VideoCommon: add support to graphics mod manager to load in assets and pass it to graphics actions

This commit is contained in:
iwubcode
2023-07-10 22:23:32 -05:00
parent 6ea0d17802
commit 5506121685
10 changed files with 136 additions and 11 deletions

View File

@ -178,6 +178,27 @@ bool GraphicsModConfig::DeserializeFromConfig(const picojson::value& value)
}
}
const auto& assets = value.get("assets");
if (assets.is<picojson::array>())
{
for (const auto& asset_val : assets.get<picojson::array>())
{
if (!asset_val.is<picojson::object>())
{
ERROR_LOG_FMT(
VIDEO, "Failed to load mod configuration file, specified asset is not a json object");
return false;
}
GraphicsModAssetConfig asset;
if (!asset.DeserializeFromConfig(asset_val.get<picojson::object>()))
{
return false;
}
m_assets.push_back(std::move(asset));
}
}
return true;
}