Fix compile on linux
and add png version of the flag and platform xpms git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4315 8ced0084-cf51-0410-be5f-012b33b47a6e
BIN
Source/Core/DolphinWX/resources/Flag_Europe.png
Normal file
After Width: | Height: | Size: 795 B |
BIN
Source/Core/DolphinWX/resources/Flag_France.png
Normal file
After Width: | Height: | Size: 466 B |
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Source/Core/DolphinWX/resources/Flag_Italy.png
Normal file
After Width: | Height: | Size: 485 B |
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Source/Core/DolphinWX/resources/Flag_Japan.png
Normal file
After Width: | Height: | Size: 908 B |
BIN
Source/Core/DolphinWX/resources/Flag_Taiwan.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
Source/Core/DolphinWX/resources/Flag_USA.png
Normal file
After Width: | Height: | Size: 726 B |
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Source/Core/DolphinWX/resources/Flag_Unknown.png
Normal file
After Width: | Height: | Size: 592 B |
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Source/Core/DolphinWX/resources/Platform_Gamecube.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
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Source/Core/DolphinWX/resources/Platform_Wad.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
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Source/Core/DolphinWX/resources/Platform_Wii.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
@ -170,10 +170,10 @@ void CUCode_Zelda::RenderSynth_WaveTable(ZeldaVoicePB &PB, s32* _Buffer, int _Si
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u64 ACC0 = PB.CurSampleFrac << 6;
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ACC0 &= 0xffff003fffff;
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ACC0 &= 0xffff003fffffULL;
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address = AddValueToReg(address, ((ACC0 >> 16) & 0xffff));
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ACC0 &= 0xffff0000ffff;
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ACC0 &= 0xffff0000ffffULL;
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for(int i = 0; i < _Size; i++)
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{
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@ -182,7 +182,7 @@ void CUCode_Zelda::RenderSynth_WaveTable(ZeldaVoicePB &PB, s32* _Buffer, int _Si
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ACC0 += PB.RatioInt << 5;
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address = AddValueToReg(address, ((ACC0 >> 16) & 0xffff));
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ACC0 &= 0xffff0000ffff;
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ACC0 &= 0xffff0000ffffULL;
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}
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ACC0 = address << 16;
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