mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-09 15:49:25 +01:00
Add headless support on macOS
This commit is contained in:
parent
a389ae0711
commit
5298328cb1
@ -414,9 +414,13 @@ elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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endif()
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endif()
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if(ENABLE_HEADLESS)
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if(ENABLE_HEADLESS)
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message(STATUS "Enabling Headless! Disabling GUI, force enabling EGL!")
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if(APPLE)
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message(STATUS "Enabling Headless! Disabling GUI.")
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else()
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message(STATUS "Enabling Headless! Disabling GUI, force enabling EGL!")
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set(USE_EGL 1)
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endif()
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set(USE_X11 0)
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set(USE_X11 0)
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set(USE_EGL 1)
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set(DISABLE_WX 1)
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set(DISABLE_WX 1)
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set(ENABLE_QT2 0)
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set(ENABLE_QT2 0)
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add_definitions(-DUSE_HEADLESS)
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add_definitions(-DUSE_HEADLESS)
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@ -14,22 +14,6 @@ void cInterfaceAGL::Swap()
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool cInterfaceAGL::Create(void* window_handle, bool core)
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bool cInterfaceAGL::Create(void* window_handle, bool core)
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{
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{
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cocoaWin = reinterpret_cast<NSView*>(window_handle);
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NSSize size = [cocoaWin frame].size;
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// Enable high-resolution display support.
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[cocoaWin setWantsBestResolutionOpenGLSurface:YES];
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NSWindow* window = [cocoaWin window];
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float scale = [window backingScaleFactor];
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size.width *= scale;
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size.height *= scale;
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// Control window size and picture scaling
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s_backbuffer_width = size.width;
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s_backbuffer_height = size.height;
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NSOpenGLPixelFormatAttribute attr[] = {NSOpenGLPFADoubleBuffer, NSOpenGLPFAOpenGLProfile,
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NSOpenGLPixelFormatAttribute attr[] = {NSOpenGLPFADoubleBuffer, NSOpenGLPFAOpenGLProfile,
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core ? NSOpenGLProfileVersion3_2Core :
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core ? NSOpenGLProfileVersion3_2Core :
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NSOpenGLProfileVersionLegacy,
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NSOpenGLProfileVersionLegacy,
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@ -49,15 +33,34 @@ bool cInterfaceAGL::Create(void* window_handle, bool core)
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return false;
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return false;
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}
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}
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if (cocoaWin == nil)
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if (window_handle)
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{
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{
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ERROR_LOG(VIDEO, "failed to create window");
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cocoaWin = reinterpret_cast<NSView*>(window_handle);
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return false;
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NSSize size = [cocoaWin frame].size;
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}
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[window makeFirstResponder:cocoaWin];
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// Enable high-resolution display support.
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[cocoaCtx setView:cocoaWin];
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[cocoaWin setWantsBestResolutionOpenGLSurface:YES];
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[window makeKeyAndOrderFront:nil];
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NSWindow* window = [cocoaWin window];
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float scale = [window backingScaleFactor];
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size.width *= scale;
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size.height *= scale;
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// Control window size and picture scaling
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s_backbuffer_width = size.width;
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s_backbuffer_height = size.height;
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if (cocoaWin == nil)
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{
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ERROR_LOG(VIDEO, "failed to create window");
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return false;
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}
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[window makeFirstResponder:cocoaWin];
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[cocoaCtx setView:cocoaWin];
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[window makeKeyAndOrderFront:nil];
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}
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return true;
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return true;
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}
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}
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@ -84,18 +87,21 @@ void cInterfaceAGL::Shutdown()
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void cInterfaceAGL::Update()
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void cInterfaceAGL::Update()
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{
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{
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NSWindow* window = [cocoaWin window];
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if (cocoaWin)
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NSSize size = [cocoaWin frame].size;
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{
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NSWindow* window = [cocoaWin window];
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NSSize size = [cocoaWin frame].size;
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float scale = [window backingScaleFactor];
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float scale = [window backingScaleFactor];
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size.width *= scale;
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size.width *= scale;
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size.height *= scale;
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size.height *= scale;
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if (s_backbuffer_width == size.width && s_backbuffer_height == size.height)
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if (s_backbuffer_width == size.width && s_backbuffer_height == size.height)
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return;
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return;
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s_backbuffer_width = size.width;
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s_backbuffer_width = size.width;
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s_backbuffer_height = size.height;
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s_backbuffer_height = size.height;
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}
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[cocoaCtx update];
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[cocoaCtx update];
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}
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}
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@ -370,7 +370,7 @@ class PlatformX11 : public Platform
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static Platform* GetPlatform()
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static Platform* GetPlatform()
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{
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{
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#if defined(USE_EGL) && defined(USE_HEADLESS)
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#if defined(USE_HEADLESS)
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return new Platform();
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return new Platform();
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#elif HAVE_X11
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#elif HAVE_X11
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return new PlatformX11();
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return new PlatformX11();
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@ -173,13 +173,21 @@ static void DeviceMatchingCallback(void* inContext, IOReturn inResult, void* inS
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// Add a device if it's of a type we want
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// Add a device if it's of a type we want
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if (IOHIDDeviceConformsTo(inIOHIDDeviceRef, kHIDPage_GenericDesktop, kHIDUsage_GD_Keyboard))
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if (IOHIDDeviceConformsTo(inIOHIDDeviceRef, kHIDPage_GenericDesktop, kHIDUsage_GD_Keyboard))
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g_controller_interface.AddDevice(std::make_shared<Keyboard>(inIOHIDDeviceRef, name, g_window));
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{
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if (g_window)
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g_controller_interface.AddDevice(
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std::make_shared<Keyboard>(inIOHIDDeviceRef, name, g_window));
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}
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#if 0
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#if 0
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else if (IOHIDDeviceConformsTo(inIOHIDDeviceRef, kHIDPage_GenericDesktop, kHIDUsage_GD_Mouse))
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else if (IOHIDDeviceConformsTo(inIOHIDDeviceRef, kHIDPage_GenericDesktop, kHIDUsage_GD_Mouse))
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{
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g_controller_interface.AddDevice(new Mouse(inIOHIDDeviceRef, name));
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g_controller_interface.AddDevice(new Mouse(inIOHIDDeviceRef, name));
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}
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#endif
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#endif
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else
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else
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{
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g_controller_interface.AddDevice(std::make_shared<Joystick>(inIOHIDDeviceRef, name));
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g_controller_interface.AddDevice(std::make_shared<Joystick>(inIOHIDDeviceRef, name));
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}
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NOTICE_LOG(SERIALINTERFACE, "Added device: %s", name.c_str());
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NOTICE_LOG(SERIALINTERFACE, "Added device: %s", name.c_str());
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g_controller_interface.InvokeHotplugCallbacks();
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g_controller_interface.InvokeHotplugCallbacks();
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@ -187,12 +195,12 @@ static void DeviceMatchingCallback(void* inContext, IOReturn inResult, void* inS
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void Init(void* window)
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void Init(void* window)
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{
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{
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g_window = window;
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HIDManager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone);
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HIDManager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone);
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if (!HIDManager)
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if (!HIDManager)
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ERROR_LOG(SERIALINTERFACE, "Failed to create HID Manager reference");
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ERROR_LOG(SERIALINTERFACE, "Failed to create HID Manager reference");
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g_window = window;
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IOHIDManagerSetDeviceMatching(HIDManager, nullptr);
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IOHIDManagerSetDeviceMatching(HIDManager, nullptr);
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if (IOHIDManagerOpen(HIDManager, kIOHIDOptionsTypeNone) != kIOReturnSuccess)
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if (IOHIDManagerOpen(HIDManager, kIOHIDOptionsTypeNone) != kIOReturnSuccess)
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ERROR_LOG(SERIALINTERFACE, "Failed to open HID Manager");
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ERROR_LOG(SERIALINTERFACE, "Failed to open HID Manager");
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@ -12,6 +12,9 @@ namespace Quartz
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{
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{
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void PopulateDevices(void* window)
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void PopulateDevices(void* window)
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{
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{
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if (!window)
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return;
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g_controller_interface.AddDevice(std::make_shared<KeyboardAndMouse>(window));
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g_controller_interface.AddDevice(std::make_shared<KeyboardAndMouse>(window));
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}
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}
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