From 99c08c89bb720d654e32c59e078e60b5f7976193 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Thu, 10 Sep 2015 22:22:26 +0200 Subject: [PATCH] OGL: Invert Top-and-Bottom mode. --- Source/Core/VideoBackends/OGL/Render.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index de48229363..f0a30367f7 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -1293,7 +1293,12 @@ void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, GLuint src_t if (g_ActiveConfig.iStereoMode == STEREO_SBS || g_ActiveConfig.iStereoMode == STEREO_TAB) { TargetRectangle leftRc, rightRc; - ConvertStereoRectangle(dst, leftRc, rightRc); + + // Top-and-Bottom mode needs to compensate for inverted vertical screen coordinates. + if (g_ActiveConfig.iStereoMode == STEREO_TAB) + ConvertStereoRectangle(dst, rightRc, leftRc); + else + ConvertStereoRectangle(dst, leftRc, rightRc); m_post_processor->BlitFromTexture(src, leftRc, src_texture, src_width, src_height, 0); m_post_processor->BlitFromTexture(src, rightRc, src_texture, src_width, src_height, 1);