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Core: Only reset wiimotes in Wii mode
This was causing the FifoCI runners to crash, as the Wiimotes were not initialized in the first place.
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@ -290,7 +290,9 @@ void Stop() // - Hammertime!
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g_video_backend->Video_ExitLoop();
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}
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Wiimote::ResetAllWiimotes();
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if (_CoreParameter.bWii)
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Wiimote::ResetAllWiimotes();
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ResetRumble();
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#ifdef USE_MEMORYWATCHER
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