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Software: Remove dedicated texture/frame dumping infrastructure
Texture dumping can already be done using VideoCommon's system (and in fact the same setting already enabled *both* of these). Dumping objects/TEV stages/texture fetches doesn't currently have an equivalent, but could be added to the FIFO player instead.
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@ -14,7 +14,6 @@
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#include "Common/MsgHandler.h"
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#include "VideoBackends/Software/Clipper.h"
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#include "VideoBackends/Software/DebugUtil.h"
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#include "VideoBackends/Software/EfbInterface.h"
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#include "VideoBackends/Software/Rasterizer.h"
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#include "VideoBackends/Software/SWOGLWindow.h"
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@ -105,7 +104,6 @@ bool VideoSoftware::Initialize(const WindowSystemInfo& wsi)
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Clipper::Init();
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Rasterizer::Init();
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DebugUtil::Init();
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g_renderer = std::make_unique<SWRenderer>(std::move(window));
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g_vertex_manager = std::make_unique<SWVertexLoader>();
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@ -135,7 +133,6 @@ void VideoSoftware::Shutdown()
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if (g_renderer)
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g_renderer->Shutdown();
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DebugUtil::Shutdown();
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g_texture_cache.reset();
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g_perf_query.reset();
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g_framebuffer_manager.reset();
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