From 55dc7efaa427f442bec4fa5cdbb7ad0ecba19082 Mon Sep 17 00:00:00 2001 From: Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> Date: Mon, 23 Nov 2009 14:08:08 +0000 Subject: [PATCH] corrected viewport and scissor test behavior in both plugins. some code cleanup in d3d. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4605 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/VideoCommon/Src/Render.h | 3 +- .../Plugin_VideoDX9/Src/BPFunctions.cpp | 49 +------ .../Plugin_VideoDX9/Src/PixelShaderCache.cpp | 43 +++---- Source/Plugins/Plugin_VideoDX9/Src/Render.cpp | 120 ++++++++++++++++-- .../Plugin_VideoDX9/Src/TextureCache.cpp | 3 +- .../Plugin_VideoDX9/Src/TextureConverter.cpp | 1 - Source/Plugins/Plugin_VideoOGL/Src/Render.cpp | 40 ++++-- 7 files changed, 163 insertions(+), 96 deletions(-) diff --git a/Source/Core/VideoCommon/Src/Render.h b/Source/Core/VideoCommon/Src/Render.h index d21dbcf5d4..54bfa72133 100644 --- a/Source/Core/VideoCommon/Src/Render.h +++ b/Source/Core/VideoCommon/Src/Render.h @@ -54,7 +54,8 @@ public: static void SetColorMask(); static void SetBlendMode(bool forceUpdate); static bool SetScissorRect(); - + static void SetGenerationMode(); + static void SetDepthMode(); // Live resolution change static bool Allow2x(); static bool AllowCustom(); diff --git a/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp b/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp index 86354b5f1c..33ddb44aec 100644 --- a/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp +++ b/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp @@ -33,26 +33,6 @@ const bool renderFog = false; using namespace D3D; -static const D3DCULL d3dCullModes[4] = -{ - D3DCULL_NONE, - D3DCULL_CCW, - D3DCULL_CW, - D3DCULL_CCW -}; - -static const D3DCMPFUNC d3dCmpFuncs[8] = -{ - D3DCMP_NEVER, - D3DCMP_LESS, - D3DCMP_EQUAL, - D3DCMP_LESSEQUAL, - D3DCMP_GREATER, - D3DCMP_NOTEQUAL, - D3DCMP_GREATEREQUAL, - D3DCMP_ALWAYS -}; - static const D3DTEXTUREFILTERTYPE d3dMipFilters[4] = { D3DTEXF_NONE, @@ -79,22 +59,7 @@ void FlushPipeline() void SetGenerationMode(const BPCmd &bp) { - D3D::SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]); - - if (bpmem.genMode.cullmode == 3) - { - D3D::SetRenderState(D3DRS_COLORWRITEENABLE, 0); - } - else - { - DWORD write = 0; - if (bpmem.blendmode.alphaupdate) - write = D3DCOLORWRITEENABLE_ALPHA; - if (bpmem.blendmode.colorupdate) - write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE; - - D3D::SetRenderState(D3DRS_COLORWRITEENABLE, write); - } + Renderer::SetGenerationMode(); } void SetScissor(const BPCmd &bp) @@ -111,17 +76,7 @@ void SetLineWidth(const BPCmd &bp) void SetDepthMode(const BPCmd &bp) { - if (bpmem.zmode.testenable) - { - D3D::SetRenderState(D3DRS_ZENABLE, TRUE); - D3D::SetRenderState(D3DRS_ZWRITEENABLE, bpmem.zmode.updateenable); - D3D::SetRenderState(D3DRS_ZFUNC, d3dCmpFuncs[bpmem.zmode.func]); - } - else - { - D3D::SetRenderState(D3DRS_ZENABLE, FALSE); - D3D::SetRenderState(D3DRS_ZWRITEENABLE, FALSE); // ?? - } + Renderer::SetDepthMode(); } void SetBlendMode(const BPCmd &bp) diff --git a/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp b/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp index 08917a7011..f622b335e0 100644 --- a/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp +++ b/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.cpp @@ -90,8 +90,23 @@ void SetPSConstant4fv(int const_number, const float *f) void PixelShaderCache::Init() { - char pmatrixprog[1024]; - sprintf(pmatrixprog,"uniform sampler samp0 : register(s0);\n" + char pprog[1024]; + sprintf(pprog,"void main(\n" + "out float4 ocol0 : COLOR0,\n" + " in float4 incol0 : COLOR0){\n" + "ocol0 = incol0;\n" + "}\n"); + s_ClearProgram = D3D::CompilePixelShader(pprog, (int)strlen(pprog)); + + sprintf(pprog,"uniform sampler samp0 : register(s0);\n" + "void main(\n" + "out float4 ocol0 : COLOR0,\n" + " in float3 uv0 : TEXCOORD0){\n" + "ocol0 = tex2D(samp0,uv0.xy);\n" + "}\n"); + s_ColorCopyProgram = D3D::CompilePixelShader(pprog, (int)strlen(pprog)); + + sprintf(pprog,"uniform sampler samp0 : register(s0);\n" "uniform float4 cColMatrix[5] : register(c%d);\n" "void main(\n" "out float4 ocol0 : COLOR0,\n" @@ -99,23 +114,9 @@ void PixelShaderCache::Init() "float4 texcol = tex2D(samp0,uv0.xy);\n" "ocol0 = float4(dot(texcol,cColMatrix[0]),dot(texcol,cColMatrix[1]),dot(texcol,cColMatrix[2]),dot(texcol,cColMatrix[3])) + cColMatrix[4];\n" "}\n",C_COLORMATRIX); - char pcopyprog[1024]; - sprintf(pcopyprog,"uniform sampler samp0 : register(s0);\n" - "void main(\n" - "out float4 ocol0 : COLOR0,\n" - " in float3 uv0 : TEXCOORD0){\n" - "ocol0 = tex2D(samp0,uv0.xy);\n" - "}\n"); - - char pclearprog[1024]; - sprintf(pclearprog,"void main(\n" - "out float4 ocol0 : COLOR0,\n" - " in float4 incol0 : COLOR0){\n" - "ocol0 = incol0;\n" - "}\n"); + s_ColorMatrixProgram = D3D::CompilePixelShader(pprog, (int)strlen(pprog)); - char pdmatrixprog[1024]; - sprintf(pdmatrixprog,"uniform sampler samp0 : register(s0);\n" + sprintf(pprog,"uniform sampler samp0 : register(s0);\n" "uniform float4 cColMatrix[5] : register(c%d);\n" "void main(\n" "out float4 ocol0 : COLOR0,\n" @@ -125,11 +126,7 @@ void PixelShaderCache::Init() "texcol = float4((EncodedDepth.rgb * (16777216.0f/16777215.0f)),1.0f);\n" "ocol0 = float4(dot(texcol,cColMatrix[0]),dot(texcol,cColMatrix[1]),dot(texcol,cColMatrix[2]),dot(texcol,cColMatrix[3])) + cColMatrix[4];\n" "}\n",C_COLORMATRIX); - - s_ColorMatrixProgram = D3D::CompilePixelShader(pmatrixprog, (int)strlen(pmatrixprog)); - s_ColorCopyProgram = D3D::CompilePixelShader(pcopyprog, (int)strlen(pcopyprog)); - s_DepthMatrixProgram = D3D::CompilePixelShader(pdmatrixprog, (int)strlen(pdmatrixprog)); - s_ClearProgram = D3D::CompilePixelShader(pclearprog, (int)strlen(pclearprog)); + s_DepthMatrixProgram = D3D::CompilePixelShader(pprog, (int)strlen(pprog)); Clear(); } diff --git a/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp b/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp index e5997bd588..c464866320 100644 --- a/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp +++ b/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp @@ -90,6 +90,29 @@ static const D3DBLEND d3dDestFactors[8] = D3DBLEND_INVDESTALPHA }; + +static const D3DCULL d3dCullModes[4] = +{ + D3DCULL_NONE, + D3DCULL_CCW, + D3DCULL_CW, + D3DCULL_CCW +}; + +static const D3DCMPFUNC d3dCmpFuncs[8] = +{ + D3DCMP_NEVER, + D3DCMP_LESS, + D3DCMP_EQUAL, + D3DCMP_LESSEQUAL, + D3DCMP_GREATER, + D3DCMP_NOTEQUAL, + D3DCMP_GREATEREQUAL, + D3DCMP_ALWAYS +}; + + + void SetupDeviceObjects() { D3D::font.Init(); @@ -463,6 +486,18 @@ bool Renderer::SetScissorRect() if (rc.bottom < 0) rc.bottom = 0; if (rc.top > s_target_height) rc.top = s_target_height; if (rc.bottom > s_target_height) rc.bottom = s_target_height; + if(rc.left > rc.right) + { + int temp = rc.right; + rc.right = rc.left; + rc.left = temp; + } + if(rc.top > rc.bottom) + { + int temp = rc.bottom; + rc.bottom = rc.top; + rc.top = temp; + } if (rc.right >= rc.left && rc.bottom >= rc.top) { @@ -471,7 +506,7 @@ bool Renderer::SetScissorRect() } else { - WARN_LOG(VIDEO, "Bad scissor rectangle: %i %i %i %i", rc.left, rc.top, rc.right, rc.bottom); + //WARN_LOG(VIDEO, "Bad scissor rectangle: %i %i %i %i", rc.left, rc.top, rc.right, rc.bottom); rc.left = 0; rc.top = 0; rc.right = GetTargetWidth(); @@ -592,7 +627,6 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y) hr = D3D::dev->SetRenderTarget(0, FBManager::GetEFBColorRTSurface()); hr = D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface()); - UpdateViewport(); RestoreAPIState(); RectToLock.bottom = 4; RectToLock.left = 0; @@ -684,6 +718,13 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y) // Called from VertexShaderManager void UpdateViewport() { + // reversed gxsetviewport(xorig, yorig, width, height, nearz, farz) + // [0] = width/2 + // [1] = height/2 + // [2] = 16777215 * (farz - nearz) + // [3] = xorig + width/2 + 342 + // [4] = yorig + height/2 + 342 + // [5] = 16777215 * farz int scissorXOff = bpmem.scissorOffset.x * 2; int scissorYOff = bpmem.scissorOffset.y * 2; @@ -695,17 +736,29 @@ void UpdateViewport() // Stretch picture with increased internal resolution int X = (int)(ceil(xfregs.rawViewport[3] - xfregs.rawViewport[0] - (scissorXOff)) * MValueX); int Y = (int)(ceil(xfregs.rawViewport[4] + xfregs.rawViewport[1] - (scissorYOff)) * MValueY); - int Width = (int)ceil(abs((int)(2 * xfregs.rawViewport[0])) * MValueX); - int Height = (int)ceil(abs((int)(2 * xfregs.rawViewport[1])) * MValueY); + int Width = (int)ceil((int)(2 * xfregs.rawViewport[0]) * MValueX); + int Height = (int)ceil((int)(-2 * xfregs.rawViewport[1]) * MValueY); + if(Width < 0) + { + X += Width; + Width*=-1; + if( X < 0) + { + Width +=X; + } + } + if(Height < 0) + { + Y += Height; + Height *= -1; + if(Y < 0) + { + Height+=Y; + } + } if(X < 0) X = 0; - if(Y < 0) Y = 0; - if(X > s_target_width) X = s_target_width; - if(Y > s_target_height) Y = s_target_height; - if(Width < 0) Width = 0; - if(Height < 0) Height = 0; - if(Width > (s_target_width - X)) Width = s_target_width - X; - if(Height > (s_target_height - Y)) Height = s_target_height - Y; + if(Y < 0) Y = 0; vp.X = X; vp.Y = Y; vp.Width = Width; @@ -736,11 +789,15 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE sirc.top = targetRc.top; sirc.right = targetRc.right; sirc.bottom = targetRc.bottom; - D3D::dev->SetScissorRect(&sirc); + D3D::dev->SetScissorRect(&sirc); + if(zEnable) + D3D::SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS); D3D::drawClearQuad(&sirc,color,(z & 0xFFFFFF) / float(0xFFFFFF),PixelShaderCache::GetClearProgram(),VertexShaderCache::GetSimpleVertexShader()); - //D3D::dev->Clear(0, NULL, clearflags, color,(z & 0xFFFFFF) / float(0xFFFFFF), 0); + if(zEnable) + D3D::SetRenderState(D3DRS_ZFUNC, d3dCmpFuncs[bpmem.zmode.func]); + //D3D::dev->Clear(0, NULL, (colorEnable ? D3DCLEAR_TARGET : 0)| ( zEnable ? D3DCLEAR_ZBUFFER : 0), color,(z & 0xFFFFFF) / float(0xFFFFFF), 0); SetScissorRect(); - VertexShaderManager::SetViewportChanged(); + UpdateViewport(); } void Renderer::SetBlendMode(bool forceUpdate) @@ -840,3 +897,38 @@ void Renderer::RestoreAPIState() SetColorMask(); SetBlendMode(true); } + +void Renderer::SetGenerationMode() +{ + D3D::SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]); + + if (bpmem.genMode.cullmode == 3) + { + D3D::SetRenderState(D3DRS_COLORWRITEENABLE, 0); + } + else + { + DWORD write = 0; + if (bpmem.blendmode.alphaupdate) + write = D3DCOLORWRITEENABLE_ALPHA; + if (bpmem.blendmode.colorupdate) + write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE; + + D3D::SetRenderState(D3DRS_COLORWRITEENABLE, write); + } +} + +void Renderer::SetDepthMode() +{ + if (bpmem.zmode.testenable) + { + D3D::SetRenderState(D3DRS_ZENABLE, TRUE); + D3D::SetRenderState(D3DRS_ZWRITEENABLE, bpmem.zmode.updateenable); + D3D::SetRenderState(D3DRS_ZFUNC, d3dCmpFuncs[bpmem.zmode.func]); + } + else + { + D3D::SetRenderState(D3DRS_ZENABLE, FALSE); + D3D::SetRenderState(D3DRS_ZWRITEENABLE, FALSE); // ?? + } +} diff --git a/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp b/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp index 6140767986..a103a8c747 100644 --- a/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp +++ b/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp @@ -490,8 +490,7 @@ have_texture: } D3D::dev->SetRenderTarget(0, FBManager::GetEFBColorRTSurface()); - D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface()); - VertexShaderManager::SetViewportChanged(); + D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface()); Renderer::RestoreAPIState(); Rendersurf->Release(); } diff --git a/Source/Plugins/Plugin_VideoDX9/Src/TextureConverter.cpp b/Source/Plugins/Plugin_VideoDX9/Src/TextureConverter.cpp index e4c4ecdcbc..188a91aea1 100644 --- a/Source/Plugins/Plugin_VideoDX9/Src/TextureConverter.cpp +++ b/Source/Plugins/Plugin_VideoDX9/Src/TextureConverter.cpp @@ -230,7 +230,6 @@ void EncodeToRamUsingShader(LPDIRECT3DPIXELSHADER9 shader, LPDIRECT3DTEXTURE9 sr D3D::drawShadedTexQuad(srcTexture,&SrcRect,srcTextureWidth,srcTextureHeight,&DstRect,shader,VertexShaderCache::GetSimpleVertexShader()); hr = D3D::dev->SetRenderTarget(0, FBManager::GetEFBColorRTSurface()); hr = D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface()); - VertexShaderManager::SetViewportChanged(); Renderer::RestoreAPIState(); D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER); D3D::RefreshSamplerState(0, D3DSAMP_MAGFILTER); diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp index 3fe212055a..6fd6aaa9d4 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp @@ -700,11 +700,18 @@ bool Renderer::SetScissorRect() rc_bottom *= MValueY; if (rc_bottom > EFB_HEIGHT * MValueY) rc_bottom = EFB_HEIGHT * MValueY; - /*LOG(VIDEO, "Scissor: lt=(%d,%d), rb=(%d,%d,%i), off=(%d,%d)\n", - rc_left, rc_top, - rc_right, rc_bottom, Renderer::GetTargetHeight(), - xoff, yoff - );*/ + if(rc_left > rc_right) + { + int temp = rc_right; + rc_right = rc_left; + rc_left = temp; + } + if(rc_top > rc_bottom) + { + int temp = rc_bottom; + rc_bottom = rc_top; + rc_top = temp; + } // Check that the coordinates are good if (rc_right >= rc_left && rc_bottom >= rc_top) @@ -1333,6 +1340,13 @@ void Renderer::FlipImageData(u8 *data, int w, int h) // Called from VertexShaderManager void UpdateViewport() { + // reversed gxsetviewport(xorig, yorig, width, height, nearz, farz) + // [0] = width/2 + // [1] = height/2 + // [2] = 16777215 * (farz - nearz) + // [3] = xorig + width/2 + 342 + // [4] = yorig + height/2 + 342 + // [5] = 16777215 * farz int scissorXOff = bpmem.scissorOffset.x * 2; // 342 int scissorYOff = bpmem.scissorOffset.y * 2; // 342 @@ -1342,10 +1356,20 @@ void UpdateViewport() // Stretch picture with increased internal resolution int GLx = (int)ceil((xfregs.rawViewport[3] - xfregs.rawViewport[0] - scissorXOff) * MValueX); int GLy = (int)ceil(Renderer::GetTargetHeight() - ((int)(xfregs.rawViewport[4] - xfregs.rawViewport[1] - scissorYOff)) * MValueY); - int GLWidth = (int)ceil(abs((int)(2 * xfregs.rawViewport[0])) * MValueX); - int GLHeight = (int)ceil(abs((int)(2 * xfregs.rawViewport[1])) * MValueY); + int GLWidth = (int)ceil((int)(2 * xfregs.rawViewport[0]) * MValueX); + int GLHeight = (int)ceil((int)(-2 * xfregs.rawViewport[1]) * MValueY); double GLNear = (xfregs.rawViewport[5] - xfregs.rawViewport[2]) / 16777216.0f; - double GLFar = xfregs.rawViewport[5] / 16777216.0f; + double GLFar = xfregs.rawViewport[5] / 16777216.0f; + if(GLWidth < 0) + { + GLx += GLWidth; + GLWidth*=-1; + } + if(GLHeight < 0) + { + GLy += GLHeight; + GLHeight *= -1; + } // Update the view port glViewport(GLx, GLy, GLWidth, GLHeight); glDepthRange(GLNear, GLFar);