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Adds Support for multiple GameCube Controllers
Conflicts: Source/Core/DolphinWX/Src/Frame.cpp
This commit is contained in:
@ -647,7 +647,29 @@ void CFrame::OnRecordReadOnly(wxCommandEvent& event)
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void CFrame::OnTASInput(wxCommandEvent& event)
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{
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g_TASInputDlg->Show(true);
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if(SConfig::GetInstance().m_SIDevice[0] == SIDEVICE_GC_CONTROLLER)
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{
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g_TASInputDlg->Show(true);
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g_TASInputDlg->SetTitle("TAS Input - Controller 1");
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}
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if(SConfig::GetInstance().m_SIDevice[1] == SIDEVICE_GC_CONTROLLER)
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{
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g_TASInputDlg1->Show(true);
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g_TASInputDlg1->SetTitle("TAS Input - Controller 2");
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}
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if(SConfig::GetInstance().m_SIDevice[2] == SIDEVICE_GC_CONTROLLER)
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{
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g_TASInputDlg2->Show(true);
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g_TASInputDlg2->SetTitle("TAS Input - Controller 3");
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}
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if(SConfig::GetInstance().m_SIDevice[3] == SIDEVICE_GC_CONTROLLER)
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{
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g_TASInputDlg3->Show(true);
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g_TASInputDlg3->SetTitle("TAS Input - Controller 4");
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}
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}
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void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED (event))
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