VideoCommon: add support to graphics mod manager to load in assets and pass it to graphics actions

This commit is contained in:
iwubcode
2023-07-10 22:23:32 -05:00
parent 6ea0d17802
commit 5506121685
10 changed files with 136 additions and 11 deletions

View File

@ -13,7 +13,9 @@
#include "Core/ConfigManager.h"
#include "VideoCommon/Assets/DirectFilesystemAssetLibrary.h"
#include "VideoCommon/GraphicsModSystem/Config/GraphicsMod.h"
#include "VideoCommon/GraphicsModSystem/Config/GraphicsModAsset.h"
#include "VideoCommon/GraphicsModSystem/Config/GraphicsModGroup.h"
#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionFactory.h"
#include "VideoCommon/TextureInfo.h"
@ -187,6 +189,8 @@ void GraphicsModManager::Load(const GraphicsModGroupConfig& config)
const auto& mods = config.GetMods();
auto filesystem_library = std::make_shared<VideoCommon::DirectFilesystemAssetLibrary>();
std::map<std::string, std::vector<GraphicsTargetConfig>> group_to_targets;
for (const auto& mod : mods)
{
@ -208,6 +212,29 @@ void GraphicsModManager::Load(const GraphicsModGroupConfig& config)
group_to_targets[internal_group].push_back(target);
}
}
std::string base_path;
SplitPath(mod.GetAbsolutePath(), &base_path, nullptr, nullptr);
for (const GraphicsModAssetConfig& asset : mod.m_assets)
{
auto asset_map = asset.m_map;
for (auto& [k, v] : asset_map)
{
if (v.is_absolute())
{
WARN_LOG_FMT(VIDEO,
"Specified graphics mod asset '{}' for mod '{}' has an absolute path, you "
"shouldn't release this to users.",
asset.m_name, mod.m_title);
}
else
{
v = std::filesystem::path{base_path} / v;
}
}
filesystem_library->SetAssetIDMapData(asset.m_name, std::move(asset_map));
}
}
for (const auto& mod : mods)
@ -215,12 +242,11 @@ void GraphicsModManager::Load(const GraphicsModGroupConfig& config)
for (const GraphicsModFeatureConfig& feature : mod.m_features)
{
const auto create_action =
[](const std::string_view& action_name, const picojson::value& json_data,
GraphicsModConfig mod_config) -> std::unique_ptr<GraphicsModAction> {
std::string base_path;
SplitPath(mod_config.GetAbsolutePath(), &base_path, nullptr, nullptr);
auto action = GraphicsModActionFactory::Create(action_name, json_data, base_path);
[filesystem_library](const std::string_view& action_name,
const picojson::value& json_data,
GraphicsModConfig mod_config) -> std::unique_ptr<GraphicsModAction> {
auto action =
GraphicsModActionFactory::Create(action_name, json_data, std::move(filesystem_library));
if (action == nullptr)
{
return nullptr;