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HybridXFB: Fix lint errors
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@ -25,7 +25,7 @@ static const char s_vertex_shader[] = "out vec2 uv0;\n"
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"void main(void) {\n"
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" vec2 rawpos = vec2(gl_VertexID&1, gl_VertexID&2);\n"
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" gl_Position = vec4(rawpos*2.0-1.0, 0.0, 1.0);\n"
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" uv0 = vec2(mix(src_rect.xy, src_rect.zw, rawpos));\n"
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" uv0 = vec2(mix(src_rect.xy, src_rect.zw, rawpos));\n"
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"}\n";
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OpenGLPostProcessing::OpenGLPostProcessing() : m_initialized(false)
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