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Merge pull request #5392 from leoetlino/disable-menu-items-again
WX: Don't create data dir if it is missing
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commit
59dab8b15c
@ -1015,7 +1015,10 @@ void CGameListCtrl::OnRightClick(wxMouseEvent& event)
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// an inconsistent state; the emulated software can do *anything* to its data directory,
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// an inconsistent state; the emulated software can do *anything* to its data directory,
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// and we definitely do not want the user to touch anything in there if it's running.
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// and we definitely do not want the user to touch anything in there if it's running.
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for (auto* menu_item : {open_save_folder_item, export_save_item})
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for (auto* menu_item : {open_save_folder_item, export_save_item})
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menu_item->Enable(!Core::IsRunning() || !SConfig::GetInstance().bWii);
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{
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menu_item->Enable((!Core::IsRunning() || !SConfig::GetInstance().bWii) &&
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File::IsDirectory(selected_iso->GetWiiFSPath()));
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}
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}
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}
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popupMenu.Append(IDM_OPEN_CONTAINING_FOLDER, _("Open &containing folder"));
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popupMenu.Append(IDM_OPEN_CONTAINING_FOLDER, _("Open &containing folder"));
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@ -366,9 +366,6 @@ const std::string GameListItem::GetWiiFSPath() const
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const std::string path = Common::GetTitleDataPath(m_title_id, Common::FROM_CONFIGURED_ROOT);
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const std::string path = Common::GetTitleDataPath(m_title_id, Common::FROM_CONFIGURED_ROOT);
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if (!File::Exists(path))
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File::CreateFullPath(path);
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if (path[0] == '.')
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if (path[0] == '.')
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return WxStrToStr(wxGetCwd()) + path.substr(strlen(ROOT_DIR));
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return WxStrToStr(wxGetCwd()) + path.substr(strlen(ROOT_DIR));
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