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Rename "Use Fullscreen" setting to "Start in Fullscreen"
The name was confusing as changing it at runtime would not change the window to fullscreen, as it effectively only affects the start of the emulation. Also blocked the ability to change it when the emulation is running, to be more inline with other similar settings, like "Render to main Window".
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@ -61,7 +61,7 @@ void GeneralWidget::CreateWidgets()
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Config::GFX_ASPECT_RATIO);
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m_adapter_combo = new ToolTipComboBox;
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m_enable_vsync = new GraphicsBool(tr("V-Sync"), Config::GFX_VSYNC);
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m_enable_fullscreen = new GraphicsBool(tr("Use Fullscreen"), Config::MAIN_FULLSCREEN);
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m_enable_fullscreen = new GraphicsBool(tr("Start in Fullscreen"), Config::MAIN_FULLSCREEN);
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m_video_box->setLayout(m_video_layout);
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@ -188,6 +188,7 @@ void GeneralWidget::OnEmulationStateChanged(bool running)
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{
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m_backend_combo->setEnabled(!running);
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m_render_main_window->setEnabled(!running);
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m_enable_fullscreen->setEnabled(!running);
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const bool supports_adapters = !g_Config.backend_info.Adapters.empty();
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m_adapter_combo->setEnabled(!running && supports_adapters);
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