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VideoCommon: Abort texture prefetching on low RAM
There is no nice way to correctly "detect" the "used" memory, so we just say we're fine to use 50% of the physical memory for custom textures. This will fix out-of-memory crashes, but we still might run into swapping issues.
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@ -19,6 +19,12 @@
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#else
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#include <stdio.h>
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#include <sys/mman.h>
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#include <sys/types.h>
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#ifdef __APPLE__
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#include <sys/sysctl.h>
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#else
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#include <sys/sysinfo.h>
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#endif
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#endif
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// Valgrind doesn't support MAP_32BIT.
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@ -241,3 +247,26 @@ std::string MemUsage()
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return "";
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#endif
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}
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size_t MemPhysical()
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{
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#ifdef _WIN32
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MEMORYSTATUSEX memInfo;
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memInfo.dwLength = sizeof(MEMORYSTATUSEX);
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GlobalMemoryStatusEx(&memInfo);
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return memInfo.ullTotalPhys;
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#elif defined(__APPLE__)
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int mib[2];
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size_t physical_memory;
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mib[0] = CTL_HW;
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mib[1] = HW_MEMSIZE;
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size_t length = sizeof(size_t);
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sysctl(mib, 2, &physical_memory, &length, NULL, 0);
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return physical_memory;
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#else
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struct sysinfo memInfo;
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sysinfo (&memInfo);
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return (size_t)memInfo.totalram * memInfo.mem_unit;
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#endif
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}
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@ -16,6 +16,7 @@ void ReadProtectMemory(void* ptr, size_t size);
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void WriteProtectMemory(void* ptr, size_t size, bool executable = false);
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void UnWriteProtectMemory(void* ptr, size_t size, bool allowExecute = false);
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std::string MemUsage();
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size_t MemPhysical();
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void GuardMemoryMake(void* ptr, size_t size);
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void GuardMemoryUnmake(void* ptr, size_t size);
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@ -16,6 +16,7 @@
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Common/Flag.h"
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#include "Common/MemoryUtil.h"
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#include "Common/StringUtil.h"
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#include "Common/Thread.h"
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#include "Common/Timer.h"
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@ -167,6 +168,7 @@ void HiresTexture::Prefetch()
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Common::SetCurrentThreadName("Prefetcher");
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size_t size_sum = 0;
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size_t max_mem = MemPhysical() / 2;
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u32 starttime = Common::Timer::GetTimeMs();
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for (const auto& entry : s_textureMap)
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{
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@ -203,6 +205,14 @@ void HiresTexture::Prefetch()
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{
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return;
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}
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if (size_sum > max_mem)
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{
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g_Config.bCacheHiresTextures = false;
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OSD::AddMessage(StringFromFormat("Custom Textures prefetching after %.1f MB aborted, not enough RAM available", size_sum / (1024.0 * 1024.0)), 10000);
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return;
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}
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}
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u32 stoptime = Common::Timer::GetTimeMs();
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OSD::AddMessage(StringFromFormat("Custom Textures loaded, %.1f MB in %.1f s", size_sum / (1024.0 * 1024.0), (stoptime - starttime) / 1000.0), 10000);
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