new user a pad
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for (PadMapping& mapping : m_pad_map)
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for (PlayerId& mapping : m_pad_map)
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{
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if (mapping == -1)
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if (mapping == 0)
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{
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mapping = player.pid;
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break;
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@ -396,7 +396,7 @@ unsigned int NetPlayServer::OnDisconnect(const Client& player)
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if (m_is_running)
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{
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for (PadMapping mapping : m_pad_map)
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for (PlayerId& mapping : m_pad_map)
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{
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if (mapping == pid && pid != 1)
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{
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@ -406,7 +406,7 @@ unsigned int NetPlayServer::OnDisconnect(const Client& player)
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sf::Packet spac;
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spac << (MessageId)NP_MSG_DISABLE_GAME;
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// this thread doesn't need players lock
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SendToClients(spac, static_cast<PlayerId>(-1));
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SendToClients(spac);
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break;
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}
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}
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@ -426,20 +426,20 @@ unsigned int NetPlayServer::OnDisconnect(const Client& player)
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// alert other players of disconnect
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SendToClients(spac);
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for (PadMapping& mapping : m_pad_map)
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for (PlayerId& mapping : m_pad_map)
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{
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if (mapping == pid)
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{
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mapping = -1;
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mapping = 0;
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UpdatePadMapping();
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}
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}
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for (PadMapping& mapping : m_wiimote_map)
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for (PlayerId& mapping : m_wiimote_map)
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{
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if (mapping == pid)
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{
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mapping = -1;
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mapping = 0;
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UpdateWiimoteMapping();
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}
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}
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@ -477,7 +477,7 @@ void NetPlayServer::UpdatePadMapping()
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{
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sf::Packet spac;
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spac << (MessageId)NP_MSG_PAD_MAPPING;
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for (PadMapping mapping : m_pad_map)
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for (PlayerId mapping : m_pad_map)
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{
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spac << mapping;
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}
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@ -489,7 +489,7 @@ void NetPlayServer::UpdateWiimoteMapping()
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{
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sf::Packet spac;
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spac << (MessageId)NP_MSG_WIIMOTE_MAPPING;
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for (PadMapping mapping : m_wiimote_map)
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for (PlayerId mapping : m_wiimote_map)
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{
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spac << mapping;
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}
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@ -577,7 +577,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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while (!packet.endOfPacket())
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{
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PadMapping map;
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PadIndex map;
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packet >> map;
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// If the data is not from the correct player,
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@ -616,7 +616,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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case NP_MSG_PAD_HOST_POLL:
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{
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PadMapping pad_num;
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PadIndex pad_num;
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packet >> pad_num;
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sf::Packet spac;
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@ -626,16 +626,16 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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{
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for (size_t i = 0; i < m_pad_map.size(); i++)
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{
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if (m_pad_map[i] == -1)
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if (m_pad_map[i] == 0)
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continue;
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const GCPadStatus& pad = m_last_pad_status[i];
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spac << static_cast<PadMapping>(i) << pad.button << pad.analogA << pad.analogB << pad.stickX
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spac << static_cast<PadIndex>(i) << pad.button << pad.analogA << pad.analogB << pad.stickX
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<< pad.stickY << pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight
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<< pad.isConnected;
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}
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}
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else if (m_pad_map.at(pad_num) != -1)
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else if (m_pad_map.at(pad_num) != 0)
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{
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const GCPadStatus& pad = m_last_pad_status[pad_num];
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spac << pad_num << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY
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@ -653,7 +653,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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if (player.current_game != m_current_game)
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break;
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PadMapping map = 0;
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PadIndex map;
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u8 size;
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packet >> map >> size;
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std::vector<u8> data(size);
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@ -774,7 +774,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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return pair.second == timebases[0].second;
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}))
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{
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int pid_to_blame = -1;
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int pid_to_blame = 0;
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for (auto pair : timebases)
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{
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if (std::all_of(timebases.begin(), timebases.end(), [&](std::pair<PlayerId, u64> other) {
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@ -1591,7 +1591,7 @@ bool NetPlayServer::CompressBufferIntoPacket(const std::vector<u8>& in_buffer, s
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return true;
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}
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void NetPlayServer::SendFirstReceivedToHost(const PadMapping map, const bool state)
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void NetPlayServer::SendFirstReceivedToHost(const PadIndex map, const bool state)
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{
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sf::Packet pac;
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pac << static_cast<MessageId>(NP_MSG_PAD_FIRST_RECEIVED);
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@ -89,7 +89,7 @@ private:
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void CheckSyncAndStartGame();
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bool CompressFileIntoPacket(const std::string& file_path, sf::Packet& packet);
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bool CompressBufferIntoPacket(const std::vector<u8>& in_buffer, sf::Packet& packet);
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void SendFirstReceivedToHost(PadMapping map, bool state);
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void SendFirstReceivedToHost(PadIndex map, bool state);
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u64 GetInitialNetPlayRTC() const;
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@ -90,7 +90,7 @@ int PadMappingDialog::exec()
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const auto index = gc ? m_pad_mapping[i] : m_wii_mapping[i];
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combo->setCurrentIndex(index == -1 ? 0 : index);
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combo->setCurrentIndex(index);
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}
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}
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@ -114,7 +114,7 @@ void PadMappingDialog::OnMappingChanged()
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int gc_id = m_gc_boxes[i]->currentIndex();
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int wii_id = m_wii_boxes[i]->currentIndex();
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m_pad_mapping[i] = gc_id > 0 ? m_players[gc_id - 1]->pid : -1;
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m_wii_mapping[i] = wii_id > 0 ? m_players[wii_id - 1]->pid : -1;
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m_pad_mapping[i] = gc_id > 0 ? m_players[gc_id - 1]->pid : 0;
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m_wii_mapping[i] = wii_id > 0 ? m_players[wii_id - 1]->pid : 0;
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}
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}
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