Virtual Notch settings and UI for octagonal stick

This commit is contained in:
Nick Michael
2020-10-29 22:11:34 +00:00
parent ab8a128588
commit 55dd3d7337
7 changed files with 108 additions and 2 deletions

View File

@ -48,6 +48,16 @@ std::optional<double> GetRayLineIntersection(Common::DVec2 ray, Common::DVec2 po
return diff.Cross(-point1) / dot;
}
double GetNearestNotch(double angle, double virtual_notch_angle)
{
constexpr auto sides = 8;
constexpr auto rounding = MathUtil::TAU / sides;
const auto closest_notch = std::round(angle / rounding) * rounding;
const auto angle_diff =
std::fmod(angle - closest_notch + MathUtil::PI, MathUtil::TAU) - MathUtil::PI;
return std::abs(angle_diff) < virtual_notch_angle / 2 ? closest_notch : angle;
}
Common::DVec2 GetPointFromAngleAndLength(double angle, double length)
{
return Common::DVec2{std::cos(angle), std::sin(angle)} * length;
@ -276,16 +286,24 @@ ReshapableInput::ReshapeData ReshapableInput::Reshape(ControlState x, ControlSta
y -= m_center.y;
// TODO: make the AtAngle functions work with negative angles:
const ControlState angle = std::atan2(y, x) + MathUtil::TAU;
ControlState angle = std::atan2(y, x) + MathUtil::TAU;
const ControlState gate_max_dist = GetGateRadiusAtAngle(angle);
const ControlState input_max_dist = GetInputRadiusAtAngle(angle);
ControlState gate_max_dist = GetGateRadiusAtAngle(angle);
// If input radius (from calibration) is zero apply no scaling to prevent division by zero.
const ControlState max_dist = input_max_dist ? input_max_dist : gate_max_dist;
ControlState dist = Common::DVec2{x, y}.Length() / max_dist;
const double virtual_notch_size = GetVirtualNotchSize();
if (virtual_notch_size > 0.0 && dist >= MINIMUM_NOTCH_DISTANCE)
{
angle = GetNearestNotch(angle, virtual_notch_size);
gate_max_dist = GetGateRadiusAtAngle(angle);
}
// If the modifier is pressed, scale the distance by the modifier's value.
// This is affected by the modifier's "range" setting which defaults to 50%.
if (modifier)