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Software: Remove dedicated texture/frame dumping infrastructure
Texture dumping can already be done using VideoCommon's system (and in fact the same setting already enabled *both* of these). Dumping objects/TEV stages/texture fetches doesn't currently have an equivalent, but could be added to the FIFO player instead.
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@ -104,12 +104,6 @@ void VideoConfig::Refresh()
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iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS);
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iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS);
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bDumpObjects = Config::Get(Config::GFX_SW_DUMP_OBJECTS);
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bDumpTevStages = Config::Get(Config::GFX_SW_DUMP_TEV_STAGES);
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bDumpTevTextureFetches = Config::Get(Config::GFX_SW_DUMP_TEV_TEX_FETCHES);
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drawStart = Config::Get(Config::GFX_SW_DRAW_START);
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drawEnd = Config::Get(Config::GFX_SW_DRAW_END);
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bForceFiltering = Config::Get(Config::GFX_ENHANCE_FORCE_FILTERING);
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iMaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
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sPostProcessingShader = Config::Get(Config::GFX_ENHANCE_POST_SHADER);
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